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nullreference

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    Bottle Rocketeer
  1. I have search for this problem but haven found anything on it. The rover wheels in 0.23 seems to have been extremely over buffed, the smallest wheels used to break so easily and now they are literally indestructible. Take a look at their collision resistance in the VAB, the largest wheels have a breaking speed of 150m/s if I remember right. Isn't this removing features from the game such as EVA repair Here is a comparison with the last version of KSP: http://wiki.kerbalspaceprogram.com/wiki/Rover the values in the wiki are not yet updated
  2. I think there is an issue with the intake air module, my jet engines flame out at a around 3km altitude
  3. my engines flame out at transonic speed for some reason they are using the side intakes btw
  4. Any possibility of upping the ISP of the linear Aerospike engine? They are really underpowered compared to the KW rocketry engines
  5. I have the same problem as above, my ship burns up at 5m/s Also how do you get a mustache on your kerbal?
  6. apparently the collapse and expand settings spam the log with "Minimize status is: True"
  7. I have noticed a slight performance decrease with Deadly Reentry and I have taken a look at the source code Is it possible to change the deltaTime value to make less calculations being done (ex: 1 temperature and G-Force calculation per 5 deltaTime) as this would have a lesser performance impact and would also have negligible effect on the gameplay
  8. I have a Phenom II x4 955 overclocked to 3.85GHz and I am getting below-par performance (9fps) during launch with the test rocket Could mods like FAR be the cause?
  9. If I already have my satellite network set up in Remotetech 1 can I still somehow switch to remotetech 2?
  10. Is it possible to combine this mod with the Krag Planets expansion so we would have a real Saturn?
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