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BriXman

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Everything posted by BriXman

  1. 350: After fighting to explore the Kerbol system for 150 years a new era begins, known as the Kraken war.
  2. *mcdonalds theme tune* I'm loving it! Awesome story!
  3. I acctually haven't, guess I'll have to do that later. Already read all the way to chapter 12 or something.
  4. After only reading the prologue, I feel this is gonna be a wonderful read. Thanks, now I have something to do until school ends.
  5. Awesome story! The only thing to point out is that there are minor spelling errors at places, but the story's still enjoyable. Can't wait until chapter 3!
  6. 345: The Kerbal tells his friends about his new discovery, and get's kicked out of the tribe because of that. The day after the tribe leader discovers flammable materials, and they are immediatly put into testing (smelling, tasting etc.).
  7. Exactly. A new nose cone made for planes with short nose cones really is needed.
  8. That gave me another idea! Airboat parts!
  9. Thanks for the support, guys, keep the suggestions flowing!
  10. Awesome! I love this aircraft in War Thunder, and it's one of my favourites.
  11. You can of course rotate the camera to place it inside the craft, either in flight or in the SPH/VAB using action groups/staging.
  12. Making a proper update is always better. Since this hasn't been updated since 0.23.5 (almost a year ago, if not more!), there are probably a lot of code errors that might enhance the mod even more. Porkjet could you please update this (and your other outdated mods) to work with the latest update? Your mods are probably of highest standard, as they look very stock-alike and have very great functions.
  13. Thanks for all the posts, guys, updated the OP to contain all of them, and added another suggestion by me. EDIT: Also added a poll for what parts of these you'd like to see most.
  14. Oh! That's really great design! I don't think he did, I think it's just two jet engines clipped inside each other, with one being rotated slightly. I might be wrong but that's my only theory to why it would look different.
  15. Nice, dude! Loving the seat! the replica is awesome, don't get me wrong, but I'm more interested in the seat, mind if I make this a subassembly that I can use in my builds?
  16. Since this thread is practically dead, and we've already gotten new Mk2 parts, I've made this for the Mk3 which I think needs expansions: http://forum.kerbalspaceprogram.com/threads/123785-Mk3-Suggestions%21?p=1985396#post1985396
  17. This has probably been made before, and if it has I apologize, but I couldn't find anything using "search", so bear with me. Some suggestions I have for the Mk3 system, as I think it needs to be expanded on: Mk3 Cargo Bay Tail: Pretty straight forward, a tail boom with an openable hatch, so you could roll in rovers and other vehicles in a storage space like that. Mk3 "Unopenable" Cargo Bay: If we are to have these tail/nose ramps, a hollow fuselage without the function to be opened at the top/bottom, would give this ramp more use. Mk3.5 "Widebody" Cargo Bay: Suggested by Grumman, this is something I really want. Basically a wider Mk3 Cargo bay as it's very s,all. Mk3.5-Mk3 Cargo Bay Adapter: Also suggested by Grumman, this is basically an adapter from a "Widebody" Mk3 fuselage to a normal Mk3 fuselage (or cargo bay). Mk3.5-Mk2 Cargo Bay Adapter w/loading ramp: Again, suggested by Grumman, same thing as above but from Mk3.5 to Mk2 and with a loading ramp. Mk3 (or bigger) "Guppy" parts: Suggested by pandaman, it's basically a very large cargo bay (maybe with nose loading?) to fit very large payloads, basically being much wider and slightly taller to carry for example bigger rovers, space station parts or even 3.75m parts. Modular Mk3 (FAT) Wings: Suggested by Kweller, more modular FAT wings (the big cargo plane wings), to make better and more interesting designs, rather than having a very thin wing at a desired shape. Kerbodyne Mk3 KS-25x3 Spaceplane Engine Cluster: Suggested by GregroxMun, 3 uprated (more efficient) KS-25s on a Mk3 fuselage to act as space shuttle engines. They would have a high gimbal range and a configurable default gimbal angle. Mk3 Compatible Jet Engines: Suggested by Columbia, a jet engine that's between the size of 1.25 and 2.5m engines. The Mk3 fuselages need a lot of engines to take off, so bigger and more powerful jet engines made to lift these heavy payloads (maybe shaped like airliner jet engines?) would be neat. That's all I have right now, but you're welcome to post your own and I'll add them to this OP. Thanks for reading! -Brix
  18. Believe it or not, this post got me to google what an F-15 ACTIVE is, so thanks for teaching me that! I'll upload my F-18, F-15, Rafale and UC-43 replicas here soon, hoping to get some feedback from that!
  19. I shall join you... soon... you can't escape your destiny... EDIT: Seems like I've got 42 points so far. Will probably rise quite a lot if we manage to revive B.R.I.Xco (link in my sig if you're interested )
  20. I think it's a guita... nah nevermind, awesome build!
  21. I live in Sweden, quite a bit north of the equator, so some of the planets are hard to spot, when it gets dark, as most of them are close to (if not below) the horizon at that time. I have however seen Mars and Jupiter (and Venus as it's sometimes referred to as "The Morning Star" in Sweden, because of it's bright shine like a star in the morning and evening) without a telescope, on rare occations when they are visible without such. Another problem is that in the winter the nights come early and are very long here, so it's dark for most part of the day, but it's cold. In the summer it's warm and nice and you really want to be outside, but the sunlight stays until late and the nights are short. So observing stars, planets and moons are quite a difficulity at some times, but I'd really like to do it (if I had a telescope :/).
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