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m1sz

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Everything posted by m1sz

  1. They are always joking about my KSP addiction, and finally bought me a present: a kerbal plush toy made by one common friend if you want to check his websites, here they are. Some are in spanish, but she knows english =) http://www.molapila.es https://www.facebook.com/www.MOLAPILA.ES http://molapila.tumblr.com/
  2. yes!, sorry. I'll try to name it right the next time
  3. yeah that's a problem, when I was trying to do some acrobatics, the camera went crazy when going under the tunnel in kerbtown, and under other buildings (not that there are many, but... )
  4. awesome work man, as always..., we need to figure out how to work with the same KSP copy!, the one on the dropbox fails to open
  5. BahamutoD, yeah, I'm using a joystick! btw, using the camera control of the joystick, I get the same effect I get playing other games, camera moves slightly to where I point it and then goes back to his place afterwards. Could it be possible to have it working aswell in IVA?, not just like White Owl said, for mouse users (I use mouse too, but with joystick my right hand is busy ). Not sure If I'm making my point here. My joystick have one of these 8 directions button, and I binded it in the config to camera control. Works perfectly with your mod, and when I click to one of the directions, camera moves that way some degrees, then, when I stop pushing, it comes back. More or less what White Owl said for IVA using the mouse. If you need more explanation I'll show it with a video
  6. what white Owl said is perfect!, and commonly used in other games btw, I made a quick showcase of your mod, just a plane doing some stunts with it I'm loving it
  7. Sirkut, here's a little video on your honour, and in honour to everyone who has helped maintaining this AWESOME MOD!
  8. hyperedit yes, easiest way to do it, 0 complications!
  9. complete mod list is in the description of the 2nd video
  10. awesome work!! I guess after 0.15 is up I will finally let steam update my game to 0.23.5 =) Also, at this very moment, a video of my new robot is being rendered by my computer! MUAHAHAHA I love infernal robotics:kiss:
  11. Ey!, I also have a Pod Racer quick music video evolution of fails and designs!
  12. I made a skater robot and a walking missile platform DONT MISS THE GIF!!!!! http://gfycat.com/WeeObedientLaughingthrush http://gfycat.com/MiserlyLiveAnemone
  13. by the way, 2 little robots I'm working on: http://gfycat.com/WeeObedientLaughingthrush http://gfycat.com/MiserlyLiveAnemone
  14. spot: 31 -41 (NE of KSC) http://www.kerbalmaps.com/ wheels are from firespitter mod! (from the biplane)
  15. Sirkut, are those tweakables values saved when you save the ship?, and by any chance are the group speeds saved now when you save the ship? ^^ when you make complex robots it takes a few time to set all the group speeds every time you test them thanks!
  16. http://gfycat.com/WeeObedientLaughingthrush He's able to run, jump, ski, breakdance, and more to come when the video is done
  17. awesome work sirkut!, the tweakable speed will be great! What's the problem in letting the higher limit go high, like 100x or something?, People will still be able to use 4x if they want, and if someone tries to use IR for anything we can't think about (will happen) then we all have the chance to set some stupidly fast things On the other hand, if you want to keep it more realistic, some rotatrons could go at about 10.000 rpm
  18. Do a walking bipedal robot jet transformer like this one, take him to the mun, and do a jumping contest: Only mod: Infernal Robotics cheers!
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