silverdragon41
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Bottle Rocketeer
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This actually came from tweaking another mod. tweakscale I had deleted the cfgs because only needed the plugin to make the infernal robotic mod to work. But that seem to have then broken this mod as soon as the cfgs were back in it works fine. I am using the .90 32 bit version of ksp. But found the problem was with tweakscale. I had deleted the cfgs in that mod because only needed the plugin to have the infernal robotic mod to work properly. But doing that apparently broke this mod. Once the cfgs were replace back in tweakscale the mod works fine. So its fine now.
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Hello there. Love the mod but seem to got a problem with it. Has anyone else got the problem that when you take the core thing that you attach the wedges to to put it on the ship the top node would all of a sudden disappear after you click to attach it to the other peice but yet the core still attach to the mouse and moves around till you click again then is set at that spot and can't be moved again? Is there anyway to fix that? Because as soon as it does that the other parts start acting like it with their attachment points disappearing after you click to attach it and the only way to reset it in game is to trash the entire ship. but the problem persist if you try putting that core stack in again. Pics: http://steamcommunity.com/id/dragonhome/screenshots/
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[0.25] Astronomer's Visual Pack - Interstellar V2
silverdragon41 replied to Astronomer's topic in KSP1 Mod Releases
You not the only one with it. Have the same problem. Using ksp 32 bit because plan on using some mods that do not like the 64 bit and turn themselves off if use in 64 bit. Game gets to the loading screen where its loading the stuff but never gets farther then the boulder items. Task manager shows ram usage climbing fast and this is with the aggressive active texture manager. So maybe something looping or a memory leak or something. No idea why this one has this problem when I can use the edge of oblivion with tons of other mods and the ram barely breaks 2.4 gigs. So any ideas whats up? -
Or you can go to tracking station view head to the airless planets and hit ctrl-alt-n to bring up the tool bar to edit the planets and either tell it to switch back to the default look or go through the layers and turn down the glow which is the A slider. Use it and make it look the way you want it too.
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Now-defunct-thread-that-should-not-appear-in-google-search.
silverdragon41 replied to Cilph's topic in KSP1 Mod Releases
Have to wait for the mod to update to be compatible with the .23 release of KSP. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
silverdragon41 replied to ferram4's topic in KSP1 Mod Releases
I get that too. Most likely have to wait till Ferram updates the mod for .23.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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