gre8
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Everything posted by gre8
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Physic Lag increase in 1.0.4?
gre8 replied to WeirdCulture's topic in KSP1 Technical Support (PC, modded installs)
Just leaving this here because I'm having the same problem. It is not hardware or mod related: my computer always had more power than the game required and i'm running clean installs (not even kerbal engineer). I noticed this huge frame drop when looking at terrain too and I'm guessing it is something related to it also. But evenwhen in orbit, I still get strang hiccups with even the smallest ships, when in the past I used to build nice space stations that would now be unthinkable. Really hoping the next update, or the 64bit version will ammend this. -
Dude, I love submarines! Hope they open cool new exploration oportunities... like dropping one of those in Laythe! Btw, today I re-installed KSP in order to test some things.
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Indeed. FAR was pretty much the first mod I installed everytime the game updated and now I just don't really bother anymore. I do like parts and visual enhancement though and I look forward to add those back. BTW, random question here. I have a more than capable computer and didn't have problems with hiccup lag. I do now in the current version. Is this a common problem that has been addressed elsewhere already or is this version somewhat laggy? (I'm only running Kerbal Engineer)
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Total noob here, spitting the question out there. Can the Citadel in Mass Effect be modded not as a space craft, but like a fixed planet such as those in the already existing alternate solar system mod packs? Guess that would be rather awesome... Would it not?
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Sorry if there is a topic about it, I didn't really find what I was looking for. So I was thinking about the Delta-IV CBC (common booster core) design, and I didn't really get why exactly the boosters run out before the central rocket. Certainly I overlooked something, but what exactly amounts to this difference of burn time if they are virtually the same rockets?
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You really should try man. It is really fun when you manage to design a working one. Plus, there are a couple of tutorials by scott manley out there that really teaches all you gotta know.
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Yes, I've had the same problem too. I would just take the wings off and slap 'em back in place and it would solve the problem. But as soon as I added some other part such as solar panel or battery it would shift the CoL to the right just like that. Is that a thing with FAR perhaps?
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Well, these are my spaceplanes. The small one is called Wolfie and the big one is - fittingly - called Behemoth. Wolfie is a real shuttle, able to carry 28 happy Kerbals to Space; an obscene number by any space agency standards. If flown correctly to orbit, it has some 2000d-V to spare, so it can pretty much reach anywhere within Kerbin's SOI. Behemoth is my heavy cargo plane. It can easily carry space station parts into obits exceeding 200km BTW, they are supposed to fly with FAR.
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SPACE STATIONS! Post your pictures here
gre8 replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Not much, but I feel proud of it because it is the first "Organic looking" space station I ever built. Others just looked ugly... Beauty shot Night view from spaceplane's cockpit. I really like the blue tones. -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
gre8 replied to Hyomoto's topic in KSP1 Mod Releases
Is there something going on with dropbox? I cant seem to download the files... -
Now-defunct-thread-that-should-not-appear-in-google-search.
gre8 replied to Cilph's topic in KSP1 Mod Releases
I've been having an issue I didn't have in older iterations of RT2. For instance, I would send a mission with a large probe with a dish antenna+omnidirectional to orbit Duna with a smaller probe with an omnidirectional antenna that could link to the bigger probe orbiting thus relaying my signal back to kerbin. The thing is that, with this latest version, this doesn't work anymore and I only found out in Duna. Was there a change on the code or something, because if it didn't this kind of thing is really frustrating; you just can't expect that RT will work as predicted. And yes, I have tried switching to some other vessel and back and still didn't work. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
gre8 replied to Nereid's topic in KSP1 Mod Releases
Absolutely something worthy of final vanilla release. Will download sometime in the near future when things get more stable, but I just can't commend you enough for this incredible idea! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
gre8 replied to cybutek's topic in KSP1 Mod Releases
Oh wait, no need... Already solved it. For some reason it was hidden away in a corner of the screen. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
gre8 replied to cybutek's topic in KSP1 Mod Releases
I'm having problems. I did a little search here but couldnt find anything. Anyway, it might be something silly, but the GUI doesn't show up during my flights. It show up in the VAB and the toolbar icon tells me it is on, but I just cannot see the screen with the stats when I fly. What could it be? -
Does anyone also hate the MK1-2 pod (3-men pod) like me
gre8 replied to royying's topic in KSP1 Discussion
Well, I do like the Apollo aspect of it. The ladder placement does suck a little bit... But nothing that really annoyed me. -
[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
gre8 replied to Climberfx's topic in Portuguese (Português)
Haha o Scott é muito imba! Aquela shuttle dele com os motores stock foi sensacional! Eu até fiz uma excelente, mas era com aquele mod dos motores de Shuttle (que facilita MUITO). A série Interstellar Quest dele é muito boa mesmo. -
[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
gre8 replied to Climberfx's topic in Portuguese (Português)
Ta rolando uma promoção com desconto de 40% que acaba em uma hora (16:00) horário de brasÃÂlia. Corre lá cara! o/ -
[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
gre8 replied to Climberfx's topic in Portuguese (Português)
Apesar de tudo, o KSP é um simulador com bastante espaço pra erro e experimentação. Acho que eficiência e precisão não são os únicos quesitos a serem considerados. Eu sei que é possÃÂvel fazer uma missão pra Duna com apenas um foguete, mas eu geralmente faço com vários lançamentos para simular uma missão "plausÃÂvel" para Marte. Por outro lado, os tutoriais do KSP já dão uma bela ajuda pra compreender o básico; foram a minha salvação nesse jogo. Mas se tiver alguma dúvida pode perguntar que a gnt tenta ajudar no que for possÃÂvel o/ -
The career aspect of the game is pretty much like it used to be on sandbox. Once you land on a planet you have nothing to do really; you click the EVA report and collect sample button and thats it, you are ready to go home. It would be really cool to give us a reason to permanently settle other planets in order to extract long term science...
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[Brasil] Para Juntar a Galera do Brasil, de novo, força galera!
gre8 replied to Climberfx's topic in Portuguese (Português)
Cara, uma coisa que eu tenho vontade de fazer é voltar pra minha escola de ensino médio e fazer uma apresentação sobre engenharia mecânica (meu curso universitário) usando KSP pra explicar coisas a respeito de projeto, eficiência e a fÃÂsica envolvida. Ou simplesmente apresentar algo a respeito de orbita. Eu confesso que apesar do interesse, antes de jogar KSP praticamente tudo realcionado ao espaço era um belo mistério pra mim. Hoje eu consigo ler papers a respeito de mecânica orbital e entender o que está acontecendo graças ao KSP. O único jogo que teve um efeito didático semelhante pra mim foi o Age of Empires no quesito história. -
FAR and Vanilla Aerodynamics are like two distinct religions... LOL