EmpCris
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Crash when loading
EmpCris replied to EmpCris's topic in KSP1 Technical Support (PC, modded installs)
You're right, I've eliminated the mods you told me, I just took stage recovery and now it works. Thank you -
I do not understand what the problem is, old mods are gone, the only ones that are reported are the Kerbal construction time, but they should be compatible. It does all the loading, and just before the initial screen crashes. I provide the error files and the log https://drive.google.com/drive/folders/1kDFWCWNhp7xazAktwBZjObfJ-uhsKmYJ
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I also had the problem of flicker with USI LIFE window, I removed diverse kerbal heads and the flicker is gone
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I have the same problem of Kylon-Raider, disappear crews My situation with a ship in return Kerbin, two days on arrival with periapsis inside the atmosphere 25 km . As they pass the 2 days, I go to the space center, do a tour with a rover at KSC, back to the ship and kerbal disappeared. I get out of KSP, delete Stage Recovery, I return to the game, do the same things and kerbal NOT disappears. Without other evidence. I get out of KSP, put yet Stage recovery, load the same save, repeat as before, the Kerbal disappears. Reloading the save, move the periapsis out of the atmosphere (85km) and Kerbal NOT disappears I can leave the savegame, but I have many mods https://drive.google.com/file/d/0B_n0DdXfS_EDelRNd211cmhva2s/view?usp=sharing
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[1.1.2] Station Science (v2.0: New models by SpeedyB)
EmpCris replied to ethernet's topic in KSP1 Mod Releases
there is an experiment that requires 2 cyclotrons. one is not enough -
How is asteroid mass calculated?
EmpCris replied to ferrer's topic in KSP1 Gameplay Questions and Tutorials
ok, but I have an installation of 0.90 and the parameter is the same, but the asteroids appeared in various sizes and masses, not now -
How is asteroid mass calculated?
EmpCris replied to ferrer's topic in KSP1 Gameplay Questions and Tutorials
I have the same problem with asteroids. -
Kerbal Space Program update 1.1 “Turbo Charged” is now available!
EmpCris commented on KasperVld's article in Developer Articles
Great, Thank Squad -
[1.1] MakeItSmall 1.2 - Because sometime you need stuff to be smaller
EmpCris replied to sarbian's topic in KSP1 Mod Releases
I had a problem, increasing or decreasing the "All" setting, in the map scene are moved orbits. The shuttle remains in its position, but the sign of the orbit increases or decreases according to the "all" setting. -
[1.1] MakeItSmall 1.2 - Because sometime you need stuff to be smaller
EmpCris replied to sarbian's topic in KSP1 Mod Releases
Thanks work fine, but if kerbal restart, the configuration is not saved (all 1.5) and I have to put it back. I saw in the configuration file that is created which is all set to 1, manually changing it to 1.5, the next reboot, all is back to 1. It would be great, if you could at least be able to change with Alt U in the scene of the KSC, so as soon as you enter the current game, you do not need before you get into a flying scene to change it. This is only a suggestion, this plugin allows me to see in the VAB parties also setting the 4K graphics -
Kerbal Space Program 1.1 Hype Train Thread.
EmpCris replied to Whirligig Girl's topic in KSP1 Discussion
I'm on board, I need 1.1 release, 64 bit ......HYPE -
I confirm, texture and KAC fixed thanks for the fix
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I also have the problem of the black cab only 1 kerbal pod. I installed version 22.1 of RPM. Use Kerbal 32Bit on Windows DirectX In the log there is also a conflict with "Portrait Stats" Spam in the log does just put an alarm of any type in the KAC. I'll put my KSP.log https://drive.google.com/file/d/0B_n0DdXfS_EDTlh1bm9Eb3F5akk/view?usp=sharing
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Hello, I have the same problem of spam in the register, a relatively new game, it has not yet access to equipment DeepFreeze, no alarm is armed. The problem has occurred since the last update
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I did other tests, as well as the one described by you. Taking destroy a satellite in the atmosphere happened to me the bug. I deleted KCT (use CKAN) and I tried again the scene, yet the bug. Install yet KCT, MissionController2 removed, repeat the scene, and the bug goes away. Now I can go on the satellite KU-Sentinel and everything works back to KSC , the problem is MC2 Thanks for your help
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Debug logging on, I repeated the same procedure, I went on satellite with "sentinel telescope" (asteroid day), I return to KSC and the same problem. I put the player.log and KSP.log https://drive.google.com/file/d/0B_n0DdXfS_EDOGp1N1laTS1yUm8/view?usp=sharing https://drive.google.com/file/d/0B_n0DdXfS_EDQkpBSGJUai1pTXM/view?usp=sharing Good Night
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Hello Magico13, your mod is fantastic, just that lately is giving me serious problems. I often "Error loading KCT date". I use Ubuntu and of course the 64-bit version. When this happens, it will clear the contracts that were halfway, type asteroid day, if he had found 10 asteroids, after the error goes back to 0. It also happens sometimes have negative upgrades. I put my log https://drive.google.com/file/d/0B_n0DdXfS_EDX2tMWm4yQnVTc2M/view?usp=sharing
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Help, RemoteTech v.1.6.6 is out
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What will KSP's future be? (Warning: Flames Ahead)
EmpCris replied to RAINCRAFTER's topic in KSP1 Discussion
Unity 5 64bit