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KerikBalm

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Posts posted by KerikBalm

  1. On 2/9/2022 at 8:45 AM, K^2 said:

    L3-L5 require no additional work. They are already equilibrium points in KSP.

    [snip]

    The L3, L4, and L5 have merged into a continuous equilibrium band. They're unstable, but so was L3 to begin with, and L4 and L5 only have limited dynamic stability. They work for gameplay purposes either way. If you want to build a base in L3 in KSP, if you're careful about parking it, it will pretty much stay there. It requires very careful maneuvering and observation to even tell that the dynamic of craft near L3 in the top picture vs bottom picture is any different. For gameplay purposes, they are identical.

    But for gameplay purposes, what you see above is not identical for L4 and L5, unless you match SMAs exactly down to every digit of precision. That limited dynamic stability does make a difference.  Also, the need to get close to the points makes them distinct, in the current situation, you don't have L3, L4, and L5 points, you have an "L-Ring". I don't think that's the same as far as gameplay, even if it is the same at the precise points, the lack of differentiation of those points from the rest of the ring is something different, and that difference means there is no longer any gameplay significance  to those 3 points.

    On 2/9/2022 at 8:45 AM, K^2 said:

    L1 and L2, in contrast, are simply gone. They are not a feature on the bottom image. If you want to place an object where L1 or L2 would have been, it will drift away from there in a hurry. These points aren't just unstable, they aren't equilibria at all. The entire topic of discussion is, can we reasonably bring in an approximation of these into the game? And the answer is yes. If you build small plateaus in potential where you want the pseudo-L1 and L2 to be located, it will work. 

    How will this work exactly? putting in attractors will result in naked singularities inviting all sorts of crazy oberth maneuvers, even if you make them "weak", because they are still singularities, with infinite gravity as one gets close to the source.  

    One thing I do in KSP for L4 and L5, is to put actual bodies there, preventing naked singularities, even if the body is smaller than Gilly. But this doesn't even work for L1 and L2, as the bodies (and associated gravity wells) are on rails according to patched conics, and the patched conics system won't have them stay in the same position relative to their body. I can put a Trojan asteroid at Jools L3, L4 or L5 points, I can't put a similar asteroid at Jool's L1 or L2 points, because that asteroid won't stay at the L1 or L2 point.

    And of course, having a small asteroid at every lagrange point is going to look silly (even if you manage to fix the system so that the asteroids can orbit to stay in quasi L1/L2, by having them each on a different gravity "layer"/ having them pulled stronger/weaker by the primary body), which brings you to the naked singularity... which I suppose you could maybe try to have an SOI of zero gravity inside an SOI of some gravity, so instead of hitting a body's surface or continuing to a singularity, you change SOIs to a zero grav zone... but this would require changing the SOI system specially in these cases so that yu transition to an SOI whose gravity should not be dominant...

    These solutions are all very messy, and not so simple to implement.

    However, I think that the choice is not just full N-body physics, or patched conics.

    Surely we can ignore the mass of the spacecraft. In this case, for a system like Rask and Rusk, its just a standard 2 body problem for the massive bodies: patched conics works fine. For something like the Kerbolar system, I fully expect everything to remain on rails, treated as a series of 2 body problems.

    This doesn't mean that our spacecraft, whose gravitational effects can be safely ignored, has to use patched conics of N-body all the time:

    https://www.sciencedirect.com/topics/physics-and-astronomy/three-body-problem

    Quote

    this problem does not have a general solution and thus we usually consider simplified formulations justified by physical reasoning. In this chapter, we consider three simplifications. We assume that:

    1. One of the three bodies has negligible mass compared to the other two bodies (for instance a spacecraft under the influence of the Sun and the Earth).

    I haven't read up on this subject in detail recently, but its my understanding that with this simplication, a general solution can be found.

    Its not N-body physics, but its not going ot be just conic sections either.

  2. Well, if they put Rask and rusk on rails orbiting the barycenter, it's not true n-body physics.

    I don't know if a precise solution for craft orbits is possible in this case, where the 2 other bodies are unaffected by the changing positions, and have perfectly predictable orbits.

    At least if not, it will simplify the calculations

  3. 15 hours ago, Newgame space program said:

    1. Distance: For early colony deployment you want to go to an easy to get to destination in the early game, while Minmus is quite easy to get to the delta V margins are higher then getting to the Mun (and I suspect you will have to unlock a node on the tech tree to get in situ resource utilization to keep your colonies alive which will make keeping them alive pretty hard if your base is on Minmus due to you needing to ship food to them.)

    The dV margins are indeed higher, that's a good thing, did you mean the dV requirements?

    The distance is insignificant compared to interplanetary and interstellar travel.

    15 hours ago, Newgame space program said:

    2. Rovers: If you have ever tried driving a rover on Minmus you know how this is.

    Use reaction whhels, and why would I be driving much at the colony, particularly with automated supply runs?

    15 hours ago, Newgame space program said:

    3.  Kerbals health: While I know that kerbals are not affected by low gravity in the game if you want to be honest to your headcannon you should make a base on a world with more gravity such as the Mun, or when you get that tech node use artificial gravity if you still want to use Minmus.

    I think the grav is too low in either case you matter - duna grav is my threshold. Plus it's not that hard to make centrifuges in KSP2

    15 hours ago, Newgame space program said:

    4: That's all I have currently, these are just my opinions so you do you!

    My main reason: because I will move Minus to have an orbit similar to that of Dres, and I will put Mun where Minmus was.

    My first colony won't be farther away than Duna, for sure

  4. I was all prepared to be very negative about this post, but those proposals are fine by me, but they all look like they are from the lapatian analogie of the tetrapod clade...

    You still have a lot of niches to flesh out....

    Including their aquatic precursors.

    I would look to the seals, mudskippers, and icythostega for inspiration for an alternative transition mode. Two for limbs for pulling the body, and then moving up the rear of the body, kind of like an inchworm.

  5. On 1/20/2022 at 3:43 PM, BekfastDerp13 said:

    Dwayne "the rocky planet" Johnson

    Also, I don't think that they are going to merge. They orbit each other.

     

    On 1/20/2022 at 7:50 PM, Deadmeat24 said:

    I don't think they would ever merge. They are in orbit of each other.

    Faulty reasoning above, for example, Phobos only has about 50 million years left.

    On 1/21/2022 at 10:04 PM, K^2 said:

    Definitely not in the game. But it's fun to speculate, and if this was a real system, they would merge eventually, so it's not a bad question to ask.

    ^this

    On 1/22/2022 at 2:32 AM, Jacke said:

    But would they merge?  If they are rotating faster than they are revolving (as with the Earth in the Earth-Moon system), then the advancement of the tidal bulges tends to accelerate things, having the Moon recede.  If they are revolving faster than rotating, then it would be reversed and would proceed to eventually merge.

    So, how fast do they rotate?  Is it faster than they revolve?

    Given how close they seem to be (perspective can be deceptive), they would need to rotate quite fast.

    I suspect that they may be mutually tidally locked (as with Duna-Ike), in which case, there should be no tendency to recede or get closer.

    If only one is tidally locked(as in the Earth-moon system, but I suspect that they would get closer, not farther) Isuspect that they are doomed.

  6. 9 hours ago, JoeSchmuckatelli said:

    Chinese cryptominers bought whole power plants. 

    China's underground bitcoin miners (cnbc.com)

    This really points out the absurdity of crypto currency....

    I get the point, currency that is secure and can't be counterfeit...

    But it has no intrinsic value... it's absurd like paper money is relative to gold... but paper money has government backing, crypto has... nothing except reputation and fads...

    Dogecoin... Gimme a break

  7. 7 hours ago, Pthigrivi said:

    For the record I support “Pulte” as a KSP2 planet name, if the gods are listening. 

    Oh yes, I support this.

    4 hours ago, jimmymcgoochie said:

    Eh? Surely the Moon must move away from the Sun for half its orbit around the Earth? Anything constantly accelerating towards the Sun would eventually crash into it.

    He said accelerating toward, not moving toward.

    An object in orbit is always accelerating toward the body it orbits.

    It's better to discuss convexity/concavity.

    All other moons have concavities in their orbit with respect to the sun, our moon doesn't.

    However, if you put earth-moon where Pluto is, you would observe a concavity, so I am not sure this is so relevant

  8. On 1/10/2022 at 11:19 AM, kerbiloid said:

    And a pressure skin to cover the skin pores, ears, nail roots, and other places where the liquid can get outside.
    I.e. a whole second skin aka spacesuit.

    https://en.wikipedia.org/wiki/Mechanical_counterpressure_suit

    Quote

    The human body can briefly survive exposure to the hard vacuum of space unprotected,[2] despite contrary depictions in some popular science fiction. Human skin does not need to be protected from vacuum and is gas-tight by itself. Human flesh expands to about twice its size in such conditions, giving the visual effect of a body builder rather than an overfilled balloon. This can be counteracted through mechanical counter-pressure from a suitably designed garment. Consciousness is retained for up to 15 seconds as the effects of oxygen starvation set in. Counteracting this requires a helmet to contain breathing gases and protect the ears and eyes.[3] These effects have been confirmed through various accidents in very high altitude conditions, outer space, and training vacuum chambers.[4][2]

    You'd need more than a face mask, human flesh swelling to 2x volume doesn't sound great... (bodybuilder rather than overfilled balloon though...)

    Quote

    Cooling of the astronaut with an SAS is generally achieved with evaporation from body perspiration which is emitted from the suit in all directions. Water, salts, and proteins can deposit on optics and other sensitive surfaces causing damage or degradation. This can limit the usefulness of an SAS.

    Evaporation would be much higher, doesn't seem like going out for a stroll on Mars wearing just one of these would be a good idea... but short excursions when neccessary, fine.

  9. On 1/10/2022 at 4:55 AM, sevenperforce said:

    use their existing collection of germs as inspiration. It would be fairly straightforward to splice together nasty stuff from different species and make a very nasty pathogen. But that's not what we see with SARS-CoV-2. The spike protein is evolved to infect the hACES2 receptor with remarkable specificity. That's not something you get from splicing; that's the result of evolution.

    #1)  We don't know what their "existing collection of germs" is because they took their database down shortly before the recognized start of the outbreak, and have kept it down since.

    Infecting the hACE2 receptor could be from splicing, if you have one such receptor to splice in. They were explicitly testing S protein modifications for their ability to infect mice expressing hACE2... so this could come from those deliberate modifications, or serial passage (ie evolution in a lab).

    On 1/10/2022 at 4:55 AM, sevenperforce said:

    Accidentally modifying a bacteria into a virus is as silly as accidentally modifying a bluebird into an attack helicopter. They are not remotely similar or the same thing. Also, birds are not a possible reservoir of SARS-CoV-2; it is a distinctly mammalian virus. Everything in this hypothetical is nonsense.

    Absolutely correct, that idea was nonsense

    On 1/10/2022 at 4:55 AM, sevenperforce said:

    But Wuhan is not the only research facility that was doing research on coronaviruses at the time of the outbreak.

    Wuhan is a city, it hosts several research facilities doing research on coronaviruses. It has the largest collection of specimens, and is (was?) the world leader on CoV research

    On 1/10/2022 at 4:55 AM, sevenperforce said:

    Rather, the Wuhan facility happened to be the only research facility located in close proximity to actual zoonotic reservoirs of coronaviruses.

    This is absolutely false, it is located far away from any zoonotic reservoir of SARSr coronaviruses. If you aren't restricting your statement to SARSr-CoVs, then its absolutely false that its the "only" facility, because CoVs are everywhere, in the rodents of every city. 

    On 1/10/2022 at 4:55 AM, sevenperforce said:

    That's the simplest explanation.

    Its hard to say what is the simplest explanation.

    Here's a few simple explanations:

    1) The WIV was engaged in studies specifically meant to experimentally see if newly discovered/modified SARSr-CoVs could spillover into humans, using live virus... one of them could, and infected them too.

    2) WIV researchers went looking for new potential pandemic pathogens to bring back to the WIV. They succeeded, and infected themself in the process.

    3) The only known Sarbecovirus with a furin cleavage site, which broke out far from any natural reservoir in the same city as a lab which had earlier proposed systematically collecting Sarbeoviruses and adding furin cleavage sites to them, in fact came from that lab and not a distant reservoir.

    On 1/4/2022 at 10:26 PM, sevenperforce said:

    Yep. A lot of people will make the argument "well prove it wasn't created in a lab" and that is very silly because you cannot prove a negative. However, you can still make a very good argument that if it had been created in a lab, then one of the many, many smart people examining it would have found traces, and since they haven't, it almost certainly wasn't.

    There are many flaws with this line of reasoning. It equally applies to the natural origin hypothesis.

    You can provide evidence for a mutually exclusive hypothesis. To date, there is no data specifically supporting a natural origin. You also have a flawed idea of what traces one would or would not be able to find if it was made in a lab. One cannot distinguish between natural recombination, and unnatural "splicing".  One cannot distinguish between a natural virus, and a synthetic virus produced from the consensus sequence of multiple natural viruses (as the WIV proposed doing in a rejected 2018 grant - note rejected by one funding source does not mean that they didn't do it)

    There's also many intermediates between "engineered in a lab" and "completely natural". At one end of the scale, you have the scenario 2) above - where WIV researchers go looking for a natural virus, and get infected with it. The lab activity resulted in the spillover (bringing a novel virus to a dense population), but did not create the virus. Then you have possibilities like studies that we know were funded, where they were taking new SARSr-CoVs, and testing their hypothesis that S-gene divergence predicts spillover potential... by modifying S genes and seeing if they spilled over into cell culture or animal models. In this case, its a natural virus with just a few changes meant to anticipate what might naturally happen. If the goal of the research was to assess possible natural scenarios in the lab, then naturally the lab scenario looks like a natural scenario.

    Early on, thanks to leaked e-mails, we do know that multiple " of the many, many smart people examining it" found the furin cleavage site to be suspicious (but would not state so publicly). It is not found in any sarbecovirus (thus unlikely to arise by recombination, and requires insertion of 12 nucleotides, thus very unlikely to evolve in a single step). We know the WIV proposed systematically adding furin cleavage sites (same 2018 rejected grant application), and they have a publication history of adding furin cleavage sites to coronavirus spike proteins. But the SARS-CoV-2 site is sub-optimal you say? well so are the ones added in their previous publications, because they were aimed at assessing the minimal changes required for the natural virus to acquire the cleavage site.

     

    The facts we have:

    1) The WIV has an extensive collection of un-discolosed SARSr-CoVs. 

    2) They have disclosed the 2nd closest virus to SARS-CoV-2 (96.14 % collected by the WIV in 2013 vs 96.85% collected elsewhere in 2021), in 2013, took an interest in that clade, and began repeatedly sampling that location over the following years

    3) In 2018 they reported at least 2 novel bat SARSr-CoVs capable of infecting mice expressing hACE2, sequences undisclosed

    4) In 2016, according to a grant report, they had 15 Bat SARSr-CoV isolates fully sequenced, with an undisclosed number not fully sequenced.

    5) In 2018, they proposed systematically adding furin cleavage sites to SARSr-CoVs, and have a publication history of adding furin cleavage sites to CoV spike proteins

    6) SARS-CoV-2 is the only known SARSr-CoV with a furin cleavage site, despite extensive study of SARSr-CoVs dating back to 2002

    7) The closest known viruses in nature come from 1,500 km away from wuhan or more

    8) No known natural virus is closer than 96.85% to SARS-CoV-2, so no animal reservoir has been identified

    9) The WIV planned to synthesize consensus viruses from viral sequences with 95% or greater sequence similarity

    10) The WIV had sequences with 95% or greater sequence similarity to SARS-CoV-2

    11) The wet-market was not the site of the initial outbreak (hundreds of animal samples tested negative, all sequences were from the B lineage, which split from the A lineage, so the A lineage or A-B precursor was spreading in wuhan before reaching the wetmarket)

  10. 9 hours ago, Jack Joseph Kerman said:

    instead, you have to find the perfect mass where you will sink, but only just. The fact that the submarine will lose mass as it burns fuel further complicates this. In the end, I came up with a solution: add a small cargo bay to the middle of the craft, and open it to increase buoyancy while the sub is almost fully fueled, and later close it when it's burned some of its fuel. With this solution, I was able to make the submarine have just the right amount of buoyancy to function properly. 

    Aside from opening/closing bay, you can just have your craft use rotors from BG, and RTGs for power.

    Anyway,  recently I reformatted my computer and reinstalled windows, after a partial backup... lost some of my later KSP saves, particularly craft files.

    So I'm now redesigning recoverable 2 stage cargo spaceplanes for 3x kerbin (1.25x atmosphere). I'm trying to fix various flaws in my old design concept (I had invested a lot of tweaking into it to make it work well, but changing certain features would require a complete rebuild.

    It no longer has an underslung 2nd stage, as that required anhedral in the inner wing section, making it roll stable difficult. The upper stage is above, but that makes it difficult to have thrust balance while still having wide enough landing gear track. Getting thrust to balance as fuel is burned, and centered with the 2nd stage which is below the root of the craft (previously above), is a bit of a challenge.

    Another flaw was that I used the big airliner wings to keep part count down, but it limited the speed I could hit with the 1st stage, and that's suboptimal, so I'm using the "shuttle" wings as a leading edge to take the heat (while the rear wings are still the airliner). I use 12, which allows for removal of 6 airliner wings... net increase of 6 parts... allowable.

    And I made an even larger first stage carrier... boasting 61 rapiers instead of 41... and carrying a lot more fuel - part count still under 180 though...

    Looking to get 150 tons to orbit in 3x... previous designs had a 100 ton goal (but exceeded the goal, test payload was 102 tons of ore tanks, and had good margins)

  11. Laythe has no real explanation. Laythe and Tylo are too big relative to Jool to start with.

    It's there for gameplay purposes. It gets "grandfathered" in for me in KSP2, but I hope not to see any more bodies this unrealistic.

    It's size means tidal heating could give it oceans at the surface, as opposed to Europa which must be icy so that the water isn't exposed to a vacuum, as the body couldn't hold on to enough atmosphere, and it would sublimate away if it was heated enough at the surface.

    The atmosphere acceptable due to it's size also allows for greenhouse effects

    So the unrealistic size helps... haven't done the calculation to see if tidal heating could do enough, but Jupiter's Io has lava lakes in some places, so maybe.

    The islands shapes often resemble cauldera, and BG gave it geysers, so it clearly has significant internal heat 

    But it also has polar ice caps... implying solar heating is a major determinant of liquid/ solid states... doesn't make sense...

    The oxygen is similarly inexplicable... life around volcanic vents shouldn't cause that... That must be from a high rate of photosynthesis, and the photosynthesis rate at Jool must be low.

  12. 8 hours ago, Anth12 said:

    That deviation in space looks to be around 0.000001 metres to 0.000003 metres as long as the craft is at full rest and isn't flexing (recovering from a wobble for example) if its unlocked.

    Its extremely slight, but its not eliminated...

    Ok, well then, looks like I will do what I was doing, just not as much ... editing of the save file to reset the part positions/ undo drift.

    So, for a robotic craft, I will save before unlocking anything, then go copy the save file text corresponding to that shift to a new text file. When the craft is noticably affected by robotic drift, I will again copy the relevant ship text from the save file, us MS words compare function to compare the drifted state to the original, and "revert" those changes, while keeping the other changes such as bodies visited, science stored, fuel, orbit, etc

  13. 8 hours ago, Anth12 said:

    I have never found any proof that floating point errors affect robotic parts and I have done months of testing of robotic drift to try to report it on the bug tracker in the right way. I even made a mod that reports parts coordinates to understand how it worked. Nothing pointed to floating point errors.

    I have have heard from multiple sources that floating point errors cause robotic drift. I have found no evidence of that.

     

     

    So then, as long as one locks parts when there is no acceleration (ie, not thrusting, not rotating, not in an atmosphere nor on a surface), then there won't be any robotic drift?

  14. On 12/14/2021 at 7:51 AM, Anth12 said:

    @dok_377Heres where it be useful:

    1. If I have a base that has some robotics that was made only for the trip, when I get to the destination I extend the robotics and then lock them they stay locked and if I designed the base piece/vehicle correctly the drift happens once (and slightly) and never again because the craft was only made to have its robotics used once.

    2. If I have a craft that is in storage at my base and I use it once in a while but I visit the base repeatedly then that craft doesn't 'drift' repeated times. it just 'drifts' every time I actually need to use it.

    I don't know what the code looks like for the robotic drift lock fix compared to the docking port fix but I did test it in its early stages for @JPLRepo The docking port fix was basically one line of code. The robotic drift lock fix was more complicated. I am betting he put his hand up to Private Division and said, 'hey guys lets do this one last thing for the KSP1 community?' with the possibility of getting his hand slapped down. But they said yes instead. Private Division didn't need to do this patch. And @JPLRepodid most of it in his own spare time.

    Thank You @JPLRepofor doing this. 

    So if I am correct, this patch means that no additional drift occurs when parts are locked.

    As it was, no relevant drift occurs in orbit when not thrusting and not rotating... ie no forces on the robotic parts. Perhaps tiny drift occurs due to floating point errors?

    It seems to me that the issue is just using robotics on the surface of a body... but low gravity and/or low mass loading should be fine.

    I never noticed significant drift with rotors that only had some props on them.

    Still, I think I will try to have everything get back to 0 G before saving

  15. On 1/3/2022 at 6:59 PM, Alexandria said:

    Awwh that's really sad. I also hear about these Krakens.... I always thought it was a joke when there's a bug or a glitch people call it a Kraken but I've seen posts about shaking and tentacles and teeth.... Unless they're just really roleplaying the joke hard.... Is it actually a thing....? Or just kind of like a euphemism like I originally assumed?

    You are correct in that it is a joking way to speak of the bug. The joke became popular enough that there is an Easter egg to find,

    Spoiler

    where said Easter egg is a dead tentacled monster on Pol

    However, that Easter egg is not a bug, and generally not what people are talking about when speaking of the Kraken in KSP

  16. 2 hours ago, Hyperspace Industries said:

    I'm starting to occasionally build huge 5m rockets which thrust vectoring can't control?

    If the engines can lift the stack, their thrust vectoring can control the stack...

    I don't see how scaling up the stack results in a problem, are you sure you aren't just building them in an unstable way?

  17. On 1/3/2022 at 1:35 AM, Arugela said:

    I don't know if there is a way this could be known. Would any other common testing tell us now after the fact that would have occurred? This person was cremated after death.

    Actually have they checked this sort of thing out in general to make sure it doesn't go back farther? By checking data going back a few months from when it started. Assuming anything would allow this to be found out.

    Unless they have some blood samples, no.

    If they have blood samples after the symptoms, then yes.

    Similarly, there is speculation about spread during the 2019 world military games in Wuhan, which occurred in October 2019.

    I had heard proposals of testing samples that were taken for drug testing purposes, or testing athletes afterwards for signs of exposure.

    I have never heard of those tests being carried out or any results... which is strange in itself if the entities concerned really did want to pin down when and where it started

  18. Anyone read Andy Weir's newest book, Project Hail Mary? (Same author as the Martian).

    Getting past the plot contrivance of "astrophage" microbes that can colonize the sun and essentially produce and store antimatter...

    The physics in it are fine, but the biology in it is atrocious... not just what is needed for the alien microbes, but he gets terrestrial stuff like mitochondria quite wrong...

  19. On 12/26/2021 at 4:18 AM, SOXBLOX said:

    But an active choice on the part of one individual to irrevocably modify all future individuals descended from him? That's an atrocity. Anyone who does such a thing, IMO, should be labeled a hostis humani generis and promptly executed alongside pirates and slavers.

    Let's say you have cystic fibrosis, a genetic disorder, and you modify you descendants to not have it? You think that should be a crime? I don't buy that premise.

    Also, if genetic modification of people is a thing, it's not irrevocably modifying all descendants, just the next generation, which could then choose to undo it for the next.

    Then there's possible technology such as extracting cells, inducing pluripotency and modifying them genetically, and reinjecting them (though this won't reverse things determined during development... It won't reverse a hunched back for instance).

    Type 1 diabetes?

    I have a family friend undergoing heart failure at a relatively early age due to a genetic condition, his son is quite worried about his future health now too.

    If you could choose to stop this,and you don't, isn't that hostis humani?

    OTOH, making some furry child that would always stand out, because you think that you are a wolfkin....

    Yea, no

  20.  

    I reject the whole premise of the question about ensuring that original humanity must be kept around... But going with the question's premise:

    Any engineered offshoot species that is smarter, and has a biological need to keep us around, only needs to keep us around long enough to engineer our replacement.

    Plus, even if they need us, that doesn't mean that they can't enslave us, and breed us like cattle to make us more compliant...

    Like many works of fiction involving some vampire plot to take over the world and just keep humans as cattle.

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