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Kiapha

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    Bottle Rocketeer
  1. Looks like a very useful mod. Is it possible to have a ship run back and forth between two bases?
  2. Would it be possible to get this to support the boosted recovery percentage strategies? Also, great mod, I can't play without it. Thank you very much for creating such a useful mod.
  3. On a somewhat related note: how about other resources, and lack thereof? I often need parts of various sizes just to make things fit, which would make a structural tank useful, and some of us actually use ion engines, giving a use for xenon. Also, kethane, ore, and rocketparts are useful for anyone trying to create a base to launch from. Asked in stretchytanks threads, but this one seems more active.
  4. Even if running out is a problem, you can easily edit the resource file to any amount you want. (resources file is GameData/Kethane/Resources/Kethane.cfg and you simply change MinQuanity and MaxQuantity) I have mine set for 10x default, so even if I never start a new game, and play KMP with dozens of people, it should never be an issue.
  5. (Sorry if this has already been asked, but only read last five pages, not all 73) Would it be possible to make this work with the orbital construction mod to either eliminate or highly reduce cost when using it, or to be able to recycle full rocketpart/kethane tanks for more than it costs to produce them empty? I would love to use this mod, but my current playstyle is heavily based around getting an orbital construction site up and then building things in orbit instead of continually launching new craft. Granted, the savings from not having a launcher stage are still there, but constructing a craft using parts already in place shouldn't cost too much. I didn't see any mention of this in the first post, so assuming it isn't in place.
  6. Sorry, I meant in real life. Too much research into the wrong things in RL. Ingame, I do lots of crazy things too, such as making "light probes" that are over 50 tons and can do everything except fix tires I still think we need a way to fix tires with smaller rovers so you could do a fully unmanned mission.
  7. Very useful mod, but would it be possible for it to be configured to use resources from other mods, such as the ones from life support mods, interstellar, or kethane? Additionally, an even more useful feature request... Can we get structural stretchy tanks? I almost constantly have to add useless parts just to make things fit properly, and I would much prefer to not have to use multiple random objects and instead just select the proper size and be done with it. Would be quite useful while building landers, stations, and bases.
  8. Greetings. Been a fan of KSP since the first demo I played, but never bothered to register before. I've dragged a few others into playing the game as well, several of whom are hooked on it now as well. Also seem to have broken the rule of "The first rocket must explode" because my first attempt reached Mun. Quite interested in science and space technology, and often wonder why the heck everyone is so interested in new ways of killing each other and how to look better instead of useful things. Celebrities and movies need less attention, getting off Earth needs more, at least IMO. Quite interested in ideas such as the Orion Drive, and was exceptionally glad that nyrath made a mod to add it to KSP. (Yes, I am big on mods) So more or less, I am a crazy tech-freak that thinks we are doing everything wrong. Anyone else similar?
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