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Storywalker4
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Cantwell Corporations CEO
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[1.4.x] Contract Pack: RemoteTech [v2.1.4] [2017-08-27]
Storywalker4 replied to nightingale's topic in KSP1 Mod Releases
@nightingale Is this pack still supported in 1.7? Getting back into ksp for the first time in a while, and these contracts really helped get a RT constellation off the ground.- 557 replies
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- contract configurator
- remotetech
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[WIP] Nert's Dev Thread - Current: various updates
Storywalker4 replied to Nertea's topic in KSP1 Mod Development
Require a coolant flush? Would add difficulty, but would be worth it, right? -
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Storywalker4 replied to Galileo's topic in KSP1 Mod Releases
So update on clouds: I have only EVE, GEP, GPP (and clouds), GPP_Secondary, Kopernicus, MFI, scatterer, Squad, ZeroMiniAVC, and MM in my gamedata and yet the clouds on Eve, Duna and Jool do not function at all. Eclipses and scattering functions but that's it. https://imgur.com/a/7Y738DX- 7,372 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Storywalker4 replied to Galileo's topic in KSP1 Mod Releases
Oh, welp, I'm a dumb. Really appreciate the rapid response though!- 7,372 replies
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- gpp
- kopernicus
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Storywalker4 replied to Galileo's topic in KSP1 Mod Releases
With GPP_Secondary installed SVE refuses to work for stock and OPM bodies. How to I get the clouds to work exactly?- 7,372 replies
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- gpp
- kopernicus
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I can't seem discern why, but with SVE image files installed (no configs) and OMP-VO installed the clouds on Eve glitch out completely (ignore brightness, in this image I forgot to delete stock scatterer settings for SVE however I know it's not that as when I tested earlier without it was still messed up.) Was curious if you could help me figure out why this behavior would occur
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I don't think I'll use this mod myself, but I'm glad it exists. I feel like it's one of those mods you didn't *think* you need available until you actually do I'd love to see the engineering challenges or Jool and early-game Tylo.
- 116 replies
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- tylo space program
- eve space program
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Since I don't have the skill to nor currently the time to learn to code, I'm turning this over to the community. Could we have a more in-depth and by extension difficult airship mod? Make it so in order to gain buoyancy you have to expend compressed hydrogen or safer-but-less-effective helium or use E/C or fuel to heat up the gas (as well as dropping ballast). And to lose buoyancy you would have to re-compress (if that's even possible), vent, or allow the gases to cool. Make players budget their use of these resources. In addition, in oxygenated atmospheres give hydrogen a small chance to combust on vent, especially if headed or if the part if damaged. Before the death of airpark it was far too easy to set up mining bases in gas giant, and still is too easy to have balloons ferry you around Kerbin and Eve for almost no cost (other than your own patience). I think adding engineering difficulty by resource balance is usually a good thing, I don't think a mod like this would be difficult to understand but still stop players from getting free movement. It honestly just feels cheaty. Speaking of airpark, the current people (or is it person now?) working on airpark continued are rather busy with having lives and stuff and if somebody would be willing to lend a hand in bringing it closer to ready would make my Jool mining station (whom is now filled with dead kerbals) eternally grateful. Oh, and me too.
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Storywalker4 replied to StarCrusher96's topic in KSP1 Mod Releases
Farewell sweet purple prince.- 4,170 replies
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[1.5.1] Kerbal Star Systems [v0.8.2] August 18, 2018
Storywalker4 replied to StarCrusher96's topic in KSP1 Mod Releases
Having trouble finding a compatibility list for this, are Kerbalism's magnetic fields and solar radiation supported or no? I would assume not, but still. Also, is there a way to get legacy Duna, Eve, and Minmus but still have the rest?- 4,170 replies
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- kopernicus
- planets
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I'm sure this has already been asked but is there any plan to add an orbital construction method? Is it even possible to do so in the mod's current state?
- 1,554 replies
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- ship construction
- launchpad
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
Storywalker4 replied to RoverDude's topic in KSP1 Mod Releases
Could someone explain to me how space construction would work with the new adoption of GC as the primary building mechanic? -
Do we have any idea on when a fix will come? My Jool He3 mining platform is getting lonely. On account of the kerbals being left to starve and having died and all... relied on shipments from Laythe to stay alive.
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Storywalker4 replied to ferram4's topic in KSP1 Mod Releases
EDIT: I didn't download the net workload like a dummy I did it.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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