hakan
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Everything posted by hakan
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Huzzah!
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We had to split out the Flags from each of his mods because KAC, AlternateResource and so on stepped on their respective toes. No CKAN package is allowed to overwrite files from another package. We had to introduce update logic for packages that contained broken install sections, those re-installs might have bitten you. Your best way forward would be to just install the Flags, thereby actually installing things like how TriggerAu intended to...
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
hakan replied to RoverDude's topic in KSP1 Mod Releases
Extremely cool -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
hakan replied to nightingale's topic in KSP1 Mod Releases
Nice, thank you for taking it on your road map. You will be faster than me anyway, seeing as how I have to hack on CKAN a bit more- 5,203 replies
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Missions are always more important than documentation... It's SCRUMing the Kerbal way
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I'm really impressed, Sir!
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One small thing... Could you perhaps upload the archive as an .zip file? Makes things easier for me
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
hakan replied to nightingale's topic in KSP1 Mod Releases
Is there a way to indicate a vessel should have only parts from a certain manufacturer and / or author? I would love to set up a contract where Professor Phineas Kerbenstein wants to show the world that the only way to space hegemony is via his vertical propulsion emporium and thereby requires satellite / mun base / whatever be created with only parts sanctioned by his empire- 5,203 replies
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[0.25] 6S Service Compartment Tubes - "Design smooth!"
hakan replied to nothke's topic in KSP1 Mod Releases
Well, it is distributed on Curse (and mediafire...), so unfortunately our robots would not automatically pick up new releases. I'll write up a 1.3 file later on. ----- And available via CKAN now... -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
hakan replied to nightingale's topic in KSP1 Mod Releases
Aaaaand here we go: $ ckan show ContractConfigurator-SCANsat SCANsat mission pack: A Mission pack creating SCANsat contracts Module info: - version: 1.0 - authors: SimonTheSourcerer - status: stable - license: public-domain Depends: - ContractConfigurator - SCANsat Provides: - ContractConfigurator-SCANsat Resources: - repository: https://github.com/SimonTheSourcerer/CCSCANsatMissionPack Showing 10 installed files: - GameData/CC_Contracts - GameData/CC_Contracts/SCANsat - GameData/CC_Contracts/SCANsat/ScanDres.cfg - GameData/CC_Contracts/SCANsat/ScanDuna.cfg - GameData/CC_Contracts/SCANsat/ScanEeloo.cfg - GameData/CC_Contracts/SCANsat/ScanEve.cfg - GameData/CC_Contracts/SCANsat/ScanKerbin.cfg - GameData/CC_Contracts/SCANsat/ScanMinmus.cfg - GameData/CC_Contracts/SCANsat/ScanMoho.cfg - GameData/CC_Contracts/SCANsat/ScanMun.cfg @tattagreis: I am aware that the license is not shown to be "WTFL", I'll check on our side what the problem might be.- 5,203 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
hakan replied to nightingale's topic in KSP1 Mod Releases
tattagreis, I am impressed, truly impressed with this. One final request though, could you please upload it as a "zip" file? This would help me tremendously Also, if you don't intend on further maintaining your set of files, if you want, I can take them and put to github and maintain them there...- 5,203 replies
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[Flags] [Any Version] Neon Genesis Kerbalgelion tiny flagset
hakan replied to Rivvik's topic in KSP1 Mod Releases
Now we are seriously off-topic for this thread, but... How exactly does Curse earn money? Do they have any interest in continuing to provide service for the KSP community if and when things go sour between Squad and Curse? Please don't misunderstand me, I really would love to know, especially as I have encountered Curse only when Squad allied with them, and then only to turn away shudderingly as they bombarded me with a metric ....load of advertisements before even being able to download one single file... -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
hakan replied to RoverDude's topic in KSP1 Mod Releases
You know you are evil, right? -
[Flags] [Any Version] Neon Genesis Kerbalgelion tiny flagset
hakan replied to Rivvik's topic in KSP1 Mod Releases
Yes, but what do you do if Curse goes south? It's not like that we did not have Spaceport which failed, right? I think your misgivings should be much more about Kerbalstuff, which holds all the metadata. If CKAN dies, you have the github and can set up your own clone in half a day, but if KS dies, we all would have some real head-scratching to do... That's why I always ask modders to kindly upload to at least two places. -
[Flags] [Any Version] Neon Genesis Kerbalgelion tiny flagset
hakan replied to Rivvik's topic in KSP1 Mod Releases
You meant, there is modding outside of kerbalstuff. It would be wonderful if all developers would upload (automagically) all versions their mods to github, kerbalstuff, curse, their own site, google drive, dropbox and what-have-you. Not wanting to put *that* kind of burden on anyone, we try to index whatever we can get our grubby little fingers on. Also, CKAN is only an installation frontend. You are always welcome to download the mod zipfile and install it yourself into GameData. -
Wow. I am not impressed. I am not jealous. No. Not at all... /me runs to the corner, softly crying.... Man, that is a sweet setup you have going there