

Bloody_looser
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Everything posted by Bloody_looser
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Do you feel KSP is ready for 1.0?
Bloody_looser replied to hoojiwana's topic in KSP1 Suggestions & Development Discussion
Due to lack of options I voted 'No'. If the poll had 'Kinda yes \ Kinda no' options, it would be 'Kinda yes'. I've been playing since like 0.20. Back in that times I saw the game and thought "Oh, that's cool and stuff". Watched some videos, saw screenshots. I bought KSP not for some potential or promised features, I simply liked it. I've tried several mods, but currently play full stock. Stock game was greatly improved while I've been playing it. The main issue with the stock for me is atmosphere lacking, well "the atmos". But it's being redone. Also, re-entry heating would be really nice to implement. But if not - I won't have raging butthurt and won't cry all over the forums for refund. Refund guys, you're an embarrassment. About bugs. I can talk only about my personal experience. Since 0.90 release I've been playing a lot. And before release too, due to the hype. And I didn't have a single crash. Maybe I'm lucky, but the game runs much more smoothly than it was in like 0.23. As for me, stock game has few critical bugs - grabber unit phantom forces and decoupler issues. I haven't seen the NaN Kraken for several months. *knocks on wood* Minor bugs - EVA jettisoning, ladder sliding, external seats problems are a bit annoying, but not utterly game-braking. Also, bugfixing is announced. So, aside from atmospheric model there are no utterly broken game features. Except strategies of course Trough I have a feeling some 0.99 release would be useful, the game is really near "the completion". -
Squadcast Summary (24/01/2015) - The Valentina Edition
Bloody_looser replied to BudgetHedgehog 's topic in KSP1 Discussion
So, re-entry at 90 degrees and 15 km/s will still be possible That ain't nice. -
Female Kerbals
Bloody_looser replied to TheCanadianVendingMachine's topic in KSP1 Suggestions & Development Discussion
Aerodynamics overhaul, time warp redone, fairings etc. are not "big" enough features? My comment regards the whole thread, not just the OP, and memory issues are frequently mentioned in it. -
Female Kerbals
Bloody_looser replied to TheCanadianVendingMachine's topic in KSP1 Suggestions & Development Discussion
Really enjoyed reading this "civilized" discussion. Look like classic post-hype butthurt thread (e.g. around destructible buildings). Squad announces "super-duper secret feature". Everyone like - whoa aerodynamics, gas planets, radiation, launchpads etc. Feature turns out to be minor, but cool. And there we go - riots all over the forum. Arguments about memory issues are ridiculous. One more model (or texture) won't explode your RAM. And I don't remember raging protests against Mk2\Mk3 overhaul. Would comment on various posters' allusions about name Valentina, but this would get me banned for sure. -
Or kick it off gently with another vessel. It' s much more kerbal
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It's the worst suggestion about girbals i've heard.
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Reps away
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A rover bug?
Bloody_looser replied to cicatrix's topic in KSP1 Technical Support (PC, modded installs)
Tested the save. Well, the rover roves. Since I'm playing full stock, it's the mods to blame. -
No Pods available in VAB 0.90 x64
Bloody_looser replied to MH60AV8R's topic in KSP1 Technical Support (PC, unmodded installs)
Use x32, x64 is completely broken now. -
A rover bug?
Bloody_looser replied to cicatrix's topic in KSP1 Technical Support (PC, modded installs)
And what controls do you use for rovers? -
A rover bug?
Bloody_looser replied to cicatrix's topic in KSP1 Technical Support (PC, modded installs)
Yep, it drives. Also, flips over on braking -
Leveling Up Kerbals -- The Training Program
Bloody_looser replied to Geschosskopf's topic in KSP1 Tutorials
Yep, that's it. Xp values need some tweaking, that's for sure. I thought that for non-atmospheric bodies sub-orbital will count as "flight". Though, after some hyperedi further experiments, it looks like flight xp is only available on atmospheric bodies. Fly-by situation for Kerbin is also impossible. So, I've fixed the table. In Astronaut complex Minmus landing\flag planting values appear as integer six. In logs fractional part appears - readings are 5.75 and 6.25 respectively. Also, it is seen through skill progress bar. So, flag planting is somewhat helpful, but for Kerbin moons the difference is tiny. -
Leveling Up Kerbals -- The Training Program
Bloody_looser replied to Geschosskopf's topic in KSP1 Tutorials
Here you go, KXP table. Amount of xp seems to be based on distance from Kerbin and IMHO is quite arbitrary. [table=width: 500, class: grid] [tr] [td][/td] [td] Fly by[/td] [td]Orbit[/td] [td]Flight[/td] [td]Land[/td] [td]Flag[/td] [/tr] [tr] [td]Kerbol[/td] [td]0[/td] [td]6[/td] [td]-[/td] [td]-[/td] [td]-[/td] [/tr] [tr] [td]Moho[/td] [td]7[/td] [td]11[/td] [td]-[/td] [td]16[/td] [td]18[/td] [/tr] [tr] [td]Eve[/td] [td]5[/td] [td]8[/td] [td]10[/td] [td]12[/td] [td]13[/td] [/tr] [tr] [td]Gilly[/td] [td]6[/td] [td]9[/td] [td]-[/td] [td]14[/td] [td]15[/td] [/tr] [tr] [td]Kerbin[/td] [td]-[/td] [td]2[/td] [td]1[/td] [td]0[/td] [td]0[/td] [/tr] [tr] [td] Mun[/td] [td]2[/td] [td]3[/td] [td]-[/td] [td]5[/td] [td]5[/td] [/tr] [tr] [td]Minmus[/td] [td]3[/td] [td]4[/td] [td]-[/td] [td]6[/td] [td]6[/td] [/tr] [tr] [td] Duna[/td] [td]5[/td] [td]8[/td] [td]10[/td] [td]12[/td] [td]13[/td] [/tr] [tr] [td]Ike[/td] [td]5[/td] [td]8[/td] [td]-[/td] [td]12[/td] [td]13[/td] [/tr] [tr] [td] Dres[/td] [td]6[/td] [td]9[/td] [td]-[/td] [td]14[/td] [td]15[/td] [/tr] [tr] [td] Jool[/td] [td]6[/td] [td]9[/td] [td]12[/td] [td]-[/td] [td]-[/td] [/tr] [tr] [td]Laythe[/td] [td]8[/td] [td]12[/td] [td]16[/td] [td]18[/td] [td]20[/td] [/tr] [tr] [td]Vall[/td] [td]8[/td] [td]12[/td] [td]-[/td] [td]18[/td] [td]20[/td] [/tr] [tr] [td] Tylo[/td] [td]8[/td] [td]12[/td] [td]-[/td] [td]18[/td] [td]20[/td] [/tr] [tr] [td] Bop[/td] [td]8[/td] [td]12[/td] [td]-[/td] [td]18[/td] [td]20[/td] [/tr] [tr] [td]Pol[/td] [td]8[/td] [td]12[/td] [td]-[/td] [td]18[/td] [td]20[/td] [/tr] [tr] [td]Eeloo[/td] [td]10[/td] [td]15[/td] [td]-[/td] [td]23[/td] [td]25[/td] [/tr] [/table] -
This Christmas, Give the Gift of Reputation.
Bloody_looser replied to BagelRabbit's topic in The Lounge
I'll give rep to all posters of the first page. And tenth. And... Because why not post in this thread? -
I've built a base on Minmus. Assembled it in orbit and landed in one piece - true kerbal style. Now I can do contracts and science and stuff
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Leveling Up Kerbals -- The Training Program
Bloody_looser replied to Geschosskopf's topic in KSP1 Tutorials
5 xp. Yep, it only counts for the guy, who planted the flag. -
Leveling Up Kerbals -- The Training Program
Bloody_looser replied to Geschosskopf's topic in KSP1 Tutorials
Actually, engineers gain ability to repair wheels at level 2. -
That's kind of SSTO madness I approve. Shuttles are way too boring. Can some of these go interplanetary?
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Deleting Stock Craft
Bloody_looser replied to Slam_Jones's topic in KSP1 Gameplay Questions and Tutorials
I understand your sufferings from stock crafts infesting your sandbox. To get rid of them change value in the persistent.sfs "AllowStockVessels = " from True to False. Enjoy:wink: -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Bloody_looser replied to KasperVld's topic in KSP1 Discussion
Same there. And now all my favourite ships are getting QBE clipped gizmoed into cockpit -
Are your original 3 still alive in your 0.90 career?
Bloody_looser replied to zarakon's topic in KSP1 Discussion
Bill crashlanded on the Mun, otherwise all three are fine so far. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Bloody_looser replied to KasperVld's topic in KSP1 Discussion
Nah, I rolled it back:D New pilot skill, especially holding prograde\retrograde, tends to drain electricity way too quickly. -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Bloody_looser replied to KasperVld's topic in KSP1 Discussion
Old-school flying without maneuver nodes feels good