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m1sz

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Everything posted by m1sz

  1. same here!!! that script looks awesome for robots! nice work on your mk3 Is it able to go up in a slope?
  2. Green HUD, usable anywhere (external and internal) is from Steam Gauges mod. The other one, is from Rasterprop monitor. Both are a MUST in my ksp install
  3. how awesome this mod is... http://gfycat.com/ChubbyRipeHoatzin
  4. Allmhuran!, why don't you use infernal robotics to set your landing gear?, this way you could hide it under the belly after you take off, and extend it when you need to land
  5. I can't say that I didn't get enough love for Mr Roboto on youtube, but the post went kind of missing on the forums! anyway, if we're here to repost some of our most lovely ships.., here's what I got!! MR ROBOTO serie (videos) A bipedal walking robot. My first one (have a second one done, I'm recording footage to make a new serie!) M1 Dynamics Pod Racer! http://gfycat.com/RelievedAcademicBasil I love this thing , 2 videos The rest Wall Landing Drone And... SPIDER DRONE! Dinosaur?? http://gfycat.com/AncientHandsomeKouprey http://gfycat.com/ChubbyRipeHoatzin#?speed=2 By the way, I also make normal stuff..., not much: My Delta Stratowizard going under the bridge over Mach 1!!! http://gfycat.com/NeedyMatureDoctorfish enjoy (and what the hell, subscribe )
  6. la mitad de los desarrolladores hablan español, como no lo van a sacar en español
  7. Sirkut, another thing that came to my mind: Could it be possible to set the position of the part in the VAB/SPH?, using a tweakable maybe. This way, I could check the final position of a set of rails mounted on each other!
  8. I could check what parts give more lag, just by using them in the SPH. I'll give you how my fps react!
  9. Ok, disabling symmetry I was able to make it behave in 2 different ways. Took some time, but it works now! The problem now is: When using keys defined in the UI (the one you have inside the VAB and SPH), everything will move for the time you press the button (which is what I want). Using action groups, it's a "toggle". Is there any way of changing that?
  10. I've been working on my bipedal and non bipedal robots for a while, and I'm encountering a little problem now with this mod. The thing is, could it be possible to add the same part to more than one GROUPS, so I can use the same "knee" for walk and for jump?, The problem is that, if I set the robotics to move alternatively, it will give me walk/run motion. If I set them to move along, they will give me jump motion. My goal is to use 1-2 to walk/run, and 3-4 to jump/stunts. I tried using action groups, but it wont let me change just one side... Maybe the only way is to disable symmetry and set the motions using action groups?, hard to tell! At the moment, I just keep 2 versions of the same robot, one for walking, other for jumping. Doing both would be awesome extra question: Is there any option to toggle the movement?, sometimes when I hit the action group, it will keep moving. other times, it will move just for the time I push the button, any explanation about it? ^^ thanks in advance!
  11. Mr Drone is able to land under the bridge... SPIDERDRONE!
  12. Funny!, I want to try Probably using a drone to transport the boat+the rover
  13. It's so good to have modders arround If we know the problem, it's a matter of dealing with it! What I don't get is why clown baby is able to play with average fps, and many of us cant!. I made some videos yesterday, I might convert a GFY just so I can illustrate my lack of fps during some periods
  14. I'm running a i7 with 12gb of ram and a GTX660. Still my computer can't go over 2fps in the VAB, and needs several seconds until it goes well in the runway. After it "finished" loading, I can get a stable 20-25fps PLaying the animations (Action group 1 and 2) makes everything ABSOLUTLY laggy again, but after it's finished, it instantly get's back to 20fps
  15. Working with this massive lag in the VAB, and having to wait a half a minute to start moving after launch is tedious, and making everything harder! Anyway, in order to walk it needs 2 things: GRIP in the legs, and a lot more TORQUE near the COM! The grip might be hard..., atm I'm trying my best adding wheels to the legs, but more SAS would be very welcome =) I guess it's just changing a number in the CFG, but I've never did it myself..., anyway, I'll try to do it tomorrow!
  16. it will slide when you're standing on the runway, like it was standing in ice! It happens after you move a little, not just after you launch
  17. haha looks awesome! I'm really bad giving my creations a nice look...! and yes, they are pretty hard to balance!
  18. hahahaha, yeah well..., the true is that, somehow, it's really good landing anywhere, even in the water! brilliant text, made me laugh a lot
  19. *support -.- Whenever you can, we will be waiting! My robot fleet can't do anything without you , and at the moment, robotics > asteroids!
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