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hakan

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Everything posted by hakan

  1. Wow, you really are patient with the perfboard stuff
  2. One issue: your uploaded zip file seems to be broken, it contains only the config.xml. All PluginData and dll files are missing. Could you please re-upload the archive? And as for the licence, I believe "CC-BY" already includes Attribution, but it's nice to see that it's "appreciated" and not requested
  3. Cool, thank you. Basically, CKAN works by having descriptions of where to download what, where to install it and so on. There are descriptions for version x, y and z for a mod (the .ckan files) and in addition, the .netkan meta files. If a mod is on kerbalstuff or github, we write a tiny netkan file, and our robots go and pick up any new releases you might make. No manual work required after the initial setup. If it is on google drive or dropbox or somewhere else (including curse), a human has to go and create a more detailed description file for each and every version you create. Soooooooo, now I'll stop talking and go write a .netkan file for KSPSerialIO, instead of the two .ckan files I already did for the previous versions
  4. Again, it is I, the never tiring CKAN and kerbalstuff advocate Could I ask you to put your version on kerbalstuff? Preparing packaging while looking forward for 0.90, of course
  5. Nice addon. Could you upload it to kerbalstuff.com as well? It might get additional attention there, and incidentially make packaging for the CKAN effort easier
  6. As with all Man-toys, never ask, never tell
  7. You should switch to maintaining your mods via CKAN
  8. I sent a pull request for the 15.4 version ( https://github.com/KSP-CKAN/CKAN-meta/pull/89 ), as soon as that is merged, you will be update your plugin via ckan.
  9. Hi @zitronen, given that you already upload the packaged binaries of your plugin to sites.google.com, could you add it to kerbalstuff? Or put the releases on github? This would make automated packaging for the CKAN effort tremendously easier, without putting additional efforts on your shoulders (besides uploading to kerbalstuff or github, that is )
  10. Cool, thank you. I look forward to test-flying those ships tonight
  11. Edit : Corvette is 100% vertical propulsion emporium Frigate has one part from firespitter (biplane struts, emporium struts were too big) I'll post the craft files later Amaaaaaazing crafts. Could you upload them to http://kerbalx.com/ as well? I took the liberty of uploading the Jolly Roger craft with a "#steampunk" hash on it...
  12. You set the version on kerbalstuff to "Version_1.7.0". Could I ask you to kindly change this to "1.7.0"? Or ask the admins at kerbalstuff to do so for you if it is not possibly via the GUI? It would make packaging via CKAN tremendously easier
  13. Yes, you can run it with mono ( https://github.com/KSP-CKAN/CKAN/wiki/User-guide ) ( mono ./ckan.exe )
  14. While testing your package, I found that the Kuomintang flag contains a ":" character in the file name, which causes the CKAN client problems. Could you rename the file to read "Kuomintang Navy.png" please?
  15. Hi _Augustus_, I am sure that you are aware of the CKAN packaging effort ( http://forum.kerbalspaceprogram.com/threads/100067 ) which is an automated installation system for mods. I would like to package your mod for CKAN, and it is our policy to ask the authors for permission first, sooooooo.... And seeing how you took over maintaining this mod, I guess you are the one to give blessing May I do so, please? Regards, Hakan
  16. How fast does the plugin write to the serial / USB port? Meaning, how often do I have to read from the port so I don't display stale data on the arduino side? Still knowing too little about the possible performance of my Mega2560
  17. Good thing I already rewired my control panel for the five buttons / leds yesterday
  18. Honestly, I would prefer the SOI to be sent from the plugin. On the KSP side, you have a much better idea of which body we are orbiting (it is the "REF" attribute of the "ORBIT" element in persistent.sfs), especially if the planetary bodies are modded in some way (Real Solar System, anyone?). Amelia's implementation, on the other hand, without wanting to belittle the hard work that went into it, relies on quite a bit of guesswork. It might break anytime with a mod or an update to the core (0.90?)
  19. Today is the first day where I decide to launch a rocket for fun during lunch break, and instead of trawling the forums and kerbalstuff for all the current updates, I just run ckan update ckan list ckan upgrade DMagicOrbitalScience ckan upgrade UniversalStorage and after that, of course ksp A dreeeeeeam come true at long last
  20. True, I just have to put some variable somewhere in my code... lastSOICalculated() or something. Or I need to learn how to do event-based programming in C
  21. I absolutely love this piece of code. Is it possible at all for you to put it on github? Even just a text file, or a gist ( https://gist.github.com/ ) would be wonderful to make sure that it get all the attention it deserves That being said, I really might borrow / steal / adapt it for my own controller, I just hope that the Mega2560 will be fast enough to recalculate it all the time
  22. WANT THAT WANT THAT WANT THAT... from where might I obtain such a newfangled thingamajic, dear sir?
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