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m1sz

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Everything posted by m1sz

  1. Would a Tyrannosaurus Rex robot count as unoriginal? CHECK GIF: http://gfycat.com/ChubbyRipeHoatzin#?speed=2 It runs quite good
  2. nop, they are just opposed medium size landing legs. They work as charm, but often break..!
  3. So, I have a 10m/s running bipedal T-Rex skeleton... Code name: Mr. Dinosaur Alpha 1
  4. thank you GATOR! ^^ subscribe then for more , atm im working on 2 REALLY crazy and complex robots
  5. At the moment I'm trying to use complex tyrannosaurus legs, with moving tail for balance, so we avoid having so much SAS. Anyway, we still need quite a lot of SAS gifs soon =)
  6. http://forum.kerbalspaceprogram.com/threads/73424-Pod-Racer-with-actual-wires-%28KAS%29-connecting-the-engines%21-%28GIF-no-cheats%29
  7. I just want to say that I have a 4 legged skeleton working, able to hold a vertical big SRB rocket while moving (sure it walks worse, but walks anyway!) Man, YouTube people really gets me into making complex stuff clown_baby ill send you a message
  8. Am I lucky?, just today I uploaded my pod racer replica.. =) I know it's not the same as anakins, but I guess its a replica anyway! Here's a GIF flying under the bridge: http://gfycat.com/RelievedAcademicBasil
  9. Wow!, It walks really good!!!!, I love the foot junction, very nice ^^ Mr Roboto is pleased!
  10. So I made this POD RACER: If you are wondering if it flies and how it behaves..., I also went under the bridge DONT MISS THE GIF! http://gfycat.com/RelievedAcademicBasil I'm working on a video showing the evolution of the design (lots and lots and lots of crashes!), which will be up in my youtube channel when it's done! (https://www.youtube.com/user/m1sz) Hope you guys like it, subscribe to the channel if you want to see more! ^^ Craft file and mod list is in the description of the video
  11. Ou, I didn't remember that bit of the rules, sorry!
  12. Ok SeventhArchitect, beware of my new creation.... a pod racer!! I was working on it for several days..., when I was feeling like the most original ever, I found that there was a challenge about making one, then I got some feedback there, and finished my design..., it works, lands (HARD) and looks AWESOME ^^ I'm making a video of it in the next few days, but for now, here's a screenshot!: And a little gif: http://gfycat.com/OddballSimplisticHamster
  13. I though I could share my bipedal walking robot in this thread, as this mod is the thing making it possible :) SIRKUT, you are a GOD, keep working on this awesome mod!
  14. Easy, in the top right corner of any post, you can see his post number in this topic. Yours is #18. If you click there, it will send you to your post. Also you can rightclick on it and copy the url
  15. I think many of the answers given to this post, are not really related to the issue. Thing is, while you are in IVA, as the example, in a mk1 can, the navball will be facing the natural direction of the command pod you're in. It means, that if you have a probe facing the right direction, whenever you go inside, navball will change to the direction of the module you just went in. So the thing is, yes, we need this feature!, maybe as an ingame option, or a construction tweakable
  16. I want to try too!, is non cheating part clipping ok?, the part clipping you can do without the debug console?
  17. Puf!, I'll replay career mode when 0.24 is out I guess Anyway, I'll have another ship very soon!
  18. sorry SeventhArchitect!, Mr Roboto has 142 pieces, I can't tell you the mass, its bugged due to those reactor engines from B9... I don't know why!, I can't even see the CoM. Anyway, about the Lunar Archivement: It's a modified version of Mr Roboto. It has 279 pieces with the lifter stage
  19. I'm really interested in the script!, how do you do it?, any mod? ^^
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