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sjwt

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  1. I would like to submit the following... Super Heavy Lifter - Advanced Super Heavy Lifter Melissa - http://kerbalspaceprogram.com/forum/index.php?topic=10468.0 Muna base and Lifter - MCEsher on DSHL - http://kerbalspaceprogram.com/forum/index.php?topic=9947.msg147832#msg147832 Micro Muna Craft - Faraday IIX - http://kerbalspaceprogram.com/forum/index.php?topic=9729.msg144170#msg144170 Thanks a mill!
  2. What, its only 130! I am looking forwards to designing epic stuff to lift with it, I love a lot of the larger stock projects out their, but I am a touch sadden by the fact we have no stock payloads to lift yet, so ppl mostly use empty fuel tanks.. I like the idea of carrying a full payload!
  3. As promised, I present my Advanced Super Heavy Lifter, http://kerbalspaceprogram.com/forum/index.php?topic=10468.0 this baby can take 61 FULL Fuel tanks to the Mun! It can take 121 FULL Fuel tanks out to 206,000Kms. It uses 230 fuel tanks, compare this with my \'Dumb SHL\'(See 3rd image on this page)http://kerbalspaceprogram.com/forum/index.php?topic=9947.msg147832#msg147832 that uses over 270, and that didn\'t get a full load of 24 fuel tanks to the Mun and you can see the advantages to dropping tanks!
  4. “It is at times like this that I am reminded about why I got into aerospace to begin with, the severance package†- Clint Kerman, Chief Aerospace Engineer with SKRAM (Specialised Kerbal Rockets & Advanced Mechanics) “Anyone can take an empty rocket to the Mun, how would you like to take a full one?†- John Kerman, Lead Production and Design Coordinator at SKRAM “It seemed like a good idea at the time†- Tom Kerman, Production Manager at KIRP (Kerbal Industrial Rocket Productions) 'Why oh God, WHY?' - Bill Kerman - Flight Second-in-Command, KSP 'Late at night, as I lie down to sleep and before I dream, I have always had a vision of a golden field. Within the centre of that field I see a sprout and that sprout it starts to grow, slowly but surely it grows into a rocket. So large and powerful it grows that I am blinded by its power. This power, it humbles me .. .. .. today I saw that vision come true'- Jebediah Kerman - Flight Commander, KSP 'NOOOOOOOOOOOOOO!!!!' - Bob Kerman - Command Module Pilot, KSP “I am so sorry, this design was a joke, it was never meant to see the light of day, let alone be taken seriously, you can see that, can\'t you?†- Colin Kerman, Lead Designer from SKRAM; working under focus group KARP (Kerbal Advanced Research & Production) “This baby flies though the air in the same way bricks don\'t†- Douglas Noel Kerman – Chief rocketry reviewer at Kerbal Rocketry Review Monthly *** Base craft with 121 fuel tanks as a payload Further images Base craft Showing the strutting of the payload to the craft, last stage still to be separated. Good day to all out their, after having established a leading market position in the lifting of heavy payloads, weather they are bases, stations or even other craft; we at SKRAM have not been sitting idle by, letting other companies just catch up to us, no we have been pushing the boundary for all! I am Proud to present the latest addiction to our fleet - Melissa; our very first ASHL(Advanced Super Heavy Lifter). Until now our good friends at KIRP have had to rely on our ineffectual DSHL(Dumb SHL) to do the lifting for us, and this is finally about to change. It was during the Development of Mun base MCEsher that project HIVE(Hyper Injection, Velocity & Efficiency) was initiated, after it became clear that we were pushing the limits of our DSHL, and redesigning it once more was out of the question, we were seeking to produce a lifter that could take a payload of 200 units of mass out to a distance of 200kms, we have smashed that with a payload capacity of over 300 units of mass moved out to over 200kms! (#1) or over 120 units of mass taken to Muna orbit! Compare the 230 tanks of fuel used by our ASHL, to the 270 tanks in our DSHL, and realise that the ASHL can take double the payload further, and you can see why we have developed this! Using an advanced symmetrical designed drop system, we are able to shed the weight of tanks in eight stages, with 18 tanks on the outside ring in each of the four stages and 24 tanks on the internal ring in each of four stages, whilst keeping all 61 engines firing continuously we are able to fly large payloads though the Kerbin atmosphere in as quick a time as possible, saving fuel by reducing atmospheric drag time and increasing the chance of free fireworks for all! Burn time for the 61 engines is an approximately 240 seconds, with 18 gimbal engines and 43 main sized ones and with a thrust out put of 11750 units, that’s a lot of payload shifting! With winglets, plenty of SAS and RCS thrusters, this baby flies almost dead straight on a test run with out any payload, so long as your payload is symmetrical it should not impact Melissa\'s flying abilities. Should you need more stability or RCS fuel(we have allowed for between 6 and 8 tanks of spare fuel to power what is on the payload) than we have room for a mix of another 24 SAS/RCS fule tanks. The modular design means that if the over 300 units of payload mass(120 full tanks!) that we can shift is not enough, you can remove the outer layers one group at a time for an additional 45 units of payload each time, or taking single tanks off a group of stacks for 15 units , we do however suggest you do not modify the internal ring, as it is also for structural support. Operational tips are included below. Stuart Kerman, President of SKRAM - bringing you tomorrows engineering problems today! Other projects from SKRAM The SSLV (Super Stupid Lifting Vehicle) http://kerbalspaceprogram.com/forum/index.php?topic=8354.msg121554#msg121554 The Faraday super light Mun return craft http://kerbalspaceprogram.com/forum/index.php?topic=9729.msg144170#msg144170 Mun Base MCEsher using DSHL(Dumb Super Heavy Lifter) http://kerbalspaceprogram.com/forum/index.php?topic=9947.msg147832#msg147832 Upcoming projects from SKRAM include Space station Delta and a Mun base for the community Mun base project 2.0 #1 – The winglets were removed from the standard model for this test, RCS thruster where fired for the full trip prograde using all RCS fuel, bringing the total distance to 206kms carrying 121 full fuel tanks and return vessel. Operations guide for ASHL Melissa, you don\'t have to follow any of this, but be warned random bits may just fall of this ship or its payload at any point if you don\'t. 1) After copying the .craft file into your ships directory(please keep a raw un-alterd backup copy), please start a new session of KSP. 2) When building your payload onto the lifter, please do so in one session, with only saving at the end, as saving and loading seems to creep bugs into the larger ships. I always keep my master .craft file and replace the one in the ships directory for each build. 3) Once your build is finished and saved, please restart KSP, as a note, always over strut your payload and strut it to the fuel tanks and RCS/SAS, but not to the outer two layers of tanks that get dropped. 4) It is always recommended that each flight is proceeded by a small one tank test ship, to prepare the physics engine in KSP, please take that ship out to the pad, wait for for the dials to even out, look around(enjoy the FPS you wont be seeing those again) then end the flight and return to the VAB. 5) You should now be able to load and launch your ship, I always tap on the SAS and RCS and the throttle as soon as the ship loads, one tap on the throttle is enough to take it to 100% due to the lag, please wait a few seconds, you will first see the throttle move, then the SAS/RCS and its fine to start the first stage.. that can take a few seconds. 6) Flight instructions: Fly dead straight up, no course alterations, no pitching no nothing, 100% throttle all the way. 7) What if I want to alter my course? Feel free to try, but you aren’t going to like it, this ship is for taking a payload straight up.
  5. A good day to you all, Over at Kerbal Rocketry Review Monthly, we know that all rocketeers need a little advice now and than, a little bit of wisdom, or just a good laugh when things get too Kerbal, am I right ? And so I share a little bit of Kerbal wisdom for all those Kerbtologists out their. 'To Err Is Kerbal, to crash: Divine' 2012-05-01 I think we can all learn a little from this, don\'t you? Douglas Noel Kerman – Chief rocketry reviewer at Kerbal Rocketry Review Monthly Previous Quotes Week 3 'The journey is the most interesting part of the trip, especially in KSP' 2012-04-30 'Our stranded rockets now come with two throttle options \'Full throttle\' and \'explode\', our deluxe line also includes the special setting \'super nova\' ' 2012-04-29 'If the engines are not over heating, and warning lights are not flashing, something is terribly wrong!' 2012-04-28 'We don\'t need to pack extra air onto this ships, the cold of space will allow our Kerbals to enter a deep sleep.. though waking them up may be problematic' 2012-04-27 'What is my recommended trust out put for that manurer? The same as all the others, full throttle' 2012-04-26 Week 02 'Back in my day, we where doing the calculus on slide rulers and drawing the frames, by hand.. A really good KSP player could get 5PPD (Pages Per Day)' 2012-04-25 'One day it was not their, then the next day the Mun appeared, now our little planet has been coved in funny tall green things, truly we are blessed by the great God Squad with wonderful miracles, what more proof is needed?' 2012-04-24 'We choose to go to the mun in this decade and do the other things, not because they are easy, but because they are fun' 2012-04-23 'More is less, less is more.. Planing and fun that is, more planing is less fun, less planing is more fun!' 2012-04-22 'Getting all members of the crew happy at once it a challenge worthy of anyone' 2012-04-21 'You can design a ship based around the efficiency or lack therefore with one of four things, Fuel, Weight, Cost, Humour' - 2012-04-20 'It is not funny when Kerbals die on the Launchpad, it is harlariouse!' 2012-04-19 Week 01 'Fuel lines, a great way to add a touch of colour to an otherwise boring ship' 2012-04-18 'And God took the left over Clay from man, attempted to make something, gave up and threw it away.. this is how Kerbals where brought forth' 2012-04-17 'Kerbal Space Program: More deaths per hour than COD and Battle field combined!' 2012-04-16 'Struts are a great way to wuss our and stabilise your rocket, the Kerbal thing to do in that situation is to add 10 times more than needed!' 2012-04-15 'A happy Kerbal in the command pod means your rocket is not Kerbal enough!' 2012-04-14 'If at first you don\'t succeed, add more boosters!' 2012-04-13 'You know your Kerbals are in for a fun ride, when during construction in the VAB you are lagging.' 2012-04-12
  6. You have to tell me now you strutted stuff sideways with a stock ship!~
  7. I normally only play with stock, but what is the total mass of the base you are trying to put on the Mun?
  8. I don\'t think its the RCS, its the length of the ship, as the normal fuel drains your ships centre of gravy moves, you can either throttle down which helps reduce the leverage effect, or try re building out with multiple circles of radial decouplers, and dropping the empty tanks, leaving you with a ship that\'s no where near as tall. I am working on a Super heavy lifter at the moment, and its a real pain the try and balance it as it empties, to the point it goes from flying within 360-1 degrees almost dead straight then all of a sudden the centre of gravy moves, the thrust is too much and the ship starts to flip.
  9. Indeed, I think I was one of the first to report this and find it.. C:\Users\'NAME'\AppData\Local\VirtualStore\Program Files (x86)\KSP_win
  10. Whats got me, is not that lander legs break, nor the speed they do it at, its that they are 100% explosive! even if they come off sliding down a hill at 0.5m/s. What do those Kerbals make them out of, nitroglycerin?
  11. You lose struts in the VAB and still make it to the Mun? You\'re doing it wrong! It should explode on loading if even one strut goes missing!
  12. I will have a post for you in the next day or so, I have been working on a SHL version of something like this for two weeks now...
  13. When adding to the bottom of a stack, useing the LEFT ALT and LEFT CLICK at the same time creates a copy of what you have clicked on, so you place one stack of 3 LFT and an Engine down, then LEFT ALT + LEFT CLICK on the top LFT in that stack and you have 3 LFTs and the engine that you place in one go, it makes it a lot easier.
  14. I would like to present my first Mun base, MCESHER Mk XIV, lfited on a Dumb super heavy lifter, this baby has a PAYLOAD mass of 52.85, that\'s unused weight(not counting partly used/empty tanks(all 275 empty tanks where droped off leaving 18 decent tanks not coutned in the mass, RCS, return craft, etc) Its stock, but I have added extra convinces such as deep space transmissions(small Engines), wide band local transmitters(Radial decouplers) and extension units to provide a large radio wave receiver (Lander legs). More info over at http://kerbalspaceprogram.com/forum/index.php?topic=9947.0 Now working on a bigger and better one!
  15. The giant jets are when ever the RCS lag, as KSP drops to a 1FPS, thats a combined output of 1 second of RCS flair.. Also with the 50% load issue, its a common issue with ships that lag, you should go from the VBA to the launch pad, abort the launch, return to the VBA and launch again.. It should launch on the second go every time.
  16. See the top sticky post in the Exchange forum 'The Stock Repository '
  17. I Zero my orbital velocity as soon as I get captured or make and orbit, then I start to slow down again at 100K and try to keep it as a speed =< distance/100, and after 10K I\'m looking to keep my mind on dropping the ratio to /200. So 100K@1000ms 50K@500ms 5K@25ms That\'s my basic Mun landing since my first go.
  18. The whole point of this was to make a base as a payload, all those 37 half sized fuel tanks are full too, and the engines way much less then those!
  19. no no no no no no no no! Flight of the bumblebee is the KSP song! Down the bottom of this page, bellow the red album picture, second last song. http://www.clavimerata.com/e4.html
  20. Have you tried strutting the tank to the decoupler? Its easer to do if you zoom right in, put the first part of the strut on the lowest part of the fuel tank, then connect it to the decoupler. Picture provided below. Though If you can post a craft file or a picture, that would help.
  21. Why Stock transmission dishes! Because I am lazy, a copy past from my other post.. For the Base I used a large round style base (37 half fuel tanks in a solid circle, all full when dropped off), 6 transmission discs for earth/deep space transmissions(small Engines), 6 wide band local transmitters(Radial decouplers) and 12 extension units to provide a large radio wave receiver (Lander legs)
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