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mvronsky
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About me
Bottle Rocketeer
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I'm using single docking ports on 4 sides (It's octagonal). Since the COM is very low for stability reasons, the airship part is detachable. The reason for this is that it bring the temporrary (airship-mdoe) COM up to the level of the docking ports. There, I have a detachable docked engine module and counterweight. My plan is to fly it out to the location using those modules, brake it midair, drop the engine and counterweight, land gently, quickly turn airship buoyancy up and release them, so that the float off. Pictures coming soon...
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My current approach is building the rig in the VAB, and flying the rig over to the location in the see via airship. What do you think?
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[1.0]Vanguard Technologies | EVA parachutes | still works
mvronsky replied to Kreuzung's topic in KSP1 Mod Releases
Thanks! I didn't see that written anywhere... -
Now with Skillful weapons by InfiniteDice and some Kethane deposits right under the ocean a few km's from KSP, I think I'm now ready to build a weaponized oil rig...
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[1.0]Vanguard Technologies | EVA parachutes | still works
mvronsky replied to Kreuzung's topic in KSP1 Mod Releases
This is a n00b question, but how do I deploy a parachute? -
KOrion Capsule -- First Mesh Developed for Mod Work
mvronsky replied to Avindair's topic in KSP1 Mod Development
Awesome model Looking forward -
[1.12.*] Deadly Reentry v7.9.0 The Barbie Edition, Aug 5th, 2021
mvronsky replied to Starwaster's topic in KSP1 Mod Releases
I get a bug when the seperation animation plays all the time in the editor and in flight...- 5,919 replies
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- reentry
- omgitsonfire
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Planet Ideas And Names For The Future Of Kerbal Space Program
mvronsky replied to Dead Pixel's topic in KSP1 Discussion
That would be cool. You could possibly have to observe them first to target them or see your altitude, or you could just do it on the fly with no measurements. I find landing on low gravity planets ridiculously fun... -
Planet Ideas And Names For The Future Of Kerbal Space Program
mvronsky replied to Dead Pixel's topic in KSP1 Discussion
That would be cool. You could possibly have to observe them first to target them or see your altitude, or you could just do it on the fly with no measurements. I find landing on low gravity planets ridiculously fun... -
I am reading this as my ion probe lander is doing a half hour burn to get to Jool...
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
mvronsky replied to ferram4's topic in KSP1 Mod Releases
Just downloaded, and I have to say that this is such a great mod!!! I just made my first Apollo tattle mission that would probably not work (computer lag because of struts) if it weren't for this mod!- 2,647 replies
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- kerbal joint reinforcement
- kjr
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