

hakan
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KSP2 Release Notes
Everything posted by hakan
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[1.2.x] Kerbal Crew Manifest v0.6.4.0 (Dec 30th 2016)
hakan replied to sarbian's topic in KSP1 Mod Releases
@sarbian, I would love to have CrewManifest in CKAN too. Would you mind to upload it to kerbalstuff or should I fetch it directly from your Jenkins (as with the download link you have at the first post?) -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
hakan replied to RoverDude's topic in KSP1 Mod Releases
This is where the "Dream big" part comes in, right? You make me want to have a similar craft in LOW Kerbol orbit -
Aaaaand, on request of the author, just added to CKAN.
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The latest SXT version (what the hell is SXT?) is 0.25, so it does not get installed... https://github.com/KSP-CKAN/CKAN-meta/blob/master/SXT/SXT-19.ckan And then, this dependency cannot be satisfied, therefore RP-0 does not get installed, because it is "depends" and not "suggests": https://github.com/KSP-CKAN/CKAN-meta/blob/master/RP-0/RP-0-v0.19.ckan No clue why SXT is 0.25-only, that is a question best asked at the forum for that addon / package: http://forum.kerbalspaceprogram.com/threads/24906
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Aaand here we go: D:\SteamLibrary\SteamApps\common\Kerbal Space Program>ckan show PartWizard Part Wizard: Part Wizard is a vehicle design utility plugin that adds a few conveniences when building your next strut/booster carrier. Module info: - version: 1.1.2 - authors: ozraven - status: stable - license: restricted Depends: - Toolbar Provides: - PartWizard Resources: - homepage: http://forum.kerbalspaceprogram.com/threads/80124 Showing 8 installed files: - GameData/PartWizard - GameData/PartWizard/ATM.cfg - GameData/PartWizard/Icons - GameData/PartWizard/Icons/partwizard_active_toolbar_24_icon.tga - GameData/PartWizard/Icons/partwizard_inactive_toolbar_24_icon.tga - GameData/PartWizard/Plugins - GameData/PartWizard/Plugins/PartWizard.dll - GameData/PartWizard/README - - - Updated - - - {snip}, wrong license selected... will be fixed immediately.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
hakan replied to TriggerAu's topic in KSP1 Mod Releases
Amaaaaazingly cool -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
hakan replied to Mihara's topic in KSP1 Mod Releases
KerBlam, would you mind terribly to open up an issue over at https://github.com/KSP-CKAN/CKAN-support and shortly describe the issue so it does not get forgotten / overlooked? We would love to make the CKAN experience as excellent as possible for everyone -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
hakan replied to DasPenguin85's topic in KSP1 Mod Releases
This should be my mistake. I'll get on fixing it somehow ASAP... -
Is there a way to inject commands into MechJeb? I am pretty proficient (by now) with C#, so I would / could write a bridge between SerialIO and MechJeb2. I want to build an DSKY into to my control panel ( see Apollo Guidance Computer, and dream of pushing buttons for "AUTO" "CIRCULARIZE", "SET TARGET", "AUTO" "TRANSFER" and so on
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[1.0.2] KIS/EVA Portable Science Container and Transmitter v1.3
hakan replied to Zorbaq's topic in KSP1 Mod Releases
Ah, actually, it's one of the more restrictive ones On the other hand, Daishi is free to put any restrictions he wants on his awesome art -
[1.0.2] KIS/EVA Portable Science Container and Transmitter v1.3
hakan replied to Zorbaq's topic in KSP1 Mod Releases
Wow, any particular reason why you chose to write up your own license? Most people just go with MIT or one of the Creative Commons aspects -
cool, I want some of those
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It already *is* in the repository, it is just not compatible with 0.90, therefore (assuming your game is 0.90), CKAN will not show it to you.
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
hakan replied to TriggerAu's topic in KSP1 Mod Releases
Is it possible to add an alarm for Sunrise? The overly specific use case is me wanting to launch my vessels when it is bright enough to actually see something, so "Kerbol rises over the horizon at KSC" would be fine enough. A more generic approach could be "Rise of <target-body> over horizon as seen from <current-vessel> or <current-launch-site>". Or even an alarm for when a body falls below the horizon, but I can't think of an use case for that. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
hakan replied to RoverDude's topic in KSP1 Mod Releases
True... Bill, Bob, Jeb, away you fly to measure atmospheric pressure on that Class A object in the Kuiper belt O.k., just wanted to make sure that it hasn't been an oversight. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
hakan replied to RoverDude's topic in KSP1 Mod Releases
Using 0.2.0_PRE, the science payloads seem to be infinitely reusable. I attached one of each type to my orbiting capsule, and while flying over Kerbin, could run the experiment, go EVA, "take" the results, "store" them in the capsule, and re-run the experiment over the next biome.. Also, should the Atmo-experiment be possible in space and on the Mun? -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
hakan replied to nightingale's topic in KSP1 Mod Releases
Just merged your PR. Kudos, Sir, I did not even know we had a "min_version" thingy there On the other hand, now we really have to wait until SCANsat makes a real 9.x release. Either that or I debug my multi-repo thingy for CKAN so you can reliably install and update pre-release versions.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
hakan replied to nightingale's topic in KSP1 Mod Releases
@Exitalterego , which version of SCANsat do you have installed?- 5,225 replies
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[0.90] Procedural Airships [1.3] dec 20th 2014
hakan replied to RadarManFromTheMoon's topic in KSP1 Mod Releases
In that case... consider it done, because it is D:\SteamLibrary\SteamApps\common\Kerbal Space Program>ckan install ProceduralAirships About to install... * ProceduralAirships 1.3 (cached) * ProceduralParts v0.9.21 (cached) Continue? [Y/N] y Installing mod "ProceduralAirships 1.3" Installing mod "ProceduralParts v0.9.21" Updating registry Commiting filesystem changes Rescanning GameData Done! -
[1.8.x-1.12.x] Module Manager 4.2.3 (July 03th 2023) - Fireworks season
hakan replied to sarbian's topic in KSP1 Mod Releases
@PrivateFlip, if you really need ModuleManager (and nearly everyone does ), the have just a "depends" section in your .ckan file. That way, CKAN would take care of the correct installation location for you (without having to "write install instructions" )