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Everything posted by Byter
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Hey amarius! The original Alternis was awesome and I wanted it back so much. I saw how easy it is to modify the kerbol system now and fixed/cleaned up/changed your configuration files... Also, I think that Gilly was not a comet but a catched asteroid in Kerbins SOI. I might be wrong...but it gives new players a good goal for first Kerbin SOI missions... (like the Mun in stock KSP). Anyway, here are the changes I did to Alternis Kerbol (basicly changing your changes... yo dawg): cleaned up config files (proper usage of tabs, spaces and line-breaks, aligned equal signs in consecutive lines, unified content for a better overview) removed unecessary entries in configs (for example if a radius in the file is the same as in the game) changed Bops radius back to normal, density of the planet would be pretty low... (also lower terrain resolution) changed Eves radius back to normal, 8km in radius makes no big difference and will only lower resolution of the terrain changed inclination of Pol to 87.69° to make it a bit more interesting (I know this was not in Alternis...but this is Alternis Kerbol RELOADED, some changes should be okay I guess?) moved Gilly completely: ref. Body: Kerbin / GeeASL: 0.06 / mass: 3.36E+17 (a bit heavier for a bigger SOI (10km) / SMA of 12000km / inclination of 13.37° () - basicly a small outpost around Kerbin added/changed description of Ike, Mun, Gilly, Jool, Tylo I changed all that mostly for myself but use the new configuration files as you please. https://www.dropbox.com/s/92zk3oea83flkyb/AlternisKerbol-BytersEdit.zip?dl=0 You do not have to use it, but you know what to do when you do Thanks again for your work and reviving Alternis Kerbol. Also, praise our lord GabeN! Steam Summer Sale. Wohoo //EDIT: Just noticed, Gilly with 9km radius does not work. You clip through. I set it back to 13km in my game and will test it now. //EDIT2: It has nothing to do with the radius - the SoI was simply too small. Increasing the mass to something impossible fixes this... (by increasing G) //EDIT3: Kinda fixed it... 10km radius at 1E+19kg. this results in 0.6*G.
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[1.02] Spin-o-Tron Motors (FINALLY UPDATED)
Byter replied to Legion_Alpha's topic in KSP1 Mod Releases
Noticed some bugs...but the basic functions still work. One bug I found was using the 3m part and it simply did not attach on one side and in connection with another one it did not rotate. -
Running two servers now. If you need help with a website or a GUI for any program, I'd like to help
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Because KMP is based on KLF you can even add your servers here: http://klf-info.general-physics.de/ This site is still buggy and I'll seperate KLF and KMP soon on a new website. Give me some time and that is done in under a week if I have free time. Also: My server is crashing everytime someone connects... System.IO.FileNotFoundException: Could not load file or assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Das System kann die angegebene Datei nicht finden. File name: 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' at KMPServer.Server.hostingLoop() at KMPServer.ServerMain.hostServer(ServerSettings settings) WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stacktrace: at KMPServer.Server.sendPluginUpdateToAll(Byte[] data, Boolean secondaryUpdate, Int32 sending_client) at KMPServer.Server.handleMessage(Int32 client_index, ClientMessageID id, Byte[] data) at KMPServer.Server.asyncUDPReceive(IAsyncResult result)
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Finally Thanks for telling us. Well, I'm open for everything then Simply contact me on: [email protected] if there is some big update changing the http output.
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@velusip: I know that and I support your enthusiasm for KLF. Still I would like to hear simply ANYTHING from SodiumEyes that he won't develop it anymore. Its nothing personal. I just want to make sure not to support two different development-branches at a time. I can't remember who exactly sent me the e-mail about 2 days ago but I answered them with the wish to reply back with some kind of proof or a new development thread. Simply open one and everything is fine. - Byter
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I had the feeling something would go terribly wrong any moment but luckily it did not. Great chapter. Thanks KSK for keeping this great "novel" alive <3
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Haha, is that something like a kerbal cat? EDIT: Also, how did you come up with that name?
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It was like I could feel the tension. Man... that was a good chapter. Thank you KSK for giving us all a completly new perspective (switching between Mission Control and Moho 1). Just...wow.
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Apparently there is a bug in jQuery UI which makes the site completly white after just one container (div) got bad information in it. Thats kinda annoying as I can't stop this. In the meantime you should try and use the servers listed on the front page of this thread. EDIT: I found out that every server that has connection issues (does not allow socket connections or a simple timout) causes these problems. Every server that does so will now be removed by hand in case I notice this. In the meantime I try to fix this. EDIT2: Probably changing it to Bootstrap (http://getbootstrap.com)... In case you got suggestions add me on Steam: byter09
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KSK, awesome! It was fun reading your two new posts. I wish you could bring them out more often
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Not if you use any of Razor's Parts/Plugins. That allows you to set it to "far" which is 95 km.
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Well... if you open the Map with 15 or more players flying around its pretty funny My GPU usage went up to 40% at that moment.. (KSP is usally not taking more than 20-25% ) EDIT: I included [GER] in the server name once, player numbers went down pretty fast.. Do you hate Germany? Changed it to GP as this is the clantag..
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This is a message to that person who tried to enter "gboxg.co.uk" with HTTP-Port 2074 into my status-page. Thank you for breaking the script. I tried to exactly enter the data in the database again but this time I got the response: "Port open but no KLF server found." which is in this case true. So, somehow that person managed to enter data which is not allowed. EDIT: -> My fault. Had a typo in server-status check. EDIT2: Added a contact button so you can request the server-removal and other stuff. -> Site is now more dynamic and should support older or newer versions. On-Topic: Vanderburg, nice ideas but updates per client are retarded because the serverload would go even higher the more players are on the server. Inactive ships per client could work..but for that you should ask Sodium if its possible. Still the server would have to transmit everything...every single ship every build.. "Last X number of screenshots" can be done with tools. I wrote one for my server.