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Everything posted by Nemrav
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This is the best idea ever! (Stats Screen)
Nemrav replied to SkyHook's topic in KSP1 Suggestions & Development Discussion
get the lazor mod for achievements, no steam achievements are happening and yes I can confirm that the save file does record if you have done a fly by on what bodies and landed on what bodies, orbited etc. though these probably will not be used for achievements but for career mode contracts and reputation.. -
When we get multiplayer, there should be a Kerbal text-to-speach
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Plane fuel tank oxidiser
Nemrav replied to xenomorph555's topic in KSP1 Suggestions & Development Discussion
mk1, well the basic rocket fuel tanks are already here... mk2, only use it for spaceplanes anyways, maybe.. mk3, We definetely need oxidizer, its meant to be spaceshuttle (which used rockets) anyways.. -
Using only stock solid boosters, I can ...
Nemrav replied to aontas's topic in KSP1 Challenges & Mission ideas
That's my version of sepatrons to orbit.. until now I thought I was the only one to try it.. oh well I did manage something more impressive, although it was using something not so impressive -
0/10 never seen you before
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I'm all for colonies which so far aren't the easiest thing to set up, but there's no plan for terraforming. Not sure if its meant to be generic, or just "change the height of the ground"....
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I suggested not too long ago an ai that could, even with timewarp drive your rover to another biome to do an experiment, not to many people read it due to me naming it something people didn't recognize... But this is another good thing, only thing I could think of that would need tweeking would be farm exploits that are possible with this system.. as in people clicking the rename vessel and selecting rover, adding a single wheel part, so that any wheel detector would say "yes this is a rover" and landing, all to increase the amount of science they can get in a single launch. Otherwise Great idea.
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Undoubtedly yes, but, as its not on the ol'what not to suggest or already suggested lists, its still open for discussion in the suggestions
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A more efficient suggestion process anyone ?
Nemrav replied to Nemrav's topic in KSP1 Suggestions & Development Discussion
That's why they have dedicated mods (guess who's considered one) as their eyes and ears on the forum.. If you guessed sal_vager, or the Komunity manager you won !!! Would Nova-Siliko be considered our second best after the official eyes n ears of the devs, as he was a dev at one point.. he does seem a little more open/active as to what the devs were planning, at least before he left for reasons unknown to me.. -
Advanced graphics settings
Nemrav replied to I2Y's topic in KSP1 Suggestions & Development Discussion
I agree, working with laptops isnt very nice when combined with KSP (laggg) -
5/10 its the person with an mlp avatar and starts most of the fun forum games
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With the exception of the (current) lack of multi-threading in the unity engine, its probably the best one for the following reasons : active community on unity answers very tiny builds, this enables it to easily do 3d for smartphones and keep the memory of KSP down. Heavily documented scripting most time saving features of any game engine, if you think squad is slow with their updates with unity, then it would be twice as long without it. Indie version for free, this is probably the biggest thing that got squad which is indie to use unity, it also means we have much better mods out there. ----- You would be surprised what games have been made with unity, anyways SQUAD INDICATED THAT THEY WILL NOT SWITCH ENGINES NO SIR, and I personally think they never will, imagine the rage from everyone who has their save broken, every mod on Kerbal space port and the forums dies, unless you pay $500 for one of these other engines you can't make another from scratch, infact squad would have to build the game, models aside from scratch... I'm sure everybody wants to go back to pre v7.6 ....
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banned for having more than 342 posts !!!
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Okay, enough with what I said about what not to suggest, this is a discussion.... I'm ok at making vehicles as a whole with blender, maybe by taking more snapshots of the trailer I could get basic front-side views and further learn how a mod is made... For now, i'd say my biggest problem with rovers is that I build them in the space plane hangar, then I have to isolate the base part and rearange the rover around it, make the rover a sub-assembly then figure out a way to properly attach the rover in the closest (never close) way i'd like it... This lengthy process just gets extremely annoying, just to launch 1, just 1 small thing which I don't end up using too much anyways...
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Drag Model Discussion
Nemrav replied to majic79's topic in KSP1 Suggestions & Development Discussion
Idk maybe another system could be something like speed * angle * SA of the rocket (projection from side that is leaning) * 0.25 Don't know how FAR works, but its awesome and in my opinion much easier to use than stock KSP.. + more realistic -
I don't eat any Kraken
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Banned for only joining last month !!
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Planet Ideas And Names For The Future Of Kerbal Space Program
Nemrav replied to Dead Pixel's topic in KSP1 Discussion
Ugh, how could you, I find landing on any body other than minmus or kerbin a real pain.... Of course thats the difference between 5 months of KSP vs who knows how long -
Planet Ideas And Names For The Future Of Kerbal Space Program
Nemrav replied to Dead Pixel's topic in KSP1 Discussion
Aparently, they were testing an ellipsoid moon of gas planet 2.. at least when Nova Siliko was a dev (why isnt he right now anyways) and aparently it was working quite well.... Don't know maybe for gas planet 2 we could have "Seerik" or something ? -
false, I got the game in .21 right before .22 came out, and before that it was the demo.... The person below me replied at least 10 hours after my post... oh yes and my previous guess was refering to this forum game and not KSP
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0/10 Never seen one of your posts before :| unless you changed your profile pic today....
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separate by detonate
Nemrav replied to Kruleworld's topic in KSP1 Suggestions & Development Discussion
If you can make the parts underneath overheat, then it is possible (infact easy with solid-fuel booster). In real life though you would have a ka-boom as the exaust and flame wouldnt have anywhere to go. However I currently don't have any ideas...