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O Nerd

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Everything posted by O Nerd

  1. 9/10. Wiggle Wiggle Wiggle.
  2. @RedAV8R The log was basically that repeated thousands of times. Didn't feel like spamming a whole page. Yes, i still know how to read, and if you want to see the whole thing, Include file key'>do it. Fun stuff.
  3. Hi. I can't generate data with any of my probes. Using 0.24, tried reinstalling over and over again, nothing worked. This might be useful: (Filename: Line: -1) MissingMethodException: Method not found: 'Part.GetConnectedResources'. at DataGeneratorModule.CheckElectricCharge () [0x00000] in <filename unknown>:0 at DataGeneratorModule.OnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.ModulesOnFixedUpdate () [0x00000] in <filename unknown>:0 at Part.FixedUpdate () [0x00000] in <filename unknown>:0
  4. 8º capítulo lançado. Espero que vocês não me matem pela demora. T-T
  5. Heh. Eu acabei de encontrar uma coisa perdida em algum lugar do HD...
  6. Eu uso a mesma técnica que o Luiz, só que boto Sepatrons nos estágios para ajudar. às vezes também uso o SSTWoah, um foguete recuperável.
  7. I looked at my output log, and found this: (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.SpaceCenterManager[FFF8CE56][137.54]: Start, new game = False (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.AddLifeSupport[1447E740][137.54]: Constructor (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.SpaceCenterManager[FFF8CE56][137.54]: Deleting crew member: Gilkin Kerman (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at SkyLabExperiment.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) (f38267)LazorSystem(4294841352) : IsActiveLazorSystem() : system locked down (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (f38267)LazorSystem(4294841228) : IsActiveLazorSystem() : system locked down (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (f38267)LazorSystem(4294841104) : IsActiveLazorSystem() : system locked down (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 7/26/2014 4:30:37 PM,KerbalAlarmClock,Destroying the KerbalAlarmClock-KACSpaceCenter (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 7/26/2014 4:30:37 PM,KerbalAlarmClock,Destroying Toolbar Button (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.TacLifeSupport[FFF8CE58][639.22]: OnDestroy (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Tac.SpaceCenterManager[FFF8CE56][639.22]: OnDestroy (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [Kethane] Saving settings (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component:get_renderer () at ScreenSafeUIButton.setTextureState (Int32 st) [0x00000] in <filename unknown>:0 at ScreenSafeUIButton.Unlock () [0x00000] in <filename unknown>:0 at SpaceCenterMain.unlockUI () [0x00000] in <filename unknown>:0 at SpaceCenterMain.onInputLockModified (FromToAction`2 ctrls) [0x00000] in <filename unknown>:0 at EventData`1[GameEvents+FromToAction`2[ControlTypes,ControlTypes]].Fire (FromToAction`2 data) [0x00000] in <filename unknown>:0 at InputLockManager.RemoveControlLock (System.String lockID) [0x00000] in <filename unknown>:0 at SpaceCenterMain.OnDestroy () [0x00000] in <filename unknown>:0 Seems to have something to do with Skylab, even through i don't have it in my spacecraft. EDIT: Sorry, Skylab actually gave me problems BEFORE, such as clicking on the load save button not giving me the GUI,. Reinstalling solved it that time, but not on this one.
  8. https://mega.co.nz/#!0pk1iL4S!mEMPuj1UCx9aV0gMx4h3K_4IZX75TgxX4Jjpwf1Ylfw
  9. It didn't happen after taking an RL picture, and other mods that change camera usage... Hm, maybe Rasterprop Monitor? Also, i will upload the output.log file tomorrow. ^-^
  10. A bug just happened to me. Do you guys know this one? When i have L-tech installed, the camera stops following the craft and gets stuck in one point, and if i use WASD, the craft starts spinning around the camera, not being the camera. Over 15 G when doing that. Is it a mod conflict?
  11. ~~UPDATE~~ Não vou postar mais trechos da história até o Realism Overhaul atualizar. Infelizmente eu só fiz o backup do meu save, e não da Gamedata. Terei que esperar os mods atualizarem. Até lá, vou me divertir com o First Contract! ^^
  12. Por favor leiam a thread - Ela foi atualizada com novidades.
  13. Obrigado pela força Nahim, mas esse é apenas um dos motivos por eu ter parado de postar. Isso é mesmo muito desanimador, mas eu preciso fazer um certo mod funcionar para continuar a história. Além disso, estou trabalhando em um jogo no momento. Vou tentar continuar a história sem o mod, e tentar arranjar tempo para escrever mais. Além disso, é época de provas onde eu estudo. Valeu pela força, e Life will find a way.
  14. Hey.... Sorry for the little information. Tried running as an Admin - Didn't work out.
  15. Hi guys! Could you please tell me what's the best payload percentage that exists IRL? (Payload divided by total mass of the rocket with payload onboard)
  16. 8/10 You own a freaking company.
  17. Sério? Malditos copyrights... A propósito, é uma piada né? XD
  18. LOL! I'm sorry I can't help, but it IS very funny! xD
  19. As eleições estão chegando. Preparem-se. Essa é pros fãs de Shingeki no Kyojin. Aproveitem! É, eu sei que da pra melhorar. Só que já tava ficando legal e eu estava cansado. ;-;
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