Jump to content

iliketrains0pwned

Members
  • Posts

    61
  • Joined

  • Last visited

Everything posted by iliketrains0pwned

  1. The clouds and textures work fine, but the city lights on Kerbin and Laythe aren't working. Also, none of the planets have that glowing tint. Any ideas on how to fix it?
  2. I really hope this will be compatible with Outer Planets and the Odysseus pack. I've tried to make a kopernicus save with them, and it just doesn't balance.
  3. I wonder if you can make this in Kopernicus. Now THAT would be an awesome planet pack!
  4. I found the reason that Jool+ and outer planets won't work together. If you remove the files for Slate, it works perfectly fine.
  5. Do you think that Planet Factory will make it into the planet pack?
  6. Do you know how much longer until it's final release? And when it does eventually come out, will it have an interactive IVA?
  7. Right now, the game's IVA is lacking so much from what it could be. It's just meant to give a first person view of the flight. Even in the modules with controls, all you can do is push the throttle up and down. So, how do you make the inside of a craft more interactive to the player? You have them build it themselves!!! Custom editing When you add a crew module to a ship you're building, the part's GUI has an option to go to the IVA editor. When you open the editor, it brings up a model of the part, and any modules directly attached to it (docking ports, antennae, etc.). In the parts tab, there are props that you can put onto (or build into) the inner walls of the module. Aside from an aesthetic look on the inside, the parts can be interacted with by the player in some way. For instance, you can add Velcro foot stations to hold a player in place like a seat; or wall handles that a kerbal can use to move around. If you don't really care about the inside (or you still like the old look), they take on the original IVA look if you don't edit the inside. What you can do with it After you've edited your ship, the parts help you out in-flight. Kerbals aren't bolted to the walls anymore, and you can move from place to place in IVA mode with the arrow keys. When a docking port is added onto the ship, it adds a tunnel/hatch in the wall that you can use to move between parts. Also, different experiments in a science module now have the option to be done by hand (although doing it from external view is still an option). If you guys do decide to put oxygen, food, and water in as resources in the game, it gives the player the opportunity to interact with props that can produce it (a garden, air scrubbers, water purifier, etc.). Tell me what you guys think. Suggestions can go a long way.
×
×
  • Create New...