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Halban

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  1. You may want to use 1.6.2.28 rather than latest. There's been a change to TU and I haven't got around to updating Lazy Painter to support it. I don't know if it causes any issues or not.
  2. Thanks, I appreciate your reponse. I noticed that both Technicolor and my mod Stapler are dancing around Tweakscale with regards to the editor FSM and UI. On first glance it seems like Stapler, Technicolor and Tweakscale (and subsequent mods that add construction tools) might need to be made explicitly compatible with eachother, which isn't an attractive solution. I don't have any ideas right now but I ancitipate that we could organise an extensible way of adding construction tools to the editor.
  3. Hey Nertea. I'm sorry to be reactionary but have you tried out Lazy Painter? It's not integrated into the stock UI like your own system, but when I made it I believed the UX to be really strong. That was the point of making it for me. I'd be genuinely grateful to hear feedback on the UX coming from a professional game developer, if you have any. I understand that your system is dialled in to your own tastes, and that you plan to improve upon TU's whole ecosystem.
  4. Hi @Manwith Noname, since I started targeting the KSPModStewards version of Textures Unlimited, I've noticed a fair number of people on the forums and on Discord using the TU version included in TURD and being confused about why Lazy Painter doesn't work. Obviously there's nothing wrong with TURD. However, I'd like to suggest linking to the KSPModStewards version of TU on Github and removing the included version of TU, if only to help people who would otherwise get confused installing Lazy Painter. It would also mean new TURD users enjoy any future improvements to TU, like what @Svm420 has coming, without you having to update TURD each time. As far as I'm aware from my development of Lazy Painter, TURD works as expected with the KSPModStewards version of TU.
  5. Thanks for the clear summary. I'll put that in the Lazy Painter post and ask the creator of TURD about it.
  6. Detail just isn’t included in TU colour presets. It probably ought to be but that’s something to be changed in TU, not Lazy Painter.
  7. @Second Hand Rocket Science Carefully reinstall Textures Unlimited. Make sure it's this version. https://github.com/KSPModStewards/TexturesUnlimited/releases Your player.log says this: Line 1776: AssemblyLoader: Assembly 'LazyPainter' has not met dependency 'TexturesUnlimited' V1.6.0 Line 1779: AssemblyLoader: Assembly 'LazyPainter' is missing 1 dependencies If that still doesn't work then I may have the dependency set up wrong, but if that was the case I'd expect to have everyone saying it doesn't work.
  8. Hey! I’d recommend installing the mod with CKAN as it will install the correct version of TU for you. If that doesn’t work you can send me your KSP.log file and I will tell you if I see anything wrong.
  9. It should be in the toolbar. If it’s not there you might not have textures unlimited installed?
  10. 0.3.1 is out proper. - Lazy Painter now works on individual sections of parts where it's supported (like 'Engine', 'Mount', 'Side', 'Panels', 'Shroud' etc). Otherwise it acts on the whole part. - Added the ability to double click a part to select all its sections. - Entering Lazy Painter now acts like an editor mode similar to the action group editor. - Improved the in-flight mode. Time will stop and the UI will disappear similar to the in-flight action group editor. - Improved performance for bulk selection and painting. - Added a settings menu ('s' in the top right of the UI). - Added a setting to show values either as an integer from 0 to 255 or as a decimal between 0 and 1. - Added a setting to hide the Lazy Painter button in-flight. - Added a loading screen to prevent hangs when opening Lazy Painter on high part count craft. - Prevented the app button from showing up in the wrong scenes and showing the wrong state. - Refined control locks and prevented click-through on the Lazy Painter window. - Prevented the UI from being visible in loading screens. - Prevented the UI from ever going over the edge of the screen. - Fixed highlighting bugs. - Updated help section ('i' in the top right of the UI). - Added a version file. Grab it on SpaceDock: https://spacedock.info/mod/3415/Lazy Painter
  11. Hi again. Finally got round to doing this. Only took just over a year. Record time for me. The solution that I think is most intuitive is to switch Lazy Painter from working on parts to working on the sections themselves. So when you click on a part you're now selecting just the section you wish to recolour rather than the whole thing. The UI is the same because nothing major has fundamentally changed, it's simply more granular now. You can still select the whole part by double clicking. Here's a demo of it working: And a pre-release version should anyone wish to give some feedback before I make a proper release: https://github.com/Halbann/LazyPainter/releases/tag/pre-0.3.0
  12. I’ve put a request in but I think there’s a pause on adding new mods at the moment. I don’t know for how long.
  13. Hi @Gargamel. My question is whether the deleted messages contained any reports of bugs. Perhaps even just, "it also crashed my game". Nate has commented on that already but I don't have any other info to go on.
  14. Just updated it with a fix. Thanks for the explainer. It should always show the final cost of the part now.
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