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KSP2 Release Notes
Everything posted by YANFRET
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Yeah, but we update when KSP updates. If we don't, then you can't have Chaka because Squad breaks at least ten of our rockets when they do. (see I get to vent as well!) Our last version came out when 1.0.4 went live, that's a pretty long time!
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Correct... without doing a lot of homework we threw that on a few engines just to see what would happen, and didn't tinker with it further. More on that later. Yeah! The concept was rolled out before 1.0.5 and now it doesn't work until we re make the Orion Spacecraft Adapter Collider. This is simple enough, but didn't want to put the update off any longer. So the part was pulled from Orion however it gets used for other things so it's still in the pack.
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Tell me more about "Orion MES with an extended nozzle" Regarding the ejection, it's a known issue and we chose to roll with the update before having time to fix it, so as the first askor of the question, your inquiry has been attached to Monkey Action Ticket #646-28219. Thank you! Thousands have asked, few have the answers
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None. You copy the contents of GameData from the zip and open the craft included.
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All new craft files.
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You're welcome guys. We're up all night to get Monkey
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Chaka Monkey Exploration Systems 1.0.5 Kerbalstuff Download Link Curseforge Download Link Dropbox Download Link 1.0.5 Change Log -Change Log is pending. It works in 1.0.5, and we changed 1000 other things, so enjoy while we spend a few hours typing the change log. 1.0.4B Change Log -Updated ALCOR IVA to new internal from Alex Ustas -Added ALCOR Mk1-2 IVA pod to Orion -Updated ASET props -Added linke to Raster Prop Monitor page to encourage update [B]* Special Thanks to ALEXUSTAS for supporting Chaka IVA function!![/B] 1.0.4 Change Log: -Updated dependent plugins for 1.0.4 -Added "MLS - Max Hab" vehicle -Added Exploration Launch System family of launchers and spacecraft to support beyond - Duna destinations -Various tweaks to craft files -Increased texture quality of some parts 1.0.2D Change Log: - Increased DDS texture resolution - High Safety Orion Parachute options - Fixed Duna Return to Orbit lander clipping issue - Fixed Duna Return to Orbit RCS fuel issue - Duna heat shield separator motors - Deep Space Habitat craft - Updated Habitat Pack IVA textures - Changed IVA for medium sized habitats - Increased "High Power RCS" to 20 - Fixed missing or invalid career mode tags for parts - Fixed missing IVA on crew tunnel - Improved fairing shapes for Duna Lander MLS vehicles - Meet Chaka Special Feature included Chaka Monkey Exploration Odyssey is a space program based on NASA and Boeing proposals for future missions. Part models from a wide variety of authors have been licensed, and new original models made, then combined with all new textures, sizes and configurations, to create craft files depicting the proposed missions. This project is modeled at 75% real scale. ♦ Recommend installing this pack into a clean KSP install for the first time. ♦ Latest version of Raster Prop Monitor needed for IVA function. Link included in download. ♦ Copy everything in provided GameData to your GameData ♦ Copy VAB folder to Ships ♦ Copy Subassemblies to your save (optional) ♦ Please remove any previous version files before installing! Chaka Monkey Exploration Systems includes products licensed from the following authors: Winston & Kickasskyle - KW Rocketry https://creativecommons.org/licenses/by-nc-sa/4.0/ Alexustas - A.L.C.O.R. Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Alexustas - ASET IVA for Monkey Rover and Mk1-2 Pod https://creativecommons.org/licenses/by-nc-sa/3.0/ Bobcat, Ind. American Pack - all rights reserved and belong to BobCat, expressed written permission from Bobcat for American Pack components to be distributed with Chaka Tiberion - NovaPunch https://creativecommons.org/licenses/by-nc-sa/4.0/ Kosmos Spacecraft Design Bureau - all rights reserved, expressed written permission from Normak and CardBoardBoxProcessor for components to be distributed with Chaka Lionhead Aerospace https://creativecommons.org/licenses/by-nc-sa/4.0/ Sumghai - SDHI Service Module System https://creativecommons.org/licenses/by-sa/4.0/ Alexey Volynskov (Keramzit Procedural Fairings) https://creativecommons.org/licenses/by-sa/4.0/ BahamutoD - RS-68 Engine - All rights reserved - expressed written permission from BahamutoD for components to be distributed with Chaka Sumghai / Fustek / Nothke - Habitats https://creativecommons.org/licenses/by-sa/4.0/ LandeTLS - SLS Block I fairings https://creativecommons.org/licenses/by-sa/4.0/ TALISAR - Talisar Large Upper Stage https://creativecommons.org/licenses/by-sa/4.0/ Porkjet - Habitat IVAs - https://creativecommons.org/licenses/by-sa/4.0/ and expressed written permission from Porkjet for components to be distributed with Chaka Blackheart612 - Aerojet Kerbodyne https://creativecommons.org/licenses/by-nc-nd/4.0/ expressed written permission from Blackheart612 for components to be distributed with Chaka Kommitz - Chaka Nuclear Thermal Engines https://creativecommons.org/licenses/by-sa/4.0/ Nertea - Octo-Girder Argon Segment https://creativecommons.org/licenses/by-sa/4.0/ NoOneSpecial - NOS Altair pod and lander https://creativecommons.org/licenses/by-sa/4.0/ Hanson Ma / xxhansonmaxx - CST-100 Parachute and NDS https://creativecommons.org/licenses/by-sa/4.0/ cxg2827 - CXaerospace Station Parts https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Chaka the Monkey would like to extend a special thank you to these developers. They worked very hard to make these parts and we have organized them for Monkey Exploration because they are excellent. Also Chaka wishes to thank our excellent beta test team: Voidryder, AJLSpace85, JoseEduardo, MeCripp, Probus, Drj3199 for putting in many hours of science which made the quality of this release possible. Special technical services provided by MeCripp Industrial Coding, LLC LICENSE Unless otherwise specified, all materials available for download on this page are copyrighted and released under the Creative Commons Attribution-ShareAlike 4.0 License. http://creativecommons.org/licenses/by-sa/4.0/ Included plugin licenses: Kerbal Joint Reinforcement is licensed to be distributed only with Chaka Monkey Exploration Systems on express written permission from Ferram4 due to specific critical requirements. Distribution of Kerbal Joint Reinforcement from this download is expressly prohibited: KJR License is GNU GPL v3 http://www.gnu.org/licenses/gpl-3.0.en.html For the latest version and updates to KJR, please visit http://forum.kerbalspaceprogram.com/threads/55657-1-0-2-Kerbal-Joint-Reinforcement-v3-1-3-4-27-15 KSPAPIEXTENSIONS is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/81496-1-0-2-KSPAPIExtensions-V1-7-4-Utilities-for-shared-mod-use-1-May CC BY terms (attribution) Procedural Fairings is licensed via Attribution-ShareAlike 3.0 Unported http://forum.kerbalspaceprogram.com/threads/39512-0-25-Procedural-Fairings-3-10-payload-auto-struts-%28October-11%29 CC BY terms (attribution) Animated Decouplers ( Starwaster ) is licensed via Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) https://github.com/Starwaster/AnimatedDecouplers http://creativecommons.org/licenses/by-sa/4.0/
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Upload is in progress. Please enjoy this hold music in the mean time: https://www.youtube.com/watch?v=U-GamX1R_bM
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1.0.5 SLS Verification flights As with the other systems, new booster sep configs for SLS follow the new MLS format, also reduced parts count of booster by 16 pieces. Things are really rolling through now. Took some time today to go back and update all the paperwork, the new licenses, packaging the download and checking for un-needed parts or files. The plan is to go live tonight or tomorrow.
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All I can say is, when you notice the licenses and images being updated on the first page (which they are being), it's a safe bet we're close.
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^ That's because you're using it in 1.0.5 (see page 1), the next update will fix
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1.0.5 Munar 2x Validation Flight Polar exploration accessible
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Indeed! Testing is going well
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1.0.5 Monkey Transfer Vehicle Block I Reduced truss section and canted hab to 45 degrees for improved dock port access
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: ) Very working:
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In other news, I just spent two hours un-ducking various craft files so that they work in 1.0.5, and so far all the EMLV systems are now 1.0.5 flight rated, included the aggressive "Orion Plus" system with the bonus hab module stashed above the ICPS.
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1.0.5 Status Update Testing resumes of Duna systems in final prep for the 1.0.5 rollout. Special thanks again to NoOneSpecial, MeCripp, Blackheart612 and Kartoffelkuchen for manufacturer support, updating collider models and beating things with sticks. Presently all models are working in 1.0.5 and all that is left is to flight test and validate each craft file for unforeseen issues.
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▲ It was not planned but since you asked we will look into it
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[quote name='Phineas Freak']Also, on the point of reusing parts: i noticed that you create multiple types of tanks by copying the model into a new folder and changing just the texture. It is possible to use multiple textures for a model in the same folder by using the MODEL{} instead of the mesh = <mymodel.mu> functionality. [CODE] MODEL { model = <Path/To/Model> scale = <Size, Of, Model> texture = <Path/To/Template/Texture, Path/To/New/Texture> } [/CODE] TAC Life Support uses this method to reuse a single container model for multiple parts by changing the texture. Check [URL="https://github.com/taraniselsu/TacLifeSupport/blob/master/GameData/ThunderAerospace/TacLifeSupportRecyclers/AirFilter.cfg"]here[/URL] for an example.[/QUOTE] It's kind of a workflow thing, easier to keep up with and track this way. If it were a static system that never changed then yea [quote name='Jimbodiah']Yanfret: NP, it's just that I had tons of crashes (the orion tanks cluster and the altair lander pod would cause huge fps drops) with the current version and decided to take out the other parts I don't use and found that almost all the cfg files were copies of something. I'll hold off until 1.1, can't wait for KSP to get their act together and move to the 21st century ;)[/QUOTE] Use of Chaka 1.0.4B in 1.0.5 is not supported and will result in fire, death, voiding of warranty, and possible attack by tentacle creature.
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[quote name='Jimbodiah']Please check your files, there are tons of copy(1) and copies of copies of the .cfg files in your dirs.[/QUOTE] This is intentional. There are many situations where we require different sizes and shapes of the same model/texture combo. Rather than using a new part, we will save your memory overhead by re sizing and re using an existing model. Also, the complex craft and mission requirements of chaka dictate multiple versions of similar products. We apologize for not taking the time to name the cfg files to reflect the part names in game, perhaps that is a great Sunday afternoon project to be undertaken before our next update. Speaking of updates, we have decided to saturate one of our primary vendors with requests that relate to the true next generation of Chaka, the edition intended for KSP 1.1, rather than focus those resources on 1.0.5 compatibility this week. Really, we could push out a version that works with 1.0.5, but perhaps it's best that we focus on moving things to the next level with exciting new products for 1.1. If you disagree and you're dying for an ASAP 1.0.5 release, please give us feedback so we can consider the options.
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[FONT=Arial][SIZE=7][B]1.0.5 Monkey Transfer Vehicle[/B][/SIZE][/FONT] ♦ Flight certification for 1.0.5 ♦ Sets new record for payload area volume ♦ Shown using new Monkey-Tron TM Interim Docking Adapters ♦ Revised retro sep motors for MLS vehicles ♦ MTV assembly orbit is now 340 KM [CENTER] [IMG]http://imageshack.com/a/img907/9396/KwwSWb.jpg[/IMG] [IMG]http://imageshack.com/a/img905/7959/vnJCEj.jpg[/IMG] [IMG]http://imageshack.com/a/img910/6449/rTd9PZ.jpg[/IMG] [IMG]http://imageshack.com/a/img907/3192/SwrkoU.jpg[/IMG] [IMG]http://imageshack.com/a/img907/7281/RVd2pn.jpg[/IMG] [IMG]http://imageshack.com/a/img908/2896/6wmPmg.jpg[/IMG] [IMG]http://imageshack.com/a/img905/6421/IuRuI4.jpg[/IMG] [IMG]http://imageshack.com/a/img911/7563/FIborl.jpg[/IMG] [/CENTER]
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Introducing: [B][FONT=Arial][SIZE=7]Monkey-Tron Interim Docking Adapter[/SIZE][/FONT][/B] ♦ Works in 1.0.5 ♦ Is very nice ♦ Uses Clamp-O-Tron model ♦ Snaps onto Bobcat Classic Dock Port ♦ Provides rigid docking [CENTER] [IMG]http://imageshack.com/a/img911/6181/ZuOv3l.jpg[/IMG] [IMG]http://imageshack.com/a/img903/4466/XXHRbo.jpg[/IMG] [IMG]http://imageshack.com/a/img907/4273/k30A7X.jpg[/IMG] [IMG]http://imageshack.com/a/img907/1485/ygL2h2.jpg[/IMG] [IMG]http://imageshack.com/a/img907/4290/3PRwOQ.jpg[/IMG] [IMG]http://imageshack.com/a/img908/4595/fuwEks.jpg[/IMG] [IMG]http://imageshack.com/a/img633/9092/eqnHXx.jpg[/IMG] [IMG]http://imageshack.com/a/img633/1707/FWLOaF.jpg[/IMG] [IMG]http://imageshack.com/a/img905/5458/BaNkxH.jpg[/IMG][/CENTER]
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[quote name='NathanKell']A PSA on colliders. Thomas P. found the source of the issue: In preparation for Unity 5 (which does not support concave colliders), the new mu importer in KSP 1.0.5 will ignore a collider's concavity setting and force it to convex. While Thomas has demonstration code written to force colliders back to being concave, it's a bit of a moot point because 1.1 is coming, where concavity is no longer supported at all.[/QUOTE] I'm going to interpret this as your personal guarantee that when 1.1 drops we can take the weekend off, tick up our version number and relax knowing there won't be a single action ticket for Chaka to read that day! Lol
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[B][FONT=Arial][SIZE=7]1.0.5 Chaka Return to Flight[/SIZE][/FONT][/B] [B] Thanks to Kartoffelkuchen, the SDHI Chaka fairings are fixed and we are Kerbal Certified to orbit. [/B] Here is the test flight ( also featuring revised sep motor config and [I]Gentle Staging[/I] [SIZE=1][B]TM[/B][/SIZE] upper stage ignition profile ) [CENTER] [IMG]http://imageshack.com/a/img905/7098/YHHgPp.jpg[/IMG] [IMG]http://imageshack.com/a/img633/1127/kkO9v3.jpg[/IMG] [IMG]http://imageshack.com/a/img907/7859/52RwIG.jpg[/IMG] [IMG]http://imageshack.com/a/img905/3190/ZRyhae.jpg[/IMG] [IMG]http://imageshack.com/a/img911/5540/6SX1bv.jpg[/IMG] [/CENTER] Also thank you to the entire Chaka Emergency Technical Response Team ( MeCripp, blackheart612, noonespecial, Kartoffelkuchen, NathanKell, KasperVld, frizzank, sumghai ) for their expert assistance with this update. There are a few challenges ahead: NOS Altiar and the Chaka / Aerojet Kerbodyne DCS lower tank, but we are confident these parts will be in service soon.