Anquietas314
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Everything posted by Anquietas314
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Best orbit for Mün/Minmus station?
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
We're talking a matter of 200m/s deltaV tops - for a full orbit reversal. Considering it takes approximately 6-6.5km/s to get there at all (in stock), it's peanuts and not worth caring about. You should generally have a few hundred m/s spare anyway for a safety margin. -
Best Orbit for Mun Survey Missions?
Anquietas314 replied to reedjos's topic in KSP1 Gameplay Questions and Tutorials
It's a bit less than that. Mun's orbit doesn't take a month to complete; it's orbit (in this case, the same as the rotational period) is 6 days 2 hours and 36 minutes, according to the in-game knowledge base. Also remember that's Kerbin days - 6 hours each. -
Abusable Contract Mechanics
Anquietas314 replied to WanderingKid's topic in KSP1 Suggestions & Development Discussion
Technically you can get anywhere at any time, it's just that trying to do it (far enough) outside the transfer window is very, very expensive. A 5km/s transfer during the window could very easily become a 20km/s transfer if you're far enough outside the window - and that's the best case. -
Station Contracts
Anquietas314 replied to Baconation's topic in KSP1 Gameplay Questions and Tutorials
Interesting. In that case, perhaps Bobe's combined station just didn't meet the contract requirements? -
Best Orbit for Mun Survey Missions?
Anquietas314 replied to reedjos's topic in KSP1 Gameplay Questions and Tutorials
A polar orbit is the best for coverage. Mun does rotate, but it's tidally locked to Kerbin - it takes a full orbit to rotate once. -
Station Contracts
Anquietas314 replied to Baconation's topic in KSP1 Gameplay Questions and Tutorials
Except the exposed seat; that doesn't count, but I suppose you could say that doesn't hold kerbals inside. -
Station Contracts
Anquietas314 replied to Baconation's topic in KSP1 Gameplay Questions and Tutorials
Fair enough I guess. -
Station Contracts
Anquietas314 replied to Baconation's topic in KSP1 Gameplay Questions and Tutorials
I think what the OP was asking was if you could just launch a new module and dock it to the existing station. As to that, I have no idea. -
Remove or Fix the Stayputnik
Anquietas314 replied to Alshain's topic in KSP1 Suggestions & Development Discussion
I get that you're being facetious, but remember the claw can grab ships and kerbals, not just asteroids Plus, bigger is most certainly not better in the world of rocket science -
Space Shuttle (help)
Anquietas314 replied to Thraeorn's topic in KSP1 Gameplay Questions and Tutorials
What's wrong with "tailsitter"? It gets the meaning across perfectly, and isn't an excessively long term. -
how do i build a plane????
Anquietas314 replied to eliturbo's topic in KSP1 Gameplay Questions and Tutorials
I would imagine eliturbo meant the plane couldn't turn very well in the air. You should be careful with enable steering though, as it's quite easy to make the plane flip over while turning. -
Mun, Duna, Gilly(ect...) Program
Anquietas314 replied to r4pt0r's topic in KSP1 Suggestions & Development Discussion
Yeah that would be cool, but I think the first two programs you do should always be Mun and Minmus - though perhaps let the player choose the order, seeing as those are easier to reach (and get back from), especially for newer players. -
Misplaced a Zero?
Anquietas314 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
The tier 3 upgrade is 6 million on hard. Yup. -
Space Shuttle (help)
Anquietas314 replied to Thraeorn's topic in KSP1 Gameplay Questions and Tutorials
Scott actually mentions later on in the video that something like the shuttle is just a really bad idea for a spaceship anyway because of the huge amount of technical complications from the design. Also, the common term is VTOL: Vertical Take Off and Landing. -
Best orbit for Mün/Minmus station?
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
I usually do that too, but after thinking about it a polar orbit (except perhaps on planets/moons with very long days) is much easier; No matter where you are on the planet, you can just wait for the orbit to line up with where you are before launching. On higher-speed rotation planets (kerbin and such) you obviously don't get the little boost from the planet's rotation, but being able to reach the poles is probably worth it. -
Best orbit for Mün/Minmus station?
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
No problem Don't worry if your apoapsis doesn't match up with the AN/DN perfectly though - just burn wherever those are instead; as long as they're pretty far out it won't matter much. Of course you can always do a radial burn about half way to apoapsis to correct that if it's really bad. -
how do i build a plane????
Anquietas314 replied to eliturbo's topic in KSP1 Gameplay Questions and Tutorials
In the atmosphere reaction wheels are not so great. Unless your spaceplane is really crazy, by the time it gets to space the reaction wheel in the cockpit should be more than sufficient. -
Unable to complete a satellite contract
Anquietas314 replied to turkwinif's topic in KSP1 Gameplay Questions and Tutorials
Power means a renewable power source. AKA solar panels or an RTG. You don't need batteries at all, but of course they will help for doing maneuvers on the dark side of the planet. -
Best orbit for Mün/Minmus station?
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
That's why you do the plane change at apoapsis on the edge of Mun's SoI. It's dirt cheap. Read the last part of my previous post; it covers how to make sure you can do that. -
JHadden123: Yeah, lander legs have their own problems on the pad. The number of times I've had a larger lander fall over during tests because of glitchiness...
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Best orbit for Mün/Minmus station?
Anquietas314 replied to Musil's topic in KSP1 Gameplay Questions and Tutorials
Your best bet is probably to use a polar orbit, yeah. As for getting new parts, you should make your Kerbin orbit slightly inclined long before you get to Mun - with a bit of tweaking that will make you arrive in a polar orbit around Mun. If you make it so your periapsis is very near either the north or south pole, you can burn at periapsis to bring your apoapsis only just inside the Mun's SoI, and then do the plane change at apoapsis for a tiny fraction of the deltaV. -
How to hit a strange orbit effeciently
Anquietas314 replied to trinimac's topic in KSP1 Gameplay Questions and Tutorials
Chewy: That's not a bad way to do it - it does at least make getting the inclination part right during launch a non-issue - but it can be done more efficiently