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Stargazer
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You suppose to rebind it Your way not to break Your fingers on predefined one. But, as for today rebinding in game is very lacking.
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Legible Low-Res UI
Ravien replied to ArmchairGravy's topic in KSP2 Suggestions and Development Discussion
not only UI - look at world renderings from orbit -
Game in resolutions below 1050 px looks awful
Ravien replied to Ravien's topic in KSP2 Suggestions and Development Discussion
But still - KSP 1 scaled itself properly - and without this awful artifacts - look at Kerbin. At bigger resolutions artifacts still exists, pixels are just smaller. -
Keybinds are lacking
Ravien replied to Ravien's topic in KSP2 Suggestions and Development Discussion
Even impossible to remap via direct editing of InputBindings.json -
I hope there will be options to assign more than one key to same action. And there is no way to clear of keybind to empty
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[0.1.0] Less Wobbly - Making Rockets Less Wobbly (maybe)
Ravien replied to linuxgurugamer's topic in KSP2 Mod Releases
Man, You're impossible. Thanks for fixes. Noodle rockets make me literally angry. -
As I can see, we have to prepare for comeback of wet noodle rockets - this feature will be back in KSP2. There is a need for more struts.
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This is the reason You have to pre-plan where to land.
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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
Ravien replied to Gameslinx's topic in KSP1 Mod Releases
I wonder how most of people plays this mod - stock scale or 2.5 re-scaled- 1,655 replies
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Original GAP have "Marketplace" contract group. It covers parts, Kerbals needs to build first planes. Without it this pack cannot be used from beginning of new career play.
- 31 replies
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- contract pack
- contract configurator
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(and 1 more)
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For me, it's is the best one for airplane building, lacks only open cockpit (that one you can get form another mod). If only someone (hint hint) adopted it and fixed bugs.
- 4,306 replies
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- 1
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- helicopter
- parts
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Sadly, Rocket Emporium with Animated attachement makes for really mean duo in my campaign - adding those made some of decoupler joints wobbly like jello (despite KJR) and strangely cloned advanced options tab (1.10.1) Looks like this mod in its own \Plugins directory duplicates files form KSP\KSP_x64_Data\Manged\ Removing: Assembly-CSharp-firstpass.dll, Assembly-CSharp.dll, TDx.TDxInput.dll, UnityEngine.dll, UnityEngine.UI.dll fixes some problems You also can fix (at least partially) wobbliness editing AnimatedAttachment.cfg, making it works only with parts provided by Rocket Emporium but it doesn't fix bad shroud rendering and other small annoyances
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I recently pushed Keyhole return capsule (BDB) from Mun orbit with rather aggressive periapsis 40-something km, it was left with 1 unit of ablator but survived. (JNSQ normal settings)
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Are You sure it's torque not wheels? AP wheels are quite buggy, @Citizen247 created config fixing some issues with few of them but for me part of them still unreliable.
- 4,306 replies
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- helicopter
- parts
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(and 1 more)
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