sagirfahmid3
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Bottle Rocketeer
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Thanks for replying! That did the trick. Was sort of hard to see on my 14" laptop screen and playing without a mouse to zoom in with. Playing on Intel HD 4000 on a Sandy Bridge i5 3320M. Runs at ~50+FPS, which is great. No slowdowns detected. No problem about the updates. Better to wait it out a bit. I'm all for stability. Good job on the mod. Really impressive. Makes flying a joy.
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So I'm sitting on the runway trying to start this thing. My KSP version is 1.1.3. RPM version 0.27.1. OS is Windows 10. AC version 0.4. First, I powered on the battery (the switch with the black cover), pressed the reset button on the center LCD to the left of the gear lever, then I pressed and held the engine start button. It doesn't do anything after that. I get a sizzle noise (like when you first start the engine) and that's it. The LED indicators are lighted up for IRS and ELEC. My "gnd power on" button doesn't work. The blue LED does not light up. Anyone having the same problems?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
sagirfahmid3 replied to ferram4's topic in KSP1 Mod Releases
I noticed the flaps' controls are reversed. Is this a bug or do I have to manually set which direction control surfaces pivot to? For example, when I press the "S" key, the plane wants to do a nosedive instead of going up, and vice versa. When I press the "A" button, the plane rolls to the right instead of left, and vice versa...- 14,073 replies
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Pro Props - Wearable items for your kerbals. Updated to KIS!
sagirfahmid3 replied to Locob's topic in KSP1 Mod Releases
Gotta say, this mod makes KSP much more fun and gives each Kerbal a character. Any plans on including a Master Chief helmet? Would look really cool lol, but ya never know if Micro$oft will sue ya -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
sagirfahmid3 replied to ferram4's topic in KSP1 Mod Releases
Yes, just an illustration That's pretty silly expecting a SRB to fly with those tiny winglets- 14,073 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
sagirfahmid3 replied to ferram4's topic in KSP1 Mod Releases
Halp! I don't have a center of lift arrow in KSP 0.25, and also, my planes seem not to have very much lift, even with gigantic wings. I have to make them go over 200m/s just to get airborne (and most of the work is done just by the thrust vectoring instead of the wings' lift). What's going on? The mods I have installed include: RealChutes, FAR version 14.3.1, Aviation Lights, BDArmory, RasterProp Monitor, KAS, Infernal Robotics, MechJeb, Procedural Dynamics, and Tweakscale. Module manager version is 2.5.1. Here's a screenshot:- 14,073 replies
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
sagirfahmid3 replied to stupid_chris's topic in KSP1 Mod Releases
Just wanted to leave thumbs up for this mod. It's really awesome. Now I can finally reuse rocket stages without parachutes getting ripped off from the shock of going from 100-200m/s to less than 8m/s in an instant. I landed on Duna today using this mod and I went from 300m/s to around 20m/s using chutes (and with FAR installed) without having my rocket ripped to pieces. Suggestion: Would love it if you could include an option within the VAB where you can change the deployment altitude and/or pressure deployment. At the moment, I can only do that while outside. I'm running KSP 0.23.5. -
Kerbin City Community Project - Phase B - New Islands
sagirfahmid3 replied to nothke's topic in KSP1 Mod Development
Hi, I'm very interested in this project. I am not into modelling, but I thought I'd drop in here to cheer you all on! KSP really needs more scenery; endless green terrain and oceans are no fun!