YauS
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Everything posted by YauS
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I had already research some book for this question. Since, most of them provide some equation like this: which phi is central angle of two point. beta is launch angle. Also, some adjustments is required.
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That's included most of modern ICBM
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DF-31/41 is solid.
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Modern ICBM are using solid rocket engine which cannot change deltaV. I wonder how it calculate the launch profile to control the target location.
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
YauS replied to blowfish's topic in KSP1 Mod Releases
I wanna know is the TurboFan Engine mount point missing in the mod?- 641 replies
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- spaceplane
- parts
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I got a problem with Impact mod. I cannot find the seismometer in the menu after installed filter extensions mod. Here is the log: https://drive.google.com/open?id=0B2WaDItkwuUibTBxTGVRWk9FdGc
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How to enable crossfeed for radial attached part?
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[1.1.3] Orbital Decay v1.5.2 (17/07/2016) - Total Overhaul
YauS replied to Whitecat106's topic in KSP1 Mod Releases
Does Orbit decay work with Kopernicus? -
Why i got this? The attach point direction of Small Modern VLS HULL is flipped up side down. All attached weapon can only attach in inverse direction.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
Do anyone encounter the problem of guard mode? It does not able to lock the vessel and fire missile. (Gun works fine) -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
As I know, auto pilot does not use PID controller in BDA. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
Please enable Debug Label and screen capture. It may caused by shader problem. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
It is possible to lock multiple target by radar? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
When I using RIM to shoot down a cluster of cruiser missile. It always shoot down one of it only. What is it going on? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
This is the problem of abnromal render of radar images. Original code only consider the Red color channel. Fix it by consider green color channel. https://github.com/yaus/BDArmory/commit/0cba1a56155b40d312ff493184672567539e857f -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
Radar locking not work as well as before. I would try to fix it!!!! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
YauS replied to BahamutoD's topic in KSP1 Mod Development
I had fixed most of the code for KSP 1.1 and possible running. But, I don't know some code need to be change. https://github.com/yaus/BDArmory/commit/88cbef20da86a144507db81742ab8b142962e3e8?diff=split Please Help! -
Do any mod that automatic naming the spacecraft?
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
YauS replied to Raptor831's topic in KSP1 Mod Releases
Why Hypergolic propellant and Monopropellant require ignition? -
SigmaBinary + 64K It looks weird. Does it work OK?
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Can Real Fuels Support Fuels Cell?
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[1.2] TweakableEverything 1.16-beta - For all your part tweaking needs
YauS replied to toadicus's topic in KSP1 Mod Releases
I cannot able to close cargo bay after update! -
I always got heat up and explode with 64K with Deadly reentry and real heat. How can i solve it?
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Stockalike RF Engine Configs v3.2.6 [01/20/19][RF v12]
YauS replied to Raptor831's topic in KSP1 Mod Releases
Is it possible to increase igniter number? -
[1.2.1][alpha/WIP] Kerbal Processing Unit — part models needed!
YauS replied to soundnfury's topic in KSP1 Mod Development
I think the syntax is hardly to understand. Could you give me an introduction?