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Commissar

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Everything posted by Commissar

  1. seems to work fine, only problem i've found is that making something a "service module" where it's supposed to be pressurized... does nothing. still get unstable fuel all the time.
  2. 3m docking ring is really... touchy about alignment. probably TOO touchy. almost thought it wasn't working, but found it doesn't have the pull like the clampotrons.
  3. doesn't seem to do anything. rocket still acting like a wet noodle.
  4. can someone put this and the dependency on ckan? (sure, i remember how to manually install, but it's a bit of a pain sometimes
  5. https://mega.nz/#!aOQBgSbY!9xoSMC2NZYDX45RYnv3UEXGAbuS13CbPjwH3f8oMJ2k looks like RT is preventing my game from loading due to some sort of error.
  6. i updated a few mods via ckan... looking at the log, not so sure it's a spacey issue. might be RT.
  7. seems that now, ksp locks up loading the 5m decoupler. worked fine just yesterday. ill let it run for a while, then if it doesn't unfreeze, ill post the log
  8. crashes when placing the phoenix cargo pod. issue with the part, or is it a b9? seems that most other pods work ok, but haven't tested all yet.
  9. i mean, spacedock loads up, but i use ckan for a reason (being that i have probably over 100 mods). your crew r&r installs fine, but stoackalke mining exp and mk3 stockalike are not
  10. looks like ckan having issues with spacedock. none of my updates that pull from spacedock are working
  11. am I the only one that has problems with doing anything in KIS? diassembligh parts just recycles them. i can't put anything back into the inventory. i can't mount a grappling hook to the winch cable, except in editor...
  12. i have issues with the landing AP: once the FinalDescent mode kicks in, mechjeb cuts throttle to less than 15%
  13. https://github.com/BobPalmer/KarbonitePlus/releases the link in the OP is 404... if no longer functional... maybe retarget or remove?
  14. soooo... why are my kevlar drouges failing/breaking at 30km on duna? i'm only reentering from a 100km orbit... so like 700m/s
  15. that's not a good solution. the authority of control surfaces needs to scale with speed. if the craft is unstable, that's another matter entirely
  16. @sarbian any idea as to what can help with my issue of massive overshoot with docking AP? was fine before. i mean, im testing with multiple craft, including some that worked prior. im using #747 https://drive.google.com/file/d/0B6wl084zbNzmNjEwODhhYmNGQTQ/view?usp=sharing i think this is also affecting docking AP. had the dockign autopilot take mwe from within 20m of the dock, to over 200m away, on the opposite side of the target craft. (the targeting issue, not the staging issue)
  17. huh. i've had several (heavy) craft, where the docking AP goes batexcrements crazy, and exceeds the speed limit I set... despite working just fine about 6 mos ago
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