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Queril

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Everything posted by Queril

  1. didnt help, going to have to decline which is a pain in my hardcore game. and why does it have silly crew capacity requirements, if it can use "unmanned vessel" condition?
  2. Thanks, hope it will get fixed soon. The stick is plugged in all the time, so I'm sure there's no problem there.
  3. I have a Defender Cobra M5 stick, and while KSP correctly identifies pitch and roll, yaw and throttle axes are not detected when I try to set them up. They work fine in the Windows' calibration tool though. Anybody can help me set it up?
  4. The problem with it is that before I had it running at custom resolution as it was the most comfortable at the time. Right now, all I get is this. Removing settings file didnt help. Neither did restoring it from backup. Neither did removing and reinstalling the game, verifying cache or any other standard reset action Running Windows 10 build 10130 as of the time of writing, with 2 monitors, 1920x1080+1680*1050
  5. I'm getting 1 error on a pretty long (several thousands lines) .cfg file. Is there any way to know what exactly caused it?
  6. I've started playing with the jet engines today and the first thing I noticed is that... thy are ridiculously overpowered. (not to mention all jet engines are ridiculously overpowered) A small 0.625 engine with advanced gimball and delivering more thrust ASL than stock and B9 jets? It seems like some sort of sorcery. I mean, it's no problem for me to fix that using module manager but.. wouldnt it made more sense if those engines were less powerful?
  7. Any plans for life support packages for those? I know there's Universal Storage that's timilar in concept but it doesnt look as.. utilitarian And it doesnt have TAC LS yet.
  8. For some reason, TAC build aid does not work for me. I can see the button in the toolbar's setup menu but it does not show on the bar itself, any help? edit: is it because of TAC being disabled for the save? If so, then it's a huge oversight.. I kinda need it to replace a few modules on my ships before I can safely turn it on.
  9. Freezing/heating is not really bringing anything in terms of experience so I'm against that as well. However, the electric requirements and turn on/off is a very good idea. Visual feedback for powering up the wedge is a nice touch as well.
  10. Nice work. Though I'm sure I will never use it, I've managed to successfully complete mission with semi-snapped rockets on more than one occasion.
  11. no pics, no clicks. It's really surprising how many mod makers dont realize that nearly nobody cares about what you made unless there's pics of it.
  12. Well, GameData's stock files (i.e. Squad and NASA folders, and all the modifications made to them via mods reversed) and the purged Ships folder, along with executable (on Linux it is frequently patched) and all the unity's junk.
  13. Sigh.. I would love to use the cams.. but I'm quite sick of this gamble. If I go into the cam mode, there's about 1/5 chance I wont exit it unless I reload the craft or crash it. Any hints?
  14. Clean install (in my case at least) will be needed to create another copy with a different modset/for in-dev mod testing/etc I understand that it's a really lazy thing people do maybe two or three times per KSP release and well, it's not as important as most things mentioned above but I'll be really grateful if you make this
  15. auto-detecting KSP installed via steam would be nice (well, at least on Linux) creating a clean install via copying only stock files to a specified folder would be grand too
  16. I agree, seeing something on the screenshots would be nice.
  17. No, what I meant here is that imo his other models have different style and this one is.. standing out.
  18. The workshop look good (although a bit out of line imo), but textures look a bit bland. (but that's probably just the render) Thanks for the awesome work, cant wait to cra.. I mean use it!
  19. They look awesome, I just hope they will have better capacity than non-hex ones EL comes with. Any chance for 3.75M part? And about 3D printer - it's a great idea (and much more realistic than the workshop thing)
  20. I concur. I have at least 2 friends who stopped playing because they could not do pretty simple thing like a circular orbit or mun landing. Before MJ, I couldnt really do them either and.. I think I would've abandoned the game if not for MJ. imo, MJ is really a choice between learning to walk with and without training wheels. Some will consider it an additional challange, but most (from experience I gathered from various forums and chatrooms) will simply give up. And those players will have to learn how MJ works too, it's not as easy as it seems for veteran player. It's easier but they still have to learn it.
  21. Makes as much sense as smelter to me, which is symmetrical and fits inside fairings too btw Anyway, this is getting too offtopic, point is - we wait until next release of EL, lets hope new smelter will be there. Otherwise I'll just screw that and make my damn own smelter, with science and fruit salad!
  22. As sensible as any lander vehicle Most problems is not getting it there, it's actually balancing the CoM for lander stage Oh and this is not my heaviest design, not by far
  23. Pretty much what I made: please note that workshop and auger could be mounted differently and fit into fairings nicely (or go on a different craft) Thoguh I really hate this thing. I forgot to put a docking port on it and instead of shipping one and attaching, I lifted it above the surface and crashed with all the hatred it deserves
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