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Everything posted by DirkLarien
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Newtonian means that when you apply thrust to certain direction ship will fly in that direction until this is countered or changed.... if you play KSP you need to know this... It is not as realistic as in KSP but it is there you can see that in streams (second vid in OP) Ships handle diferently in space and in atmosphere. can be seen too. ship bodies provide certain amount of lift so turning in atmo is lot more effective via rolling and pulling up.... well that will depend on ship shape something like B-wing would work oppositely :-) solar system does not mean it will be SOL. It is fictional solar system, not our own. True to scale.... nice one, this can be debated... :-) It means that game has planets of sizes similar to our own solar system. Simply put planets wont be some tiny balls of rock .... the are really huge. please watch the streams (second video....and so on) there you can see moving around planets and speeds at which that is happening on the HUD.
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Some new screenshots from the Infinity battlescape page I love the cockpit look...this will be blast with headtracking - - - Updated - - - to quote developers: The biggest misconception seems to be that E:D, NMS, etc built planet tech before us. We've been working on this for a long time and arguably everybody else is just trying to beat us to the punch It's truly seamless, to-scale, and playable right now. It isn't a promise of something we could, should, or will do. We've already built this, it works, we're going to show you during the campaign. Modding is one of our stretch goals, we can't wait to see what other people can build with our tech This is just the tip of the iceberg with what we'll be able to do with our tech. Really I can't begin to explain the magnitude of cool stuff we can do once we get funding Other then that game is situated in to the scale solar system. It is not MMO but who knows what MODers can do with it right :-) Please listen to the speak at the end of the kickstarter video. Devs explain it. https://www.kickstarter.com/projects/309114309/infinity-battlescape/description
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I understand what you mean. and the reason why are they making war game first is 1 economical - they are really independent studio unlike other player in this field, they don't have the any starting funding to achieve anything more yet and i guess they don't expect to raise milions like SC. I wish they would, but they simply don't know. And you cannot change kickstarted project just like that. You need to promise something that you know you can deliver. 2 experience - this is pretty much same thing, they have an amazing tool, but they need learn to make awesome stuff with it. If succesful they might one day evolve the skills and confidence to go into such giant undertaking like and MMO. Look at other big players how are they coping with it... :-) Its a mess. And those studios have tens or even hundreds of employees. This is tiny team of 9 maybe 10 people. - - - Updated - - - also new screens :-)
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I am not being lazy :-) But answer to this statement was really nicely summed up by Keith from Inovae here it is: "The biggest misconception seems to be that E:D, NMS, etc built planet tech before us. We've been working on this for a long time and arguably everybody else is just trying to beat us to the punch It's truly seamless, to-scale, and playable right now. It isn't a promise of something we could, should, or will do. We've already built this, it works, we're going to show you during the campaign. Modding is one of our stretch goals, we can't wait to see what other people can build with our tech This is just the tip of the iceberg with what we'll be able to do with our tech. Really I can't begin to explain the magnitude of cool stuff we can do once we get funding" - - - Updated - - - That is perfectly fine. ;-) If you still want the game to succeed, do like we do. Tell your friends who might be interested. We live in age of social media.
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I like this quote from Inovae CEO Keith Newton: Easily our biggest strength is that we have amazing planet tech right now. Everybody else is playing catch-up to us, lets keep it that way. Secondly we aren't promising the ultimate game of everything. We know we can't build that right now. We hope that the launch of this KS demonstrates that we can ship product and that we're fully committed to being both transparent and realistic about what we can accomplish and under what time frame (we've learned a lot on that front ). That's also why we haven't taken anybody's money up until now. We wanted to be certain we could deliver a polished product before we took that step. Sometimes slow and steady wins the race.
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[Edit] someone posted great answer on inovae forums to this very statement. Here it is: This remark is understandable, knowing that most kickstarter projects don't show up with even an alpha prototype. Let's remember Star Citizen, whose funding was solely made on the faith of a single name and promises. I:B is different. Their prototype is operationnal and the video is in-game video footage (the latest video of volcanic planet is, but we don't know yet for the KS video). That's already a big difference compared to many other space-sims trailers that rely on CG videos. Also, this remark comes from the fact that this project was started loooong ago: it is 8 years old at least. So yes, the initial KS was scheduled already a year before, if not more. The team delayed an early KS launch so as to make sure the work shown is in a (very) decent state. And the KS is happening: see the countdown Let's remember as well that the dev team was working on spare time (and most still are). This explains a lot of the time span. If the KS reaches the minimum goal, the dev team will be able to work full time on the project.
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Infinity Battlescape - Kickstarter Has successfully ended. If you missed it you can still pledge on Indie-gogo where the campaign moved. https://www.indiegogo.com/projects/infinity-battlescape#/ final game will feature arena size of one star system with no loading screens. Witch each planetary body to the scale similar to our own star system. Main goal of a game will be fighting over resources and key instalations either in space or on surface. With the size of the "arena" these battles could take several days... perhaps longer. ;-) [EDIT] https://www.kickstarter.com/projects/309114309/infinity-battlescape https://www.inovaestudios.com/Battlescape Space to surface seamless transition Battle montage Planets in Prototype Ask me Anything with Keith Newton Gaze into the star Familiar looking station There was a change from long time plan in recent year/years from making an MMO game To a smaller project that wont feature whole galaxy / universe but only single solar system.... But you all here know that even that can be a giant place to play. They don't want to promise something too big that they might not be able to deliver. So they started with smaller project. I would say the main catch of the project is and for a long time was completely seamless transitions from space to planetary bodies. Which has been a Holy grail of these games for a long time. Inovae proved that their engine can do that and since they are really small team of people that do this in their free time, ....well it took a while. They are after all.... aiming high. Project like this is rather ambitious. Multiplayer Space action game involving whole solar system. (yes including planetary surfaces) They have been accused of vaporware many times now, yet they persisted. It is not some know road they would go like many others. They are pioneers of a new and bold. If you are interested in space games and the idea of this game please join our community over on the main site and consider supporting upcoming kickstarter. Thank you https://www.inovaestudios.com/ https://www.inovaestudios.com/Battlescape + some cool formation flight: https://inovaedev.blob.core.windows.net/share-pub/Videos/OBS_chase_1.webm https://inovaedev.blob.core.windows.net/share-pub/Videos/OBS_chase_2.webm
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[1.8.1] ETT - Engineering Tech Tree - May 4, 2020
DirkLarien replied to Probus's topic in KSP1 Mod Releases
Hi there great mod. Got a bit of a feedback: - where is external command seat ? :-) (i am either blind or it isnt in) - first nice looking cockpit is too far in the tree. You can go either Mk1 Cockpit or Mk2 from B9 but both are behind fairly high wall. (not science wall but funding goal in form of a science building upgrade). - in case of spaceplane parts you are essentially stuck with few stock parts for a large amount of time and then it is dumped at you all at once. (this may be case of my lack of some mod, few aero nodes are empty, like biplanes and subsonic - my guess firespitter) but everything else is pretty great.- 1,028 replies
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well not only the heat is ruining our sleep. Now we'll all have nightmares. :-)
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
DirkLarien replied to bac9's topic in KSP1 Mod Development
Too stable. move wings more to the front or change their angle (warning this will cause additional effects - not recommended for beginners) -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
DirkLarien replied to bac9's topic in KSP1 Mod Releases
what a funny airplane :-) Your cockpits are really pretty.- 4,460 replies
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this should be stock
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They can always contract folks like Ferram to help with this. If they are struggling. His NEAR was pretty good example of what they are aiming for i think. I cant really judge i havent played it much yet. Would love to play..... But them constant patching is messing up the mods So ultimately i don't care just make up your mind. We will adapt somehow. ....people will mod it anyway. (hmm....this is getting my ultimate answer to everything :-) )
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
DirkLarien replied to bac9's topic in KSP1 Mod Development
ehmm.... i just need to say.... shout this: ehm.... Awesome !!! This mod is just amazing. Thank you !!!