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KSP2 Release Notes
Everything posted by Thomas988
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Now we're talking! -4
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Sorry, pal, just isn't your day. General Rarity?
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-2... Stahp fighting against me!
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Kerbo Log Rocket Club AKA October's Planets
Thomas988 replied to Whirligig Girl's topic in The Lounge
I've seen October Sky, and I love the idea of this! An even sillier space game? Count me in! If Squad does ever make a full-blown sequel to KSP I would die to have it be on an interstellar level. Of course the devs have the experience of the four years it took to make KSP under their belts, so I'm sure they could be capable of such a massive game. KSP/Space Engine collab, anyone? -
Gotta admit, that's totally true. That's why I don't even plays games that much; only play games I know are good, because if the creator knows what they're doing I should be able to tell the quality of the game just from looking at the title and thumbnails. Unfortunately, that's where false advertising destroys and rips apart everything fun about Roblox. Good rule of thumb? Just assume all games on the front page are terrible.
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-2 This is getting intense.
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Making KopernicusTech Planets [UPDATED]
Thomas988 replied to Candlelight's topic in KSP1 Mod Development
Yup! It's awesome! Here's the link: http://code.google.com/p/gimp-normalmap/ And just so you don't stress over how to install this plugin like I did, here's a tutorial on the plugin that shows how to install it at the beginning. It also shows how to use it! https://www.youtube.com/watch?v=8Jdo3ZmtPWk -
I hate to criticize such a new release, but I recommend using KopernicusTech whenever stars work with it. Obviously that isn't right now, so you're fine for the moment, it's just that PlanetFactory CE is quite glitchy from what I've heard and isn't being supported. Nevertheless, this sounds pretty awesome!
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IT WILL HAPPEN! uncaps -5
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It's happening! -4
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[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Thomas988 replied to benjee10's topic in KSP1 Mod Releases
You haven't seen it yet?! Boy you're in for a treat. -
Technically, no. But I'm bad at riddles, so...
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Starwhip, you one of them?! NOOOOO! 18
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I just like to fantasize over the idea of a crossover between Space Engine and KSP. KSP2, anyone?
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Making KopernicusTech Planets [UPDATED]
Thomas988 replied to Candlelight's topic in KSP1 Mod Development
Lately I haven't even been exporting planets in KT. I take the exported Space Engine height map, open it in Gimp, use the normalmap plugin and set the scale really high (like 11). Then I set the opacity of the new normalmap to fifty and throw it into KT. Works like a charm! Of course, exporting could be a better option, but my method hasn't failed me yet. I'm even planning to use it in my Odysseus pack. -
For along time I used to obsess about deleting all debris in the Tracking Station, but lately I really have not cared at all. For me being hit by debris is pretty much impossible (famous last words, amirite?), so I don't sweat it. Of course that doesn't mean I'm against deleting debris, I just don't do it often anymore.
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Wisconsin is TERRIBLE right now! I heard it was -20 degrees Fahrenheit not too long ago, and apparently it's been around there ever since. Really guys, it's cold.
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Wow! That's awesome! I've really lost my touch at building crafts.
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23 I'm out of things to say.