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Everything posted by Kerbal007
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KerbalX.com - Craft & Mission Sharing
Kerbal007 replied to katateochi's topic in KSP1 The Spacecraft Exchange
Screenshot of error: https://imgur.com/a/mapEXew -
totm may 2021 Threads of the month: May 2021
Kerbal007 replied to adsii1970's topic in Threads of the Month
Was worth my time checking this thread, @FruitGoose has made a really neat mod I would likely have overlooked or didn't know I needed -
[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Kerbal007 replied to Dunbaratu's topic in KSP1 Mod Releases
Thanks mate !!!- 1,361 replies
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- autopilot
- programming
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
Kerbal007 replied to Dunbaratu's topic in KSP1 Mod Releases
Just curious if KOS integrates with probe control room at all ? Cheers- 1,361 replies
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Afternoon all, I am fairly damn new to coding and have been getting my feet wet with C# I finally had an idea to have a crack at making a windows forms app that "simply" calculates dV. I set to and took some inspiration from http://www.strout.net/info/science/delta-v/ The plan was to recreate what was happening on that site. Now I know there are many situations where this does not work such as space (or anywhere off Kerbin for that matter) and there are already exsiting tools that do this but the point for me was to make something related to kerbal, and extend its functionality as I learn whilst also keeping it fun. Source is here if you care to look: https://github.com/Kerbal007/dvcalc Thanks to those in the community that have assisted with answering my questions etc already much appreciated. http://imgur.com/a/wcUKdqh
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[1.12.5] TechTrees: QUARTIX 3.10, TETRIX 2.26, SIMPLEX 1.36
Kerbal007 replied to theJesuit's topic in KSP1 Mod Releases
Hello new adopter here, I was wondering if it was the tree or a mod (im using restock) I saw tanks in, if I recall correct the aerodynamic tree? -
I tried to build an ISS inspired Station, the girders are a bit off tho https://imgur.com/gallery/9ohfSQR
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Cargo-hold part placement problem
Kerbal007 replied to JohnM_83's topic in KSP1 Gameplay Questions and Tutorials
Thank you!!!! I have been tearing my hair out for the past hr with this xx- 5 replies
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- cargo-bay
- cargo-hold
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Rockets be looking like patchwork quilts these days
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- grand discussion thread
- update
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If anyone is interested, I pulled apart my farming sim controller from logitec to see if there was anything special about it etc and to learn a bit. Unfortnatley it did not reveal much and the micro controller is rare if anything. The markers are "MP01006B, DFJ115, 1810". The axis controller, is essentially two pots and maybe a hall effect sensor ? and some wiring for the buttons. https://imgur.com/gallery/3ss3tEu
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Kerbal007 replied to Nertea's topic in KSP1 Mod Releases
I have just used Stockalike Station Parts for the first time in my 1600+hrs and it was a spiritual moment. I went IVA when launching the core up and when the shroud came off and that sunlight came beaming through and then lighting everything up, and the shadows! I mean for Kerbness sake, it was beautiful, not cramped, soo immersive how can I buy you a beer/coffee? -
Hi all and a big hug to @zitronen I have been mucking around with this and struggling enjoyably and read that on windows 10 input was no longer accepted yet my pot is working! Is this because it is analog as opposed to digital? I have not wired a button up yet #noob #learningcode EDIT 2: I got it! this is the best day ever
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Fairing Help - Stack Separator Issue
Kerbal007 replied to Kerbal007's topic in KSP1 Gameplay Questions and Tutorials
Ok, I have a viable solution albiet not as slim as i was aiming for but the issues is with closing the fairing on the stack separator, so instead at the top is structural tube that is shielded with fairing to eliminate drag, then the stack separator on top which detaches aswell, leaving a nice opening for the payload -
Hi all, I am really strugling to figure this issue out, and if what I am trying is even possible. I have used interstage nodes to create a "tube" if you will, with a stack separator at the top. I do not wish to stage the fairing but instead have a probe be released via a clamp at the bottom. The stack separator stays attached to my fairing though and blocks the probe from release? Is there a correct way to do this or a mod to have a cargo bay? I tried structural tube but they are causing drag
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Yep this one I agree with too, it ruins the immersion, next to that would be clipping fuel tanks without draining a lil fuel at lest (I really should practice what I preach haha)
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For me it is seeing a program thru to completion. I have these grand ideas of starting off with first rocket, probe, satt, manned landing etc then I look at how none of my fleet is resuable or based on a payload /series type and its a patchwork quilt so I quit and start over and then For me it is seeing a program thru to completion. I have these grand ideas of starting off with first rocket, probe, satt, manned landing etc then I look at how none of my fleet is resuable or based on a payload /series type and its a patchwork quilt so I quit and start overFor me it is seeing a program thru to completion. I have these grand ideas of starting off with first rocket, probe, satt, manned landing etc then I look at how none of my fleet is resuable or based on a payload /series type and its a patchwork quilt so I quit and start over.....