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Commissar

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Everything posted by Commissar

  1. is it intended for the fairing bases to size down so much?
  2. above might not be the issue in this case, but it is 100% KSS2 causing it. removing KSS2 fixes the panels... im gonna try it with an older kop version and see if that helps. edit: did not help. only thing that helps is removing kss log: https://drive.google.com/file/d/1hlFwgE9vac4JIlS3TY28HQRMgMkLbaFy/view?usp=drive_link https://drive.google.com/file/d/1d95wacBlLVaqcHtFLupjhS61-BK70Uvf/view?usp=sharing, https://drive.google.com/file/d/1dkAY_4uEq5cdrVAkngKAcX49MyVYZVeR/view?usp=sharing
  3. new issue: with KSS2 installed, I lose the option to extend solar panels... some digging shows it's due to a cfg file in the planetpack https://github.com/Kopernicus/Kopernicus/issues/638
  4. looks like im getting kopernicus load errors.. I have OPM and OPM+, but no parallax KSP, Kopernicus, Surther.body.log edit: never mind. the kss2 zip is nested in gamedata, so it was a file structure issue. too used to everything being ckan
  5. game fails to load with scansat. https://drive.google.com/file/d/1bnSVYeVYFZ_n5KsLJSpQ0XiehvXKAQgT/view?usp=drive_link sticks at Burst Compiler
  6. i don't have scatterer... ill get you logs in a bit. im trying to track down a phantom effect. https://drive.google.com/drive/folders/1PALzWWmyHK-qWPsTb9FKoORFVW2LYg-H?usp=sharing, https://drive.google.com/file/d/1Rys2A0dN5D3GZnphokZoJgOVRRNfTu4V/view?usp=sharing, https://drive.google.com/file/d/1hbgXKuPeOZi6Iqimhv0lUVTBrqcu9E6_/view?usp=sharing, https://drive.google.com/file/d/1vf_zIjT8Jai5GgFlgMBoAT3LCW802li7/view?usp=sharing KSP, MM, Kopernicus logs
  7. [LOG 20:34:48.908] Applying update OPX-JoolPlus/KopernicusConfigs/00-Jool/@Kopernicus:FOR[OPX-JoolPlus] to Kopernicus/Config/System.cfg/Kopernicus[Kerbol System] [LOG 20:34:48.912] Applying update OPX-JoolPlus/KopernicusConfigs/00-Jool/@Kopernicus:FOR[OPX-JoolPlus]:NEEDS[!scatterer] to Kopernicus/Config/System.cfg/Kopernicus[Kerbol System] [WRN 20:34:48.914] Cannot find key radius in Properties [ERR 20:34:48.914] Error - Cannot parse variable search when inserting new key offset = #$../../../Properties/radius$ [WRN 20:34:48.914] Cannot find key offset in VertexHeightOffset [ERR 20:34:48.914] Error - Cannot parse variable search when inserting new key height = #$../VertexHeightOffset/offset$ MM errors from Jool plus
  8. 16 betas... 6 gammas... 6 Deltas... 8 atmos... 8 XR-150... 8 xv-150... 8 xr-050 ... cooling a USI 3.75m aand looks liek i just needed to turn them on lol
  9. so, i've got all the patches, but it's still showing as 0w heat removed, but does register the nuclear reactor's 5MW https://imgur.com/MHmVhXm log: https://drive.google.com/file/d/11FIhmkxnYIO8AS_PO7sWEnpyn-pNg_vg/view?usp=sharing
  10. fuel switch isn't working on the engines for me. the next/previous doesn't do anything, and the propellant window is blank.
  11. investor tour... how TF are you supposed to do this? the investors just spawn outside the SPH and are not controllable, so you cannot get them in a rover or anything.
  12. looks like it may be incompatible with freeiva https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing see the modulemanager log [LOG 18:10:26.808] Applying update FreeIva/Patches/AutoPassThrough/@PART:HAS[#FreeIva_AutoPassThrough[true]&~FreeIva_AutoPassThrough_StructuralVariant[true]&!MODULE[ModuleFreeIva]]:FOR[zzz_FreeIva] to GalacticTrading/Parts/mk3/LF_50 - Hopper Cargo.cfg/PART[mk3FuselageLF_50H] [WRN 18:10:26.808] Cannot find key FreeIva_AutoPassThrough_FuelVolume in PART [ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key volumeAddedToParent = #$/FreeIva_AutoPassThrough_FuelVolume$ [WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE [ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedMass = #$volumeAddedToParent$ [WRN 18:10:26.808] Cannot find key volumeAddedToParent in SUBTYPE [ERR 18:10:26.808] Error - Cannot parse variable search when replacing (%) key addedCost = #$volumeAddedToParent$ EDIT: freeiva dev fixed it
  13. https://drive.google.com/file/d/14Wi1kKvuOrhKchixULN8ywshHY8NIdoK/view?usp=sharing here's the full log https://drive.google.com/file/d/1iM0bFvnt1fh22APuY_qV-MSOQxeknEFd/view?usp=sharing and mm log hmm.. parsing through the MM log... galactic Trading looks to maybe be the culprit? edit: yeah, definitely galactic trading. remove GT, and it works fine.
  14. looks like incompatible with b9partswitcher - a pretty important dep for many mods.
  15. i can confirm it works. @Starwaster https://github.com/MuMech/MechJeb2/issues/1073#issuecomment-445350982 MJ person says it should compensate for ullage.
  16. uh, so the procedural heatshield... overheats and explodes.
  17. irl, yes, but pretty sure you just can't cut it off completely in ksp with RF
  18. you can go down to 5%. i usually set 10k max Pa unless it's a weird rocket where i need less
  19. you got too much TWR. and the problem is exoatmosphere, on final stages, etc
  20. it has a function to keep miniumum 5% throttle, but that doesn't work if you end your gravity turn in atmosphere
  21. uh, it sorta does. it tries the engine, and then when it doesn't start, uses RCS. i usually use a 24 restart for my service stage, but its still annoying, especially when MJ decides it's prudent to intercept to rendezvous at close approach at 100m/s. i know my way around github too, so that's ok.
  22. it used to be good, i remember, but i haven't really played since 1.2ish. now im on 1.5.1
  23. true. i think part of my problem is when MJ doesn't compensate. and has a bad trajectory, running into my station, lol. but it is what it is.
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