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Lightwarrior

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Everything posted by Lightwarrior

  1. Noticed a weird thing - female kerbals do not drain monoprop from the pod when exiting it. Probably a bug. Also, is there any way to completely turn off fuel cells? They seem to activate regardless of on/off switch when "needed", which is very inconvenient.
  2. One thing i noticed while trying to use stock small radial engines to land and fly around on minmus is that different wheels have different height, which makes using different wheels on a single rover completely impossible. I just removed wheels from the middle, where engines are, but it seems to be a little bit strange... is it intended?
  3. After the update with kerbalism installed fuel cell now has both stock and kerbalism converters, i suppose removal of stock converter needs to be added to kerbalism support config...
  4. It seems like EVA batteries are far too weak... is it intended, or just an oversight? Would not it be logical if they lasted for ~hour, just like oxygen, instead of ~12 (~10 with lights on) minutes they last currently?
  5. NeoAcario , Those problems with EC are KSPI problems. If you will remove KSPI it will work fine. They seem to be caused by any KSPI part that CAN consume EC, like cryostats, fusion reactors, antimatter tanks, etc. And it does not matter if you have megajoules available, if part can consume EC it will cause problems... Only one thing TACLS does to make it worse - it halts timewarp when EC runs out. But... you can disable this, and you kerbals will die....
  6. Also i find them to be... totally useless. Very low thrust and TWR, so low that it is just impossible to use them without wasting hours of real time on burns. ISP is similar to plasma thruster with LF, but you cannot use beamed power to get usable TWR as you can with plasma thrusters.
  7. You need liquid fuel, reactor producing charged particles with directly attached magnetic nozzle and some power, up to few hundreds of megawatts. You also need to launch it to space, it will not work in atmosphere.
  8. You probably run out of intake air, and one reactor decides to throttle down instead of both. This problem always existed, but caused no problems until reactor core temperature started to change depending on current reactor power. And this causes imbalanced thrust...
  9. This new engines will work with Near Future liquid hydrogen tanks, right?
  10. If i remember correctly this happens when tritium=>he3 decay happens with no he3 storage available.
  11. Ok, thanks, good to know that this problem is already known. One more question, can i somehow repair save which already has this problem?
  12. There seem to be some problem with Klaw, when trying to capture asteroid nothing happens and "NullReferenceException" lines apper in log. [LOG 15:25:31.947] [Grapple Module] Grabbing on to Ast. ANG-205 on Ast. ANG-205 [EXC 15:25:31.949] NullReferenceException: Object reference not set to an instance of an object FinePrint.Contracts.Parameters.AsteroidParameter.OnDock (FromToAction`2 action) EventData`1[GameEvents+FromToAction`2[Part,Part]].Fire (FromToAction`2 data) Part.Couple (.Part tgtPart) ModuleGrappleNode.Grapple (.Part other, .Part dockerSide) ModuleGrappleNode.<SetupFSM>m__F6 () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.FixedUpdateFSM () ModuleGrappleNode.FixedUpdate () [LOG 15:25:47.304] [Grapple Module] Grabbing on to Ast. ANG-205 on Ast. ANG-205 [EXC 15:25:47.305] NullReferenceException: Object reference not set to an instance of an object FinePrint.Contracts.Parameters.AsteroidParameter.OnDock (FromToAction`2 action) EventData`1[GameEvents+FromToAction`2[Part,Part]].Fire (FromToAction`2 data) Part.Couple (.Part tgtPart) ModuleGrappleNode.Grapple (.Part other, .Part dockerSide) ModuleGrappleNode.<SetupFSM>m__F6 () KerbalFSM.RunEvent (.KFSMEvent evt) KerbalFSM.updateFSM (KFSMUpdateMode mode) KerbalFSM.FixedUpdateFSM () ModuleGrappleNode.FixedUpdate ()
  13. Vista is very powerfull engine, capable of launching 100T craft to kerbin orbit with 15500ISP. It should be expensive. And it also containts very-very expensive tritium. If you tweak tritium out it will be much cheaper, but you will need to produce tritium... As for cryuostat price... it's a bug, it can be easily fixed in .cfg...
  14. This is incorrect. He3 is now tweakable in VAB, it is expensive, but available. And you do not need to shutdown fusion reactor and use EVA, modes can be switched in context menu. You do not even need fuel for this, you can switch modes anyway, and if fuel is not available reactor will just shutdown.
  15. Attach it directly to reactor, which can generate ChargedParticles, add generator (and obviously radiators) because magnetic nozzles require some power, and some liquid fuel. Then launch this "ship" into space. Once out of atmosphere it should work.
  16. D/T storage was removed from reactors intentionally, you need to add external storage for them to work.
  17. Is AIM reactor antimatter consumption wrong? It shows ~46mg/day which is impossible with small antimatter bottle and lab production rate at this tech level. Also direct conversion generator does not work correctly with this reactor, it shows zero maximum power production. It still produce power, but things like electric engines does not work correctly with zero maximum power.
  18. Thanks for quick fix. Also i have another bug. When i try to use unupgraded generators with upgraded pebble bed reactors or fusion reactors they sometimes either switch to direct conversion mode or just give 85% efficiency while tooltip still shows brayton cycle gas turbine.
  19. Experienced some strange problems with AIM reactor. Producing no power, zero thermal power in description in VAB, and attached generator also show zero maximum power. p.s. also if i attach thermal nozzle to it, it shows exactly the same behaviour as described above - zero FF and thrust.
  20. Experienced some strange behavior from pebble bed reactor. I have just reactor (3.75m one) with few radiators and thermal nozzle, and if i shutdown reactor i have no option to restart it (except if i use eva kerbal), but if i throttle up thermal nozzle reactor is restarted automatically. Is this how it should work? Also had some problems with 100 000x timewarp and waste heat, while it works fine at 10 000x at 100 000x it shuts down instantly because of overheat.
  21. There are some problems with D/T and HE3 cryostat prices, they seem to be set for cryostat full of resources, but cryostats are added without tritium/he3 by default with HUGE negative prices.
  22. I started new carrer, noticed that i can now get science from contracts which make sense (like flight testing components) without old land-click-return science, and started doing them. Then "explore planet ..." contrats, "transmit science data from ..." (which make satellites usefull) etc... I did no "manned" missions, and no missions with return&recovery. Just small cheap single-use probes. Now i still have few nodes to unlock and something like 50M credits. Enough to build something big with current interstellar prices i think....
  23. Thats what i am talking about - those nozzles will need means to avoid propellant contact with nozzle, because no material exist that can be used to contain such temperatures. But then to generate those magnetic field probaly superconducting materials will be needed, and overall such "nozze" will not be cheap. And it will be probably be be built integrally with reactor, not as separate device. Also "moving" all those complicated/expensive machinery to reactor part in KSPI may seem right what about situation when you use reactor with generator to generate power? This change will make power generation more expensive in KSPI, while nozzle+reactor price will not change.
  24. While low temperature thermall nozzles may be relatively simple and cheap, something that can handle temperatures mentioned in reactor stats will be both complex and expensive. And it will probably contain very expensive materials. Also i like new prices from gameplay point of view, finaly there is something those tens of millions of funds can be spent on.
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