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KSP2 Release Notes
Everything posted by I.O.M.
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
Figuring that out is half the fun. -
[WIP, 1.0.5] Stock Replacement Assets 0.4 [25 Feb]
I.O.M. replied to hoojiwana's topic in KSP1 Mod Development
Many? There are only a handful of parts that haven't been revamped, excluding the mk2 and mk3 parts, which are being left alone. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
The latest dev build has a really kickass 2.5m nuclear engine. SO COOL. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
I never heard of that problem before. Must be a bad install or some other mod. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
Unless I'm overlooking something there's no engine called the "Behemoth" from this mod. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
That gap seem to be related to the tankbutt generated by the Poodle. Some 2.5m parts have no gap (the 2.5 Cryo LFO tanks are fine, for example). Interestingly, if the Poodle is your root part and you connect a 2.5m part to it, it doesn't generate a tankbutt and won't have a gap.Some visuals. -
Holy Moly that looks great! Excellent work on the textures.
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Nothing on the forums, yet. But here's the reddit thread.
- 22,678 replies
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- totm march 2020
- mod
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(and 2 more)
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
Where did you place the pruner file? It belongs in the main KSP directory, not GameData. -
[1.3.0] Stork Delivery System [SDS] version 0.2.6 [30.05.2017]
I.O.M. replied to riocrokite's topic in KSP1 Mod Releases
The parts are looking great! And nice presentation. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
Then another mod is likely the culprit. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
Which version are you using? The latest release on Github doesn't have this issue. Barring that, it could be another mod causing the issue. -
The shading on the model clearly show supports jut out on both sides. I never in my life would have imaged I would be nitpicking the visuals of an antenna, but oh well.
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That doesn't refute my point. the supports are at the back of the dish, and despite being wire mesh the inside is still smooth.
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I'm just going to throw in my two cents and say that Squad seriously needs to address the inconsistent quality of their models and textures. It was understandable when KSP was still in alpha and beta but now that it's a "fully-released" title they really need to polish the visuals. Have Porkjet redo the rocket parts, or hell, hire Ven since he's almost done with his own revamp mod. I can tolerate having inconsistent models and textures between fan-made mods and addons, but not when it's from the professionally made product. And regarding the antenna, it's not great, not terrible. The material for the dish is bad, I can't tell if Roverdude was going for sheet metal or carbon fiber. Either one seems questionable for an antenna. The dish itself is weird, I'm no expert but a quick google search shows that dishes are consistently smooth on the inside. A smooth, solid gray, dish would be an improvement in my opinion.
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
Total agreement. I was just qualifying my own opinion with that last comment. And like I said, I'm onboard for inflatables, now that I had the time to test some things out in-game. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
The point I was trying to make, and maybe I was being a bit silly about it, was that having this mod include inflatables might make it somewhat redundant when MKS already exists. With that said, MKS inflatables and this mod don't align perfectly so there may be some benefit with including inflatables. So I rescind my original statement. Quonset huts and inflatable should live in perfect harmony!Nevertheless, this is really up to Nils. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
Ignore this post. -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
It's strange but the combined landing legs/wheels seems to not be working in 2.2, at least for me. I simply can't control them; no forward or reverse. They turn, poorly, but that's it. I didn't have this problem with 2.1. -
[WIP, 1.0.5] Stock Replacement Assets 0.4 [25 Feb]
I.O.M. replied to hoojiwana's topic in KSP1 Mod Development
The non-Porkjet Stock parts have an aesthetic? I'll be here all night folks! -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
I like that idea. It would work well as 2nd tier part or core module. -
The crew capacity on the cans are 2, 3, and 6. All the command pods have an unfinished IVA as of right now.
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This mod sounds super cool! Any possibility I could get in on this private testing. I'd really like to take these parts for a spin.
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
I.O.M. replied to Nils277's topic in KSP1 Mod Development
Cool a new release. The combination wheels/landing legs are brilliant! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
I.O.M. replied to Ven's topic in KSP1 Mod Development
Because they're darker than the NFT panels? Okay, that makes sense.