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Mystique

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Everything posted by Mystique

  1. Is it on purpose, when I turn rocket payload with its own engines upside down - delta-v start go "minus" for turned part?
  2. Generally, the same way as everybody does. I'm talking about Toolbar.dll located in GameData\NavyFish\Plugins, removal of this file resolved double crew manifest button appearing on toolbar. Folder of toolbar mod itself is intact and was downloaded from toolbar mod's topic.
  3. Haven't read all the posts, did anyone mention that to fix that Toolbar.dll needs to be deleted from navy fish mod folder?
  4. Try positioning your suited guinea piggy facing point of destination (like crew hatch), then rotating him with LMB+drag so that his face is parallere to hatch, then use shift/ctrl to slide him under the hatch without touching WSAD (or rotation will reset). I remember this worked once after patch, but I haven't tested it much.
  5. Menu should appear when you click that little white arrow. Indicator will be clickable when you target a docking port.
  6. At least 1,25 m cone seems to ignore spare chute settings, I set to either 0 or 1 and have 5 anyway. Also can't understand: description for this part shows 1 chute, visually deploys 3. So how much actually are there (for size calculation)? Update: judging by landing speed and diameter settings taken from calculator, there seem to be 1 physical chute.
  7. And just when I thought it was a engineer redux bug I've read this) Well, at least good old chutes aren't affected. Oh, main chute 1,25 m stack also bugged((
  8. When used with new RealChute mod (specifically: customizable chute parts) vessel weight in SPH (not tested in VAB) is going up infinitely. Is there a fix for that? Update: never mind, it's actually a chute bug.
  9. Strange, I thought I've tried reattaching, but I'll test that anyways later.
  10. It's still WIP as changelog says, but shouldn't thickness setting affect visuals of the wing/surface? I tried to change them and.. nothing. Seems that it has no visual or CoL impact for now.
  11. There seem to be control surface bug: when using symmetry mode, editing surface (well, both of them at once actually) shifts CoL like if you've placed just one surface, not 2 in symmetry mode. Workaround: make one surface, then pick it up, switch symmetry on and it'll be placed correctly. Can anyone confirm that?
  12. Same here. I'm too lazy to calculate stuff myself (without even knowing exact weight of craft)
  13. Procedural wing is bust - it affect only CoM, CoL not affected by wing shape(((( Update: seems mod was updated, need to test new one.
  14. MechJeb's dead Hope at least joint reinforcement works.
  15. Already using that one, it's a must-have (especially "flat" 2-in-1 chutes).
  16. I had same issue with my first plane made of whatever was there on store. I was planning to do some data collection around the globe (bad idea taking into account low time warp values) so I placed all scientific parts I had just behind cockpit. And also added 3 fuel fuselages. No matter what I tried with wings, control surfaces, etc, problem was solved only when I made plane shorter (-1 fuel fuselage) and moved most of scientific stuff backwards. That way CoM moved slightly backwards and I adjusted CoL to be right behind it. And it suddenly started to fly greatly
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