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Everything posted by Commissar
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I installed BOSS
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[0.23]Bolt-On Screenshot System (BOSS) - v2.1.4
Commissar replied to Ted's topic in KSP1 Mod Releases
anyone else getting severe lag from this, outside of taking screenshots? i may be.... oddly enough, ksp is only useing 15% cpu, and 1.7gb of ram... well within normal.... and yet, i'm getting a 14:1 timescale -
i also did this:
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this: power station for my future base, this way I don't need to stick a ton of bats and panels on my base components
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well, I redesigned my power station for my bases. instead of sending it in 2 pieces, and assembling it at the final location as an immobile structure, it is now a single piece, and self-propelled by rovemax XL3's. now, instead of 4 separate craft i would need to send to duna, just to assemble it, I only need to send the station itself. no need for a crane, or for a work platform, or for retrieving the parts after landing...
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Commissar replied to stupid_chris's topic in KSP1 Mod Releases
it's just because of how KSP handles staging.... -
I ahve mobile cranes and module transporters that will do that on kerbin, if they go too fast. good way to break wheels, lol
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Commissar replied to BigNose's topic in KSP1 Mod Releases
lol, that's not really much of a stress test then, is it.- 799 replies
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like this? [LOG 13:04:20.182] Config(INTERNAL) JSI/RasterPropMonitor/Example/mk2-sh-cockpit-remade-internal/SH_mk2CockpitInternalRPM [LOG 13:04:20.184] Config(INTERNAL) JSI/RasterPropMonitor/Example/mk2-sh-cockpit-remade-internal/mk2CockpitInternal [LOG 13:04:20.185] Config(@PART[*]:HAS[@INTERNAL[GenericSpace1]]:Final) JSI/RasterPropMonitor/Example/mk2-stock-cockpit-patch/@PART[*]:HAS[@INTERNAL[GenericSpace1]]:Final [LOG 13:04:20.187] Config(@PART[*]:HAS[@INTERNAL[SH_mk2CockpitInternal]]:Final) JSI/RasterPropMonitor/Example/mk2-stock-cockpit-patch/@PART[*]:HAS[@INTERNAL[SH_mk2CockpitInternal]]:Final I don't see anything that says "applying node"
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Commissar replied to BigNose's topic in KSP1 Mod Releases
not really, kerbal barely uses 25% of my system's resources. if it was capable of using my full system, I could probably load the entire planetary SOI.- 799 replies
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are you using one of the realistic solar system mods or something? getting to duna only takes like 2500m/s, in the stock game.
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Commissar replied to BigNose's topic in KSP1 Mod Releases
oh. i don't remember if I checked the position of minmus...- 799 replies
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[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Commissar replied to BigNose's topic in KSP1 Mod Releases
i dunno, i actually was able to see a sgip froma 100km away. see my photos. i checked ti with the map view anyways- 799 replies
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