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Flowz0r
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Everything posted by Flowz0r
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I'm getting that KSP update vibe. It has to be here soon.
Flowz0r replied to YoshiFan501's topic in KSP1 Discussion
What's everyone getting so excited about this time around? Sure, the astronaut complex, KSC and mun overhaul are pretty neat, but it's mostly just underlying systems for career mode further down the line, isn't it? Am I missing something? -
How long did it take you to dock ...
Flowz0r replied to StainlessSteelRat's topic in KSP1 Discussion
My first attempt was in anticipation of the update that actually added docking. I basically spent about an hour trying to get four lander legs to wrap around a decoupler mounted on top of a small 1-man pod. I eventually succeeded, too. -
Benefit of intial retrograde burn
Flowz0r replied to kahlzun's topic in KSP1 Gameplay Questions and Tutorials
The picture in my signature should make the prograde/retrograte Kerbin SOI escape a little easier to understand. /Edit: Scratch that, looks like I removed that at some point, will post as soon as I dig it up again. It has nothing to do with your orbit around kerbin, you can escape it pro- or retrograde no matter if you're orbiting pro- or retrograde. Setting up your orbit in line with Kerbin's rotation just saves a little bit of fuel because you're using Kerbin's rotation to get delta-v instead of fighting it. -
It's quite the opposite for me, I have a launcher design for light, medium and heavy payloads that I use for pretty much everything. But steam doesn't track the time you've spent playing those, even if you launch them through steam.
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You can put a single tiny solar panel on a ship with 4 lights on it, and power them indefinitely while they light up the area around the ship brighter than the sun does. Make of that what you will.
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I've been playing KSP for a long time now, and never had to resort to any kind of mod, the info you get from MechJeb is really not needed for anything at the moment. I thought I might have to start getting some mods to get to other planets, but it turns out it's the exact same thing as going from Kerbin to one of its moons on a larger scale.
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I was gonna donate everything I own to charity. After that, not. Why do you hate starving children?
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[Tutorial] Six places you should be using more struts!
Flowz0r replied to nhnifong's topic in KSP1 Tutorials
I almost feel like this should be in the "How to..."-section, that's some very good advice for new/less experienced players you got going there. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Flowz0r replied to kacperrutka26's topic in KSP1 Discussion
Well, SOMEONE's not going to be a beta tester much longer. -
[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Flowz0r replied to kacperrutka26's topic in KSP1 Discussion
5x atmosphere density means 5 time more atmosphere density... Kinda like flying through water. -
Using a 2x2 stack of the larger rockets with the gimbaling engines, combined with control surfaces on the shuttle has always worked for me, might post some screenshots and the craft file of it later, if I can reproduce it.
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how can i make a basic
Flowz0r replied to Grand Lander's topic in KSP1 Gameplay Questions and Tutorials
I put up a link to one of my space planes that can get into a stable orbit around Kerbin earlier in another thread, should work out nicely for you aswell. http://www./?s042lixobhtxb9o Just put the file into your ships/SPH folder (iirc) to load it ingame, in case you didn't know. I tried making it as basic as it gets in terms of space-capable space planes, so you could use it as an example how to make one yourself. -
Is it possible to get a stationery orbit of Kerbin?
Flowz0r replied to Lemjack's topic in KSP1 Discussion
It's totally possible, pretty damn easy too. I don't quite recall the distance/speed you're gonna need, but you should be able to find a tutorial about it by using the search function. Try Geosynchronous Orbit or Keosynchronous Orbit /Edit: Ah, it's 2,875 kilometers -
Shortly before, or exactly when I reach that distance, even at x1 warp. It only started happening since 0.16, so I'm guessing it has something to do with the changes to the physics calculations.
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In a month. Not telling you which one, tho.
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There seems to be a problem when you reach a distance from kerbin where max warp is possible(1.200 km?), too. The game freezes for a second, for no apparent reason, and it only happens the first time you do it.
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You can actually completely eliminate the side movement on the runway by putting two sets of landing gear on every point, instead of just one. Here's a space plane I made that can get into a stable orbit around Kerbin, or even Mun if you're careful, no ASAS required. http://www./?s042lixobhtxb9o As you'll see, it goes perfectly straight on the runway 90% of the time, could probably make it so it always does by adding a few more struts, too.
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[UNOFFICIAL/FANMADE] 0.17 Discussion Thread 2
Flowz0r replied to kacperrutka26's topic in KSP1 Discussion
I don't think that's physically possible. Just orbiting in the opposite direction the sun rotates in is rare enough, but orbiting in a different direction than all the other planets in the same solar system would make its orbit way too unstable. -
This is what goes into a mission to Minmus for me:
Flowz0r replied to AncientAstronaut's topic in KSP1 Discussion
Not so sure about that, since I'm doing a clockwise orbit, I usually reach my target less than half of its orbit around Kerbin after I launch. -
It's not technically possible, anyway.
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This is what goes into a mission to Minmus for me:
Flowz0r replied to AncientAstronaut's topic in KSP1 Discussion
The amount of thought you put into this is insane, I usually just get into a decent clockwise orbit around kerbin, adjust the angle, do a transfer orbit out to minmus and wait until I hit the cursed thing's sphere of influence. -
[UNOFFICIAL/FANMADE] 0.17 Discussion thread
Flowz0r replied to kacperrutka26's topic in KSP1 Discussion
Huh? Isn't uranus a mix of blue and green? -
Yeah, it's a bug, but you can avoid it by making your rocket wobble as little as possible. Steer clear of the new radial decouplers too, they tend to place parts too close to each other.
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More like "MechJeb plays KSP", isn't it? Just kidding of course, keep it up!
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MORE STRUTS! Seriously, the large rocket engines have some insane kick to them, they'll tear anything apart that's not wrapped in 10 layers of aluminum duct tape.