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Everything posted by Commissar
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seems to work fine, only problem i've found is that making something a "service module" where it's supposed to be pressurized... does nothing. still get unstable fuel all the time.
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
ah. i guess i didn't realize just how experimental it is.- 2,647 replies
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- kerbal joint reinforcement
- kjr
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
doesn't seem to do anything. rocket still acting like a wet noodle.- 2,647 replies
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[1.3] Kerbal Joint Reinforcement v3.3.3 7/24/17
Commissar replied to ferram4's topic in KSP1 Mod Releases
can someone put this and the dependency on ckan? (sure, i remember how to manually install, but it's a bit of a pain sometimes- 2,647 replies
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[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Commissar replied to NecroBones's topic in KSP1 Mod Releases
it's working now, but i don't think i have BBT -
[1.11] RemoteTech v1.9.9 [2020-12-19]
Commissar replied to tomek.piotrowski's topic in KSP1 Mod Releases
https://mega.nz/#!aOQBgSbY!9xoSMC2NZYDX45RYnv3UEXGAbuS13CbPjwH3f8oMJ2k looks like RT is preventing my game from loading due to some sort of error. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Commissar replied to NecroBones's topic in KSP1 Mod Releases
i updated a few mods via ckan... looking at the log, not so sure it's a spacey issue. might be RT. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Commissar replied to NecroBones's topic in KSP1 Mod Releases
seems that now, ksp locks up loading the 5m decoupler. worked fine just yesterday. ill let it run for a while, then if it doesn't unfreeze, ill post the log -
crashes when placing the phoenix cargo pod. issue with the part, or is it a b9? seems that most other pods work ok, but haven't tested all yet.
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commissar replied to politas's topic in KSP1 Mod Releases
cache issue? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commissar replied to politas's topic in KSP1 Mod Releases
i mean, spacedock loads up, but i use ckan for a reason (being that i have probably over 100 mods). your crew r&r installs fine, but stoackalke mining exp and mk3 stockalike are not -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Commissar replied to politas's topic in KSP1 Mod Releases
looks like ckan having issues with spacedock. none of my updates that pull from spacedock are working -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Commissar replied to IgorZ's topic in KSP1 Mod Releases
ah. that would explain it. RTFM, i guess, eh? -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Commissar replied to IgorZ's topic in KSP1 Mod Releases
am I the only one that has problems with doing anything in KIS? diassembligh parts just recycles them. i can't put anything back into the inventory. i can't mount a grappling hook to the winch cable, except in editor... -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Commissar replied to RoverDude's topic in KSP1 Mod Releases
yeah. point remains. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
Commissar replied to RoverDude's topic in KSP1 Mod Releases
https://github.com/BobPalmer/KarbonitePlus/releases the link in the OP is 404... if no longer functional... maybe retarget or remove? -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Commissar replied to stupid_chris's topic in KSP1 Mod Releases
soooo... why are my kevlar drouges failing/breaking at 30km on duna? i'm only reentering from a 100km orbit... so like 700m/s -
@sarbian any idea as to what can help with my issue of massive overshoot with docking AP? was fine before. i mean, im testing with multiple craft, including some that worked prior. im using #747 https://drive.google.com/file/d/0B6wl084zbNzmNjEwODhhYmNGQTQ/view?usp=sharing i think this is also affecting docking AP. had the dockign autopilot take mwe from within 20m of the dock, to over 200m away, on the opposite side of the target craft. (the targeting issue, not the staging issue)