Queril
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Everything posted by Queril
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[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
Queril replied to BahamutoD's topic in KSP1 Mod Releases
Well, I landed 2 big smelters on the Mun without much of a hassle. Procedural fairings are your friends people -
[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
Queril replied to BahamutoD's topic in KSP1 Mod Releases
well, they are hideous and a bit unwieldy, but far from impossible to work with. -
[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
Queril replied to BahamutoD's topic in KSP1 Mod Releases
Perfect, thanks! Now I have to wait for a decent smelter model (unless there already is one, please hint me if there is) and I can finally make a EL that I can look at! -
Kraken seems to really enjoy the telescope. I have one launched on 300 km polar orbit and every time I timewarp even a little, it ends up in a cloud of debris. Every (or almost every) single part just flies away separately, without even an explosion. What gives? I've never ever had those issues before, even ships connected with KAS pipes are still where they were after a month of operations. EDIT: okay, this is freaking weird. On timewarp, I can see something else appearing inside the root part of the vessel (any vessel in stable orbit) when timewarp is active. And that is a greenhouse module from LLL. Landed and ascent vessels are okay. Last mods I got were CactEye, Hullcam and Distant object. Beats me what happened there but.. any help? EDIT2: Game works fine after deletion of those 3 mods.
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I used the regular external cams, they worked just fine. And I really love the pod. I coupled it with FASA landing legs and engine and a carrier vehicle and got a really great exploration craft. The only problem with the spud I really have is probably bad placement of rasterprop monitors. They are waay too far from each other, would be really nice to have at least two, better 3 clustered together in a reasonable position. Ones to the right are kind of hard to look at.
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[0.23] Stockalike parts for useful esthetics
Queril replied to TurboNisu's topic in KSP1 Mod Releases
Really great job. Love the struts and big fuel tank -
Wow, love the spherical pod. Going to try this right now!
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[0.23] DC Aerospace v1.0.5 (RERELEASED- MOVED TO NEW THREAD)
Queril replied to EsvDefcon's topic in KSP1 Mod Releases
Oh, since you'll be doing aesthetics, can you maybe do a simple attachable mission flag part? If that's not too much of a problem that is.. -
Throttle Controlled Avionics 1.4.1 [0.90] (5 January '15)
Queril replied to qfeys's topic in KSP1 Mod Releases
I concur, by-default it must be off. And there must be a clear indication whether it's on or off. too many kerbals and rockets died, too many launch windows got missed -
[0.23] DC Aerospace v1.0.5 (RERELEASED- MOVED TO NEW THREAD)
Queril replied to EsvDefcon's topic in KSP1 Mod Releases
well, if you guys dont mind I can try making a better texture -
hello guys, can you help me with configs to this mod? http://kerbalspaceprogram.com/pixelated-black-shades/ default config make them rotated by 180 degrees around the head. what value do I need to fix to make them work properly? (I was able to add them to storeable parts but still cant get them to appear correctly) EDIT: nevermind, I got it. I am really a silly kerbal Jeb looks awesome with those
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[0.23] DC Aerospace v1.0.5 (RERELEASED- MOVED TO NEW THREAD)
Queril replied to EsvDefcon's topic in KSP1 Mod Releases
it looks not bad (well, I've seen much worse) but the textures are sure.. bland. Some more details would be nice. -
The Linux compatibility thread!
Queril replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
My KSP keeps crashing whenever I try to launch or revert to launch, about 50% of the time. Any hints on what to try? I have Crunchbang Waldorf(debian-based), upgraded to jessie, fgrlx from debian repos and 3.12 kernel, running KSP.x86_64 binary (.x86 whines about some libraries) KSP has quite a bit of mods installed (trimmed B9, KW, LLL, Kethane, EL and couple of minor ones), can they be causing it? Same set of mods work fine on Win8. Stock KSP works relatively stable though. Got more time with it and I totally dont understand it. For a few hours worked absolutely fine (few hours and dozens of launches), then after X crash it returned to crashy self Now it crashes constantly, 10+ times in a row without anything done, as soon as I try to launch -
If it doesnt connect after that, the server is most likely full and can't accept new players.
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Launch client, click add server and write stuff in the fields, then click add and then select it and connect to it.
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Updated my serv to current version If anyone needs linux dependencies and doesnt want to install the bloated pig that is mono-complete, just get libmono-system-runtime4.0-cil
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Have you tried changing http port?
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I'm sorry to hear that. Though server's capped atp, 8/8, might be that. also, if it's not too hard, when server software updates, pls notify me (anyone)
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Yup, one in my sig is still working. Though for some reason ppl get dont stay on for long
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Some folks were able to dock actually. And.. it's working pretty much okay for a pre-alpha.
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Worked pretty fine on cheap VPS, so I guess you just need an okay CPU
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buggy, yeah but I had 15 ppl on my VPS last night
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Looks like my server crashed last night Anyway, relaunched now
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Yeah, I know. guys are enjoying it too much to take it down right now
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Should work.