

hakan
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Everything posted by hakan
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
Now *this* guy is my new desktop and lock screen background -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
WOHOOOOOOOOOOO !!!!!! -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
And right when I need to build rovers to increase my science but don't want to pollute the current save with non-steampunky-looking crafts -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
Now there goes a proper Steampunky Rover -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
No need for further work on this from your side, honorable sir! I went ahead and provided the necessary config to the CKAN team. Now all I need to launch barrels and ships from the most Excellent Vertical Propulsion Emporium is: Q:\Kerbal Space Program>ckan update ... ... Q:\Kerbal Space Program>ckan install Kerb-fu ... ... Q:\Kerbal Space Program>ksp All that is necesary from your side is to upload to kerbalstuff.com -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
hakan replied to TriggerAu's topic in KSP1 Mod Releases
Thank you so very much -
Wow, I have to print that schematic out on a huge-sized paper sheet and study it closely Two days ago, I ordered a cheap USB keyboard and an Arduino MEGA 2560. The MEGA is meant to drive lots of LEDs and maybe a few switches for toggles like "Light", "SAS", "RCS" and so on. And the keyboard was meant to be sacrificied to the greater glory of Kerbalhood by having its controller ripped out and pushbottons soldered to it instead of the "normal" keys. Cool, I was thinking as well that my project would take me well into the beginning of next year... As soon as I have something hello-world-worthy, I will start up my own thread so we can steal.... ah, *adapt* ... ideas from each other.
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
Talking about urgently having to leave and update my KSP installation... Did you notice the CKAN effort to automate intallations? I would love the have your Emporium manageable thereby as well, so if you want, I could create a .ckan file... Aaaaaand, if you do want me to do so, what would you like your mod to be called? How about the following: Author: Kerb-Fu Mod-Name: VerticalPropulsionEmporium -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
Now I have to urgently leave work and run for home -
[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
STOP MAKING US SALIVATE, JUST RELEASE IT MAN Ah, seriously, take as much time as you require, but be aware that you are torturing some of us -
@Camacha, I just sent you a pull request on github for MiniAVC support. Would be nice if you could integrate it
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Already much nicer, but still overlaps with DevHelper on the top left. Would it be possible to detect the existence of DevHelper and then put the toolbar a few pixels below it? I am not sure which would be less work for you, this hardcoded way or somehow make your toolbar movable and remember its last location between restarts?
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
GIMME GIMME GIMME GIMME NOW -
K.E.E.B - I'm finally prepared to show my hardware mod
hakan replied to Luis's topic in KSP Fan Works
Thanks for the pictures, a wonderful source of inspiration My attempt is only at its "Let me display apoapsis and periapsis with 7-segment-displays" phase, but I will need some input elements soon... I really have to look into expander boards to get the amazingly insane amount of inputs your board has -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
hakan replied to TriggerAu's topic in KSP1 Mod Releases
This sounds already very cool. All I need (at the moment ) is a hint that I should go and check the Mission Control, instead of randomly clicking at it every now and then... -
Yes, I am using the DevHelper plugin to arrive to auto-load my save game. I have set it up to go to the main screen now to avoid loading / initialization issues.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
hakan replied to TriggerAu's topic in KSP1 Mod Releases
One improvement idea: Could automatic alarms be added when a contract is due to expire? I know I can add an alarm manually, but having a one-click item would make it easier to know when it is time to check back at the building for new contracts offered -
Another NullReferenceException, I just installed the ContractsWindow, but cannot get any GUI: [ERR 11:09:57.472] [Toolbar] [ERROR] error while handling click event: ContractsWindow.ContractManager [EXC 11:09:57.478] NullReferenceException: Object reference not set to an instance of an object ContractsWindow.contractToolbar+<>c__DisplayClass2.<.ctor>b__0 (Toolbar.ClickEvent e) Toolbar.Command.click () UnityEngine.Debug:LogException(Exception) Toolbar.Log:log(LogLevel, Exception, String, Object[]) Toolbar.Log:error(Exception, String, Object[]) Toolbar.Command:click() Toolbar.Button:click() Toolbar.Button:drawInToolbar(Rect, Boolean) Toolbar.Toolbar:drawButtons() Toolbar.Toolbar:draw() Toolbar.ToolbarManager:OnGUI() [ERR 11:09:58.144] [Toolbar] [ERROR] error while handling click event: ContractsWindow.ContractManager
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[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
hakan replied to Nereid's topic in KSP1 Mod Releases
I flew a few missions on 0.25, stopped KSP, reloaded, continued playing... To quote Nathair, So far seems to work fine -
Thing is, I am seeing the dropdown in the space centre, in the VAB and SPH (preventing me from selecting part types), on the normal flight scene, preventing me from seeing the complete warp speed element, in the research center... Practically everywhere... So, if you say that it should disable itself immediately when entering the space centre, maybe something on my system prevents it from doing so? Any idea where I can start to debug? Ah, and additionally, the "DevHelper" addon which allows you to load a game and enter a certain scene without interaction also locates its two dropdowns at the top left... Nicely colliding with AVC
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[1.02] Vertical Propulsion Emporium. v0.22b (10th may 2015)
hakan replied to Kerb-fu's topic in KSP1 Mod Releases
In case someone likes to use RemoteTech in a Steampunky way, here is my ModuleManager config file for the Voice Transmogrificator: @PART[VoiceTransmogrificationset] { !MODULE[ModuleDataTransmitter] {} MODULE { name = ModuleRTAntenna Mode0OmniRange = 0 Mode1OmniRange = 2500000 MaxQ = 6000 DeployFxModules = 0 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 } } MODULE { name = ModuleSPUPassive } }