Warshawski
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Spacecraft Engineer
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Calvinball? More like Spherical Hydrogen Tank-Ball!
Warshawski replied to Nate Simpson's topic in KSP2 Dev Updates
Hello Nate! I've been playing KSP since the first public release, and really enjoyed it - to this day I still play KSP1, usually with the RO modpack installed. I have so far enjoyed 2, but I am currently waiting for more content before diving back into it. (Can't wait for science!) If I might make a suggestion that would perhaps blend the community's desire for non wobbly rockets while still allowing for some wackiness, why not tie those (somewhat) wobbly joints to decouplers? Say you've got a rocket stack - maybe something like an SLS, for a reference - and you slap it together with a couple of decouplers for the boosters. If it's possible, we could have that core stage welded into one physics entity, unaffected by wobble, but the decouplers still utilize joint physics, and thus the boosters can wobble. So an actual Node connection should be as solid as steel (or aerospace grade aluminum) but lateral decouplers could be subject to wobble. Just a thought! Thanks for the dev team's hard work! -
The GSh is a point defense weapon, though, and I know from personal experience that its counterpart the USN's Phalanx CIWS slews at a far, far higher rate than 15 deg/s.
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Question: Is this for 1.0 or 1.0.2? Edit: Found out for myself. Second question: How do I get the game to stop hanging while loading the NERVA?
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I like 8.1, myself. It's not 7, but it's good enough given that I couldn't acquire 7 for my new build. To each her own. I'm looking forward to seeing this in 1.0.2! I'm having a ball in .90 with it right now - why on Earth did it take me so long to discover this?!
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Hypeway to the danger zone, Gonna take you right into the danger zone... They'll never say hello to you til you get it in a red-line overload, you never know what you can do til you get it up as hyped as you can go!
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Danger Zone is go!
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Transitioning into final Hyping sequence... Engines, go!
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We're up to 2 pages per minute! GIVE HER ALL ITS GOT, LADIES AND GENTS!
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I'm so excited that I can't sleep. This feels a bit like the way Christmas did when I was little. My first mission? Gemini. Gonna put a Kerbal in orbit. Also, I'm sitting here with the Dovahkiin song running through my head (the theme for Skyrim), except every word is replaced by "hype" or "Jeb". Hyyyyyyy-yyyyyyy-yyyyyyy-YYYPE! Hype-hype-hype, Jeb-Jeb-Jeb, Hype-hype-hype-hype-jebjebjeb... (I'm too tired for real creativity. Sue me.)
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
Warshawski replied to RoverDude's topic in KSP1 Mod Releases
I fixed it. Clean installs ftw. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Warshawski replied to RoverDude's topic in KSP1 Mod Releases
My KSP won't load the KA_Engine_125_02 part because it says that Karborundum is not in the resource definition... (plus a null pointer reference) -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Warshawski replied to bac9's topic in KSP1 Mod Releases
I didn't figure you did. I'm going to lay on a fresh install and see where that gets me. Hopefully that solves the issue, so I can get back to exploring my newly expanded universe.- 4,460 replies