biohazard15
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Everything posted by biohazard15
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Great Kliper! The main question is - will it ble... err, glide? I suggest bringing FAR in as a requirement for it (i.e. no support for 0.90 stock aero), or maybe even delay it until new atmo release (1.0?). Or you might have to re-done it completely (coding, not modeling).
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Considering the upcoming features (atmosphere, reentry heat etc) - it's just about right.
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Glad to hear that. Better late than buggy. Just another stupid joke which only its author finds extremely funny. Like these Ks a year ago, which promptly broke the forum. The idiot who came with such idea should be shot. Then hanged. Then drowned. Then fished out and shot again, just in case. Just don't do anything. Pretty please?
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Great PPTS! Sadly, but Spiral-like and Dyna Soar-like spaceplanes is nearly impossible to make in FAR, and I suspect it would be like this in new stock atmosphere unless Squad would implement the correct lifting body aerodynamics.
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Aero overhaul and bugfixing. New features can wait.
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Color - I meant the decoupler, not the capsule itself. Heatshield - the real Vostok had no special heatshield, but I like that black-and-white capsule anyway. The new "heatshield" looks... strange. "Spaceship feeling" - that would be hard to explain, as it's a pretty subjective feeling Old Vostok has these small details, like grates and seams on the capsule, handlebars on decoupler, little handle on the parachute etc - it looks like a somewhat hastily-made and not very high-tech thing, which Vostok actually was. New capsule look slick - totally killing that feeling. Texture distortion - my guess would be that you're the only one who actually noticed that (I didn't - at least not before you've wrote about it). Anyway, I fail to see the problem - it is pretty hard to notice, and you'll see ot only if you know where to look. Decoupler - it makes a great satellite bus (just remove the capsule from Vostok), and it also can be used as a stand-alone decoupler for some small sats. You could add some ECharge to it, or maybe make it into a fuel tank. And the final advice - make all these revamps in one major update. Pretty please? That would break saves, but at least it would be an one-time big break, and not a chain of them (And time it for 1.0 release - which would most likely break ALL saves anyway).
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Not that I don't like the new Vostok, but... aw the hell with it, I DO NOT like the new Vostok! Current model is really great, and I like the color, heatshield and circular hatch. The new model is UGLY when compared to it. Less details, less "spaceship feeling", less... all other things. And why every new Tantares major release must be save-breaking? New LK broke only Kristall on my Mir (I've detached and deorbited it before the updating, so no actual harm done), but new Vostok would break all my near-Kerbin RT network. Guess I would just use the old - at least until 1.0 (I would start a new career then).
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Whatever happened to these gorgeous graphics?
biohazard15 replied to daniel l.'s topic in KSP1 Discussion
The same reason why some devs add excessive amounts of bloom and glare to water, or make their rooms too dark. Splash the picture with special effects - and no one will notice crappy decorations. -
My voice goes for PPTS & Angara. Just because re-working Mir for the third(?) time sounds kinda... strange. These are pretty nice models and they doesn't need any more polishing, IMO.
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The sweetest thing about KIS is that you don't need any configs for mods to work with it. Proof pics:
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[1.1.2] Kerbal Inventory System (KIS) 1.2.12
biohazard15 replied to KospY's topic in KSP1 Mod Releases
Absolutely amazing mod. Especially because it works with other part mods right out of the box. I guess that KAS' functionality would be cut, or maybe it would be integrated into KIS? -
Good idea, although that would make it Blok-DM (N1's Blok D was controlled from LOK and LK, IIRC). Be sure to add RT support.
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IIRC, in 0.25 Squad fixed some scaling-related bugs, and since new parts are made without keeping these bugs in mind, they'll be scaled wrong. Why do you use an old version, BTW?
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Any plans on making "all-in-one" NehemiahInc pack? It would be kinda annoying to look after four mods' updates instead of just one.
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Well, Snacks is probably the easiest config to maintain, since any manned pod gets them automatically via the mod itself. It's unmanned cargo pods that should get an additional config. As for ISRU-based life support mod, all of these are currently living on borrowed time - they would have to change to stock ISRU or simply die (I hardly think that anybody would use additional resources that are incompatible with other mods) IMO, there should be three principal configs - DRE, KAS, RT - and life support configs. And DRE config would probably get deprecated upon 1.0 release (along with DRE itself) - but we might need a new config for stock heat system (if they choose to implement something like DRE's ablative shielding, which would require adding it to pods) Nice LK body!
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I indeed object, since dropping the life support configs would basically kill the purpose of cargo ships.
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I recall that Blutonium was already used in some mod (not sure if it was just "Blutonium" or something like "Blutonium-238"). Anyway, IMO it's better to leave it as it is ATM (an infinite KSP RTG) and probably add a support for new NFElectrical decay system (when Nert will finally release it).
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Please no fictional spacecrafts here. Actual projects that existed only on paper (like Fuji) are good, but completely fictional (and technically implausible) crafts should not be included.
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Nice! Couple of things: - You do not need additional solar panels when flying LK - its pod has a built-in RTG. You'll need additional batteries for some of DMagic experiments, though. - If you're using KAS, then all stock, DMagic and AlbertKermin experiments can be stored inside the pod - with enough space left for a couple of batteries.
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Hmm, that rejected LK engine\fuel tank could be a very nice upper stage. Any chance that you'll recycle it in that capacity? It does bear some resemblance to Ikar and Volga upper stages: Ikar: Volga: They are made by Progress especially for Soyuz rockets. Love those RCS...
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"4 Gb RAM" is a hardly gaming PC by the modern standarts. I'd say that 4 Gb is minimum for Windows 7 and later. Second, what OS are you using? KSP is basically incompatible with 32-bit Windows - since it cannot address more than 2 Gb to one process, and KSP 0.90 easily reaches that when stock. Third, as renejant said, post your log.
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1) Delete KSO, install Tantares and see if the game loads. If yes - you have a RAM shortage. 2) Launch the game in OpenGL mode. It should help (it would load, at least. It will crash eventually due to memory leaks, of course) 3) Wild guess from looking at your logs - are you using Intel "videocard" as yor GPU? Try to increase the amount of memory available to GPU (via BIOS)
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KSO alone is a solid guarantee that you'll experience RAM shortage sooner or later. When paired with KW, it's a total guarantee. Also, update your mods and delete deprecated MM .dlls.
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Looks like that you're running out of memory. How much RAM do you have in total? Also, do not use 64-bit.
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