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Commissar

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Everything posted by Commissar

  1. anyone else getting severe lag from this, outside of taking screenshots? i may be.... oddly enough, ksp is only useing 15% cpu, and 1.7gb of ram... well within normal.... and yet, i'm getting a 14:1 timescale
  2. wen doing a planetary transfer, does mechjeb compensate for gravity assists from the mun or minmus? I had an issue today where I had an... uncompensated gravity assist from the mun, which put me 500m/s deltav off target for duna, rather than the normal 10-50 m/s
  3. this: power station for my future base, this way I don't need to stick a ton of bats and panels on my base components
  4. well, I redesigned my power station for my bases. instead of sending it in 2 pieces, and assembling it at the final location as an immobile structure, it is now a single piece, and self-propelled by rovemax XL3's. now, instead of 4 separate craft i would need to send to duna, just to assemble it, I only need to send the station itself. no need for a crane, or for a work platform, or for retrieving the parts after landing...
  5. the gamedata folder is merged with the one in the KSP main directory, yes. heh... apparently my modulemanager dll didn't get in the gamedata folder... I generally don't use the MM dlls included with mods, because they tend to be outdated. edit: works now, thanks
  6. yeah... i upgraded to the lastest MM, 1.5.6.... i'll reinstall RPM next
  7. it may have partially worked... i dunno... new output log: https://www.dropbox.com/s/nx5t6w3yodbfnbk/output_log.txt
  8. i dunno... it might have worked... i haven't tried a three-crew IVA yet, but i think the b9 might have changed. no change in the cupola, but idk if that has a new IVA. EDIT: after looking at the b9 IVAs in the thread, it appears that they are unchanged...
  9. umm... i don't think so... i haven't had KSP that long, and I generally keep all my mods up to date.... but i'll update to the latest anyways.
  10. I ahve mobile cranes and module transporters that will do that on kerbin, if they go too fast. good way to break wheels, lol
  11. like this? [LOG 13:04:20.182] Config(INTERNAL) JSI/RasterPropMonitor/Example/mk2-sh-cockpit-remade-internal/SH_mk2CockpitInternalRPM [LOG 13:04:20.184] Config(INTERNAL) JSI/RasterPropMonitor/Example/mk2-sh-cockpit-remade-internal/mk2CockpitInternal [LOG 13:04:20.185] Config(@PART[*]:HAS[@INTERNAL[GenericSpace1]]:Final) JSI/RasterPropMonitor/Example/mk2-stock-cockpit-patch/@PART[*]:HAS[@INTERNAL[GenericSpace1]]:Final [LOG 13:04:20.187] Config(@PART[*]:HAS[@INTERNAL[SH_mk2CockpitInternal]]:Final) JSI/RasterPropMonitor/Example/mk2-stock-cockpit-patch/@PART[*]:HAS[@INTERNAL[SH_mk2CockpitInternal]]:Final I don't see anything that says "applying node"
  12. not really, kerbal barely uses 25% of my system's resources. if it was capable of using my full system, I could probably load the entire planetary SOI.
  13. are you using one of the realistic solar system mods or something? getting to duna only takes like 2500m/s, in the stock game.
  14. official, and the b9 and stock ivas. i don't ahve any other IVA mods installed, just b9, TV arerospace, KW, av lights, mechjeb, KER, kethane, EL. using the latest MM too. also blitzy's. the cameras show up, but no IVA change
  15. i dunno, i actually was able to see a sgip froma 100km away. see my photos. i checked ti with the map view anyways
  16. i'm not seeing any change in my IVAs... everything is installed correctly....
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