Awesome_Guy
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KSP2 Release Notes
Everything posted by Awesome_Guy
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Ive been out of ksp for a couple of updates but want to get back in, unfortunately my CKAN give this error every time i click on anything I see other people also have this error but havent seen a fix yet ************** Exception Text ************** System.TypeLoadException: Could not load type 'System.Runtime.CompilerServices.IAsyncStateMachine' from assembly 'mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. at CKAN.Main.ModList_CellValueChanged(Object sender, DataGridViewCellEventArgs e) at System.Windows.Forms.DataGridViewCell.SetValue(Int32 rowIndex, Object value) at CKAN.Main.ModList_CellMouseDoubleClick(Object sender, DataGridViewCellMouseEventArgs e) at System.Windows.Forms.DataGridView.OnMouseDoubleClick(MouseEventArgs e) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.DataGridView.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1026 (RTMGDR.030319-1000) CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll ---------------------------------------- ckan Assembly Version: 0.0.0.0 Win32 Version: 0.0.0.0 CodeBase: file:///D:/Steam%20Games/steamapps/common/Kerbal%20Space%20Program/ckan.exe ---------------------------------------- System.Core Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll ---------------------------------------- System Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1026 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1002 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1001 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Configuration Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1015 (RTMGDR.030319-1000) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- System.Xml Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1026 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Transactions Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Transactions/v4.0_4.0.0.0__b77a5c561934e089/System.Transactions.dll ---------------------------------------- System.EnterpriseServices Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.EnterpriseServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.EnterpriseServices.dll ---------------------------------------- System.Numerics Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll ---------------------------------------- System.Runtime.Serialization Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1026 (RTMGDR.030319-1000) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml.Linq Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 built by: RTMRel CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll ---------------------------------------- System.Data Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 (RTMRel.030319-0100) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll ---------------------------------------- ugufd3qh Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.1026 built by: RTMGDR CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- Microsoft.CSharp Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.CSharp/v4.0_4.0.0.0__b03f5f7f11d50a3a/Microsoft.CSharp.dll ---------------------------------------- System.Dynamic Assembly Version: 4.0.0.0 Win32 Version: 4.0.30319.1 CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Dynamic/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Dynamic.dll ---------------------------------------- Anonymously Hosted DynamicMethods Assembly Assembly Version: 0.0.0.0 Win32 Version: 4.0.30319.1026 (RTMGDR.030319-1000) CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_64/mscorlib/v4.0_4.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- So if i try add a mode the check box gets checked but i cant apply changes so no mods get installed Note ive reinstalled ckan and verified game cache __ edit Ive managed to bypass this error by using someone .ckan file to install mods, awkward work around but now at least majority of them are installed edit2: This didnt work and i got error after it was finished downloading.
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Awesome_Guy replied to Yemo's topic in KSP1 Mod Releases
Thanks Yemo, i appreciate the help.- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Awesome_Guy replied to Yemo's topic in KSP1 Mod Releases
Sorry, still a little confused are there added parts or arent there? in this picture there are parts both in the 0 tier and 1st tier nodes that i don't seem to have. Is there and extra mod that has these parts? Is there somewhere i can see what parts have been added?- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Awesome_Guy replied to Yemo's topic in KSP1 Mod Releases
i saw that reply and a couple others I only ask because i have what seems only stock parts with one or two new parts, not the many the pictures seem to suggest- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Awesome_Guy replied to Yemo's topic in KSP1 Mod Releases
Are there parts that come with seti. In the picture there are parts that i dont seem to have, also a hang of a lot of empty nodes. Am i missing something?- 2,515 replies
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DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Awesome_Guy replied to godarklight's topic in KSP1 Mod Releases
@godarklight i managed to connect to my local sever but not and external one here is the log file http://pastebin.com/eRvRxXaE -
DarkMultiPlayer 0.3.8.0 [KSP 1.12.0]
Awesome_Guy replied to godarklight's topic in KSP1 Mod Releases
Hi, I cant seem to connect to any sever. it keeps timing out I've tried a few from the sever list and even a local one. It times out either after "handshaking" or "syncing sever clock" Im also not sure im entering the information properly in terms of the port after the address with the colon or instead putting it in the port box. Thanks in advance -
All craft from my Constellation mission vid
Awesome_Guy replied to katateochi's topic in KSP1 The Spacecraft Exchange
any thoughts on new missions for .23/.24 or re-doing this one -
[1.12] Extraplanetary Launchpads v6.99.3
Awesome_Guy replied to taniwha's topic in KSP1 Mod Releases
excellent thanks so much also i did find my problem. i had the parts in my parts folder but i didnt have the mod in my game data please dont ask me how these events transpired, i have no idea how either of them did but this quick guide is sure to help what is benefit of mun vs minmus any real difference -
[1.12] Extraplanetary Launchpads v6.99.3
Awesome_Guy replied to taniwha's topic in KSP1 Mod Releases
is there any kind of tutorial for this. I just downloaded it and i cant seem to get it to work. rather i have no idea what im doing -
maybe im a complete moron, but how does one place the toolbar folders with each other i know all the toolbar from various mods supposedly go in the GameData\000_Toolbar but how? i renamed then 001, 002 etc but that doesnt work. they have the same file names so i cant merge the folders. Help... please
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Now-defunct-thread-that-should-not-appear-in-google-search.
Awesome_Guy replied to Cilph's topic in KSP1 Mod Releases
meh okay, i know its not to bad thanks though -
Now-defunct-thread-that-should-not-appear-in-google-search.
Awesome_Guy replied to Cilph's topic in KSP1 Mod Releases
When I upgraded to .23 my whole relay was destroyed by one part missing or something or other, and even after finding the part the satellites themselves refused to function. does someone have a .sfs with a sat relay already set up i want to get back into it, but setting up a com relay is a little annoying when i have other things i really want to get to -
All craft from my Constellation mission vid
Awesome_Guy replied to katateochi's topic in KSP1 The Spacecraft Exchange
Just want to check if anyone has upgraded this for RemoteTech 2 before i try and get to work on it also this is amazing, basically this vid convinced me to buy the game (was researching ksp after my friend showed me it) -
so ive just come across this problem i have been using mechjeb fine up until now to set up my first sat relay system the first 5 were fine, now the problems start when i engage the auto pilot the throttle jumps to about 50% and vibrates there and is un-responsive this is happens if i manually put the craft into space and try use the maneuver node any info would be great. PS i have reinstalled mechjeb 2 times