-
Posts
1,350 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by YANFRET
-
So far, in testing, the performance is unbelievable. With 5 engines and one core stage, it puts Dragon in a reasonable orbit. With three cores and 35 engines, it puts anything you like anywhere you might like it. Special thanks to Kartoffelkuchen for making these SpaceX models!
-
AMLV III Teaser 3 x 5m = Reuseable
-
AMLV Teaser II
-
Lookin good!
-
Advanced Monkey Launch Vehicle Teaser
-
Fixed! ☻ This is great detailed feedback. All of these issues have now been checked and addressed. Thank you!!
-
This could be a new issue since we had to re make the Altair pod recently for 1.0.5. The older 1.0.4 version it worked. We will get together with the manufacturer and get it fixed, thanks for the heads up!
-
SLS Block IB - Munar 1x Node Hab Any idea where we're going with this?
-
Introducing: Monkey Launch System - Star Lab All the space station you would ever need. Extra solar panels and expansion modules sold separately ( EMLV III delivery )
-
Here is an emergency hot fix update for you while we make final preps on the full 1.0.5A update (soon) Chaka 1.0.5A Hotfix Update Zip (Merge with existing 1.0.5 install in GameData) Download 1.0.5A Hotfix Dropbox Link Includes: Fixed Altair internal Fixed Orion-B nodes Fixed Orion Spacecraft Adapter collider (explosive sep issue) Fixed Crew Tunnel not showing up in Career Fixed White Upper Tank with duplicate object name Added texture for Next Gen Orion Cap! Added new NDS dock port sizes (final config)
-
Correct, good find. Alex updated the name of the internal, should be INTERNAL { name = ALCORMonkeyInternals } Your Monkey Action Ticket # is A4A-76027B and the issue has been registered for update. THANK YOU for finding that. Let's agree to rename the foam white "part5 - copy.cfg " to " name = XNP_lftadj5x " And your Monkey Action Ticket # is A4A-7603, etc
-
XLS - Monkey Transfer Vehicle ♦ Single shot Duna transfer and return to Kerbin ♦ Duna Orbit Rendezvous with Lander / Return to Orbit System ( sold separately )
-
Sorry about that, sometimes we use the black Orion pod for node experimentation while testing. Chaka the Monkey is taken to visit Shuttle Discovery! And the Smithsonian gift shop! ( of course )
-
Station Power Pack:
-
Revised Altiar + Next Gen Dockport A flawless performance by the NOS Altair pod, now increased in size by 12%
-
Next Gen Docking Update After a few odd glitches, things are getting very predictable with the new dock port. Testing with a 5 ton part for reduced docked system flex, and doing all the mech jeb tests to make sure everyone's got the right modules in the right places, it's working very well. In this scenario the station has no RCS capability so Orion is swinging it around from the port, and there was almost no flex or resonance aligning it to the right situation.
-
The model was made by xxhansonmaxx , for his CST-100 pack and he was gracious to bring one over to chaka in a large box for Monkey activities. It shares all compatibilities with the original found in the CST-100 pack except it's size.
-
Well, those parts are not huge, so maybe we leave them in, update sooner than later and that way we don't necessarily break saves You can put hings in the back, were you looking for nodes to be in there? We did a lot of experimentation with that when it was first made and it all got very complicated.
-
What's next? Migration to Next Gen Dock Port
-
Bonus Craft File Intermonkey Space Station https://www.dropbox.com/s/pdc4irm6e74qymi/EMLV III - Intermonkey Space Station.craft?dl=0 Enjoy!
-
Yeah. The extended nozzle just makes it worse. Our Crack team already has it taken apart on the floor, but we didn't want to hold up the update for that fix because it's slightly delicate work.
-
Good catch, I will make the adjustment. Your Monkey Action Ticket # is 646-29773A With the new interim docking port, which is temporary until we roll out the all new Nasa Docking System part to the entire system, there needs to be an independent node for the launch abort tower to attach to, which also simplifies the structural load path. This new node was added for that reason.
-
Try again with a clean install Okay! So we can actually help you with this. Sometimes, when we test new things for Chaka, it becomes helpful to get a little extra headroom on memory, so we have in the past removed certain parts of the Squad folder to make space. You can remove large chunks of it but yes, there are a few squad parts used in the craft files. Here is the short list which we reserve the right to edit! Cupola interior space stock lights several radial decouplers RCS ports Sound and FX files Squad ladders! Maybe more will do some critical thinking. So if you leave those in place there is a huge chunk of the squad folder you can toss and gain a sizable amount of memory. Good question!