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ExEvolution

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Everything posted by ExEvolution

  1. The radiators fail to radiate heat often when timewarping at the two highest settings causing the reactor to shut down as it overheats. Is there any way to fix this?
  2. I tried editing the .cfg for the part, thats where I found the scalar option. Is there another location for it?
  3. I seriously can't figure out how to get anything with this pack's engines to even lift off, other than the DT Vista Inertial Fusion Engine. Can someone give me ideas for low tech designs in this mod?
  4. Procedural fairings is practically cheating in my pack though. Its the Reflectron KR-14 from RemoteTech
  5. I'm having a real hard time launching large satellite dishes for my relay network into orbit because I have nothing to cover them with and they're producing insane drag Each one before the flip they're causing is at almost 30 drag and I have 2 of them
  6. I agree that waste heat on solar panels is unrealistic, and I think that it shouldn't even be there because solar panels don't produce megajoules for use with the mods items. He probably only added waste heat to solar panels because of the microwave transmitter Although its not that bad because one of the smaller extending radiators is enough to deal with multiple gigantor xl solar panels in a vacuum, it is still adding weight to the ships you send up in the early game because of the need for those radiators
  7. I can't get the ISRU to attach radially like pictured in the OP. It will appear to snap to it, but it won't attach, if I click it just places it faded out
  8. I mostly want to edit the science parts so they only require transmitting once, but will scale the data size to consume the same amount of power when transmitted. I found the config option "xmitDataScalar" but I don't see one that modifies the data size, can anyone help?
  9. So if a have a nice aerodynamic KW rocketry design with fairings and nosecones, etc 400m/s at launch is somewhat accurate? That seems absurd compared to stock and all my launches have probably been extremely inefficient because I've been limiting myself too much thinking I was going to burn up with deadly reentry
  10. I was wondering if someone knows the numbers for terminal velocity and delta v required to launch when using FAR. I'm assuming the numbers are different than stock
  11. Will there be compatibility for Kerbal Engineer Redux ever? I would like to be able to calculate TWR and delta-v when building with plasma and thermal designs
  12. Not sure if a bug but I put two of those thorium/uranium scanners on my ship and I wanted to set one to thorium and one to uranium, but setting one of them sets both at the same time
  13. I... don't know, how can I find out? The dish on the satellites is the big one that reaches out to Duna, the one on the Probe is the slightly smaller one, the circular one that folds in
  14. I'm having problems with connections as well But mine seems different. I have 3 satellites in orbit, each with 2 dishes and one omnidirectional antenna Each of the satellites is configured with 1 dish pointed to kerbin and the other pointed to active vessel and its omnidirectional active. Now this works fine for the satellites themselves, but probes I send out into space won't work when I point their dish to kerbin, it only works when I point it directly at one of the other satellites
  15. Click on the actual items in the tree to unlock them individually in a tech node you previously unlocked
  16. Can anyone help me solve this problem I've been having? Its all kind of explained in a video from my stream but basically the command pod for whatever reason was showing an unusual center of lift, making it want to flip so strongly during reentry that it couldn't be controlled. http://www.twitch.tv/exevolution/c/3216708
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