Renousim
Members-
Posts
43 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Renousim
-
Are you able to allow the hulls to use tweakscale for now?
-
This mod is amazing I really hope you continue it I also created a battleship crusier using the hull parts which are really good looking, once you have wider hull pieces I can make a huge battleship
-
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Renousim replied to BahamutoD's topic in KSP1 Mod Development
I suggest adding a kerbal controlled machine gun, like a bubble turret that you can mount on stuff -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Renousim replied to BahamutoD's topic in KSP1 Mod Development
If the futuristic pack is coming soon I hope BahamutoD considers the Minimac gun -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Renousim replied to BahamutoD's topic in KSP1 Mod Development
You know it would be great if there was someone that made a MAC cannon from halo, I don't expect it, it just would be really cool -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Renousim replied to BahamutoD's topic in KSP1 Mod Development
So will you add like one of those remote controlled machine guns, like the one on tanks? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Renousim replied to BahamutoD's topic in KSP1 Mod Development
Would you be able to make the AC-130 Howitzer multi purpose, for large planes and artillery, for artillery it could be aimed with a marker like what the bombs have, and hit around that area -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Renousim replied to BahamutoD's topic in KSP1 Mod Development
When will this be compatible with Ferram, when I put missiles or bombs on my jet, they always explode shortly after I start my engine. -
Today I returned to kerbin on the first try, no problems thanks to parachutes
-
I finally got there because my friend told me to use asparagus staging which didn't really work. I got there using the new large fuel tanks
-
Funny how the rocket I used looked really close to the Saturn V rocket
-
Well one of the main problems I had trying to reach the mun was fuel
-
After 681 hours of playing KSP, I've finally reached the mun after countless attempts.
-
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Renousim replied to InfiniteDice's topic in KSP1 Mod Releases
Oh my god I made a working Ki-45 but my game crashed -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Renousim replied to InfiniteDice's topic in KSP1 Mod Releases
its fun to launch tridents at aircraft carriers -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Renousim replied to InfiniteDice's topic in KSP1 Mod Releases
Robbaz made a space battleship using the cannons from this mod, it should increase downloads -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Renousim replied to InfiniteDice's topic in KSP1 Mod Releases
Will it be released today or tomorrow? -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Renousim replied to InfiniteDice's topic in KSP1 Mod Releases
when is the release -
RIP, used the Eterno-Rest 200 Coffin mod.
-
Kerbal Memorial Site
Renousim replied to Renousim's topic in KSP1 Suggestions & Development Discussion
aw damn didnt realize i couldnt suggest this