-
Posts
311 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by Commissar
-
i can confirm it works. @Starwaster https://github.com/MuMech/MechJeb2/issues/1073#issuecomment-445350982 MJ person says it should compensate for ullage.
-
[1.3.0] Procedural Parts - Starwaster Branch
Commissar replied to Starwaster's topic in KSP1 Mod Releases
uh, so the procedural heatshield... overheats and explodes. -
irl, yes, but pretty sure you just can't cut it off completely in ksp with RF
-
you can go down to 5%. i usually set 10k max Pa unless it's a weird rocket where i need less
-
try higher orbits
-
you got too much TWR. and the problem is exoatmosphere, on final stages, etc
-
it has a function to keep miniumum 5% throttle, but that doesn't work if you end your gravity turn in atmosphere
-
uh, it sorta does. it tries the engine, and then when it doesn't start, uses RCS. i usually use a 24 restart for my service stage, but its still annoying, especially when MJ decides it's prudent to intercept to rendezvous at close approach at 100m/s. i know my way around github too, so that's ok.
-
it used to be good, i remember, but i haven't really played since 1.2ish. now im on 1.5.1
-
true. i think part of my problem is when MJ doesn't compensate. and has a bad trajectory, running into my station, lol. but it is what it is.
-
seems to work fine, only problem i've found is that making something a "service module" where it's supposed to be pressurized... does nothing. still get unstable fuel all the time.
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
ah. i guess i didn't realize just how experimental it is.- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
doesn't seem to do anything. rocket still acting like a wet noodle.- 2,647 replies
-
[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
can someone put this and the dependency on ckan? (sure, i remember how to manually install, but it's a bit of a pain sometimes- 2,647 replies
-
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Commissar replied to NecroBones's topic in KSP1 Mod Releases
it's working now, but i don't think i have BBT -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Commissar replied to tomek.piotrowski's topic in KSP1 Mod Releases
https://mega.nz/#!aOQBgSbY!9xoSMC2NZYDX45RYnv3UEXGAbuS13CbPjwH3f8oMJ2k looks like RT is preventing my game from loading due to some sort of error. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Commissar replied to NecroBones's topic in KSP1 Mod Releases
i updated a few mods via ckan... looking at the log, not so sure it's a spacey issue. might be RT. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Commissar replied to NecroBones's topic in KSP1 Mod Releases
seems that now, ksp locks up loading the 5m decoupler. worked fine just yesterday. ill let it run for a while, then if it doesn't unfreeze, ill post the log -
crashes when placing the phoenix cargo pod. issue with the part, or is it a b9? seems that most other pods work ok, but haven't tested all yet.
-
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commissar replied to politas's topic in KSP1 Mod Releases
cache issue? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commissar replied to politas's topic in KSP1 Mod Releases
i mean, spacedock loads up, but i use ckan for a reason (being that i have probably over 100 mods). your crew r&r installs fine, but stoackalke mining exp and mk3 stockalike are not -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commissar replied to politas's topic in KSP1 Mod Releases
looks like ckan having issues with spacedock. none of my updates that pull from spacedock are working -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Commissar replied to IgorZ's topic in KSP1 Mod Releases
ah. that would explain it. RTFM, i guess, eh? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Commissar replied to IgorZ's topic in KSP1 Mod Releases
am I the only one that has problems with doing anything in KIS? diassembligh parts just recycles them. i can't put anything back into the inventory. i can't mount a grappling hook to the winch cable, except in editor...