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KSP2 Release Notes
Everything posted by I.O.M.
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A custom set of wheels actually . Although a forklift would be an interesting challenge. I would have to design a set of dock nodes so that the containers and tanks can be properly detached. While not the exact design goal for this project, these parts would work well for refueling SSTO's. I know Lack and helldiver are both working on service vehicles for the KSC.
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Umbra Space Industries - (Roadmap and WIPs)
I.O.M. replied to RoverDude's topic in KSP1 Mod Development
Love the new parts! -
Despite my initial optimism I ran into a number of difficulties with this project. While not cancelled, the scope has been greatly reduced so as to remain manageable. Let this be a lesson to anyone new to modding: start small and get the basics down. Anyway... The Kodiak Heavy Rover! The Kodiak will be a large-ish, single part rover (minus the wheels) that will function as a mobile science lab with room to fit four Kerbals. The Inspiration: Image courtesy of drednorzt.blogspot This is still very much a WIP, updates (and pictures!) will come slowly. Stay tuned Modeling: 90% - some minor adjustments foreseeable. UV mapping: 10% - super frustrating! Texturing: 5% - color palette decided! Unity: 60% - animation for experiment bay is the final hurdle, along with textures. Configs: 60%
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Hi, as the title states I've run into a problem trying to export an animation from Blender into Unity. I'm trying to make with a similar animation to the stock material, with multiple panels opening together. It works just fine in Blender but when I export it to Unity the asset contains well... more animations than their should be. I really don't know where I went wrong with this. Here's an image to help illustrate the problem.
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PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
I.O.M. replied to Porkjet's topic in KSP1 Mod Development
Exactly right. The general profiles are fine, but everything else about the parts... ugh. I go as far as deleting the part files to remove clutter, especially now with Spaceplane Plus being completely superior to stock. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
I.O.M. replied to Porkjet's topic in KSP1 Mod Development
Nothing in the quote explicitly refers the mk2 parts, so who knows what he's working on. Squad is better off dumping the old spaceplane parts and starting over anyways, they're atrociously ugly. -
Kraken Space Industries Mega-Release Thread
I.O.M. replied to Space_Kraken's topic in KSP1 Mod Releases
Neat. I did a small test run to the Mun and the dark side actually felt spooky, so cheers for the nice plugin . -
Hear, hear. People have all right to be impatient, but there's no need to make sardonic and openly inflammatory posts. That's no way to support a modder who has put out nothing but quality work for so long.
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[.24.2] DISCONTINUED July-27- Asteroid Cities V2.0
I.O.M. replied to dtobi's topic in KSP1 Mod Releases
Very cool addition. I can't wait to have this as part of my .24 playthrough. Are these parts on the tech tree? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
I.O.M. replied to Porkjet's topic in KSP1 Mod Development
I noticed that as well. The amount of intake I was getting with them seemed buggy as well, although that may have been due to poor positioning on my part. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
I.O.M. replied to Porkjet's topic in KSP1 Mod Development
You're over-thinking things Mr. Potato. The side of the large inflatable which has the crew hatch is 'up'. At least I think that makes sense. -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
I.O.M. replied to Porkjet's topic in KSP1 Mod Development
Absolutely beautiful! I can't wait to see the final release version. Do you have plans on updating the VLADMIR engine? -
PorkWorks dev thread [Habitat Pack] [SpaceplanePlus]
I.O.M. replied to Porkjet's topic in KSP1 Mod Development
Would it be possible to release it as a separate download? It's possible someone in the community might be able to find a solution. It's worth a shot at the very least. -
I've replicated it a number of times, and with each of the 1.25m parts. It's likely that another mod is interacting with it in a weird way. I'll remove my mods one-by-one and retest to see if it has an effect. Update: Removed my mods; bug still appeared. Also decided to unistall and reinstall to be thorough and I'm still encountering the bug.
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[WIP] Nert's Dev Thread - Current: various updates
I.O.M. replied to Nertea's topic in KSP1 Mod Development
I wish I there was an 'all of the above' option, but I don't want to add too much to your workload. I would really like to see more station parts. I think there's still an unfilled niche for parts designed for planetary base-building. -
[WIP] Nert's Dev Thread - Current: various updates
I.O.M. replied to Nertea's topic in KSP1 Mod Development
Have some patience. Modders have real life obligations that take priority and just because there hasn't been an update for a few weeks doesn't mean it's dead. Especially when Nertea has been actively posting on the thread for his primary mod.