nullreference
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Bottle Rocketeer
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I have search for this problem but haven found anything on it. The rover wheels in 0.23 seems to have been extremely over buffed, the smallest wheels used to break so easily and now they are literally indestructible. Take a look at their collision resistance in the VAB, the largest wheels have a breaking speed of 150m/s if I remember right. Isn't this removing features from the game such as EVA repair Here is a comparison with the last version of KSP: http://wiki.kerbalspaceprogram.com/wiki/Rover the values in the wiki are not yet updated
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
nullreference replied to TaranisElsu's topic in KSP1 Mod Releases
I think there is an issue with the intake air module, my jet engines flame out at a around 3km altitude -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
nullreference replied to ferram4's topic in KSP1 Mod Releases
my engines flame out at transonic speed for some reason they are using the side intakes btw- 14,073 replies
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- aerodynamics
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RLA Stockalike v10 released 11th August
nullreference replied to hoojiwana's topic in KSP1 Mod Development
Any possibility of upping the ISP of the linear Aerospike engine? They are really underpowered compared to the KW rocketry engines -
I have the same problem as above, my ship burns up at 5m/s Also how do you get a mustache on your kerbal?
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
nullreference replied to sirkut's topic in KSP1 Mod Releases
apparently the collapse and expand settings spam the log with "Minimize status is: True" -
I have noticed a slight performance decrease with Deadly Reentry and I have taken a look at the source code Is it possible to change the deltaTime value to make less calculations being done (ex: 1 temperature and G-Force calculation per 5 deltaTime) as this would have a lesser performance impact and would also have negligible effect on the gameplay
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CPU Performance Database
nullreference replied to DMagic's topic in KSP1 Suggestions & Development Discussion
I have a Phenom II x4 955 overclocked to 3.85GHz and I am getting below-par performance (9fps) during launch with the test rocket Could mods like FAR be the cause? -
Now-defunct-thread-that-should-not-appear-in-google-search.
nullreference replied to Cilph's topic in KSP1 Mod Releases
If I already have my satellite network set up in Remotetech 1 can I still somehow switch to remotetech 2? -
[1.2] Real Solar System v12.0 Dec 8
nullreference replied to NathanKell's topic in KSP1 Mod Releases
Is it possible to combine this mod with the Krag Planets expansion so we would have a real Saturn?