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Everything posted by PizzaMore
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HotRockets! Particle FX Replacement + Tutorial
PizzaMore replied to Nazari1382's topic in KSP1 Mod Development
Sweet! it's been updated! -
[DEV HALTED] Caelum Ire Technologies (CIT) General Thread
PizzaMore replied to marce's topic in KSP1 Mod Releases
Sorry to hear you go; you certainly contributed to this community and many thanks for your efforts! your mods are fantastic! Life has a tendency to butt in with our gaming time yet i am confident people will understand and if they don't; they'll have plenty of time to come to peace with your decision. lastly, Sorry to hear that provocation has ensued during your exit, sometimes people forget that modding comes at the authors expense.. anyway good luck and a prosperous beginning. -
Thank you all for keeping this mod relevant and alive!
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Wow, i dont think you can get any more condescending. This!! a millions times over. The mod author has control over his own work, anyone who has a problem with that needs to remember theses authors do this on their own time and with the added challenges of snide comments all do to what appears to be a lack of courtesy and patience! take a step back and be reminded that you're not entitled to anything here. .. and thank you Blizzy's for all the hard work you've contributed.
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[1.3] Proximity audio alarm (landing aid)
PizzaMore replied to Biff Space's topic in KSP1 Mod Releases
hey just an FYI: Google has flagged your file/download link/site as Malicious: link i get when i click the dropdown. i'm not suggesting nor implying anything other than this is the warning i get when i try to download your file. Love the mod! thanks for all the hard work! -
So this just got posted today. Thread: KSP 64bits on Windows Any idea how this affects "LoadOnDemand.dll"
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KSP 64bits on Windows (this time, it's not a request)
PizzaMore replied to Lilleman's topic in KSP1 Discussion
holy crap. im racing home to give this a go! -
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[Parts,WIP] DaMichels Parts/Fuselage R2 (22.2.2015)
PizzaMore replied to DaMichel's topic in KSP1 Mod Development
What mod adds this command pod? now outlined in red -
FYI: SCANsat plugin had been updated on May 18th 2014 to release 6.0 - To display maps, SCANsat plugin Release 6. DL: https://github.com/S-C-A-N/SCANsat/releases/download/v6.0/SCANsat_v6.0.zip Thread: http://forum.kerbalspaceprogram.com/threads/80369 love the mod. thanks for putting in the time & sharing it!
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[0.23] Panda Jager Laboratories Parts Pack
PizzaMore replied to Sethnizzle's topic in KSP1 Mod Development
yeah, thanks for making this. it's definitely a must have mod! -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
PizzaMore replied to TriggerAu's topic in KSP1 Mod Releases
Anyone know what's going on here. it just started doing this and although the data is accurate the color bars have all disappeared. I've uninstalled it, redownloaded it and sure enough the miss bars still occur. I guess i'm asking if anyone has any experience with this, or knows what other mods would conflict or effect the Alternate Resource Panel. thanks for any assistance in advance. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
PizzaMore replied to rbray89's topic in KSP1 Mod Releases
Is there a resource where i can learn about the cloudLayer.cfg syntax/structure? I have five(5) different cloudLayer files in my 'BoulderCo\Clouds' folder. one of them is only has 5 lines of text (BetterAtmosphere's cfg; which i assume is some kind of #include file) I'd like to combine aspects of some of these mods. ie. use kerbin_aurora, Rolling Dust Storms on Duna, Clouds-Oinker & Astronomer's Visual Pack/ BetterAtmosphere but i am not sure of the structure, if i combine do they overwrite one another, how does the config file do a read/execute process and is there any documentation for this? love the mod, thank you for putting in the hours; makes such a difference! -
actually this is pretty good thing to know!
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Green Skull Inc Texture Packs NEW SKYBOXES! - 26 April 14
PizzaMore replied to Green Skull's topic in KSP1 Mod Releases
None of the images that are being linked through photobucket are showing up; you have exceed the 10GB monthly transfer. it may show for you, but that's due to the image already being in your browser cache. for users (like myself) whom have not loaded them, all we see is the little gray square. i'm not endorsing any product or service but imgur seems to have a simple solution. no monthly bandwidth limit. picshosted, ImageVenue, tinypic all share no monthly upload limit. anyway, you've put tons of work into this, hate to see people pass it up simply because of photobucket. -
[PLUGIN+PARTS][0.23] SCANsat terrain mapping
PizzaMore replied to damny's topic in KSP1 Mod Development
I'm totally loving the progress of SCANsat! you'all are all too damn smart! Quick question and with acknowledgement that this is just a concept exercise; so it is possible to load the Kethane data into SCANsat. Would it also mean that a SCANsat survey would also update the Kethane grid? (not implying that any of the Kethane user experience would occur ie. the Kethane scan tones /variations) From the sounds of it, the data is coming from Kethane, thus the Kethane map would be as current as the SCANsat Kethane data. -
Faark, This plugin is fantastic! works like a trooper! Thank you for putting in the hours to get this out to the community! Ok, now for the nitty-gritty. with my install, this is semi-accurate. TextureReplacer.tcfg is located in '\GameData\BoulderCo\ActiveTextureManagerConfigs\' on line 7: 'TextureReplacer/EnvMap/' I had to change compress = true and give a false value. isCompressionEnabled is located at '\GameData\TextureReplacer' inside a file called @Default.cfg here, line 10 holds the isCompressionEnabled value and that is change from auto to never. Basically one value within two files are changed to false. The application still has abrupt crashes which make me , so quick that KSP/Unity doesn't even register it and thus no crash logs from them. although i do have the Windows Event Viewer entry(ies) and can send it to you on request. (got them 7zed and in evtx format. 3kfile/compressed) The entries state that the errors are an "Event 1026 .NET Runtime" whatever that means. .. anyway, thanks again and hope this is help .. i love this mod, keep up the good work!
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
PizzaMore replied to TriggerAu's topic in KSP1 Mod Releases
love your work! was wondering if there are any audio options for each alarm. not having separate sound options, i mean, just when the alarm is active, having an audio indicator play along side the alarm prompt. thanks for all your work! can't play without your useful additions .. (KSP Alternate Resource Panel is also a must have!)