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Commissar

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Everything posted by Commissar

  1. i've ahd a similar issue. i've been unable to pin it down to a spefic mod, but it seem unlikely that really any of the mods i've not yet eliminated would cause a gyro-kraken
  2. actually, one minor problem i did have was that the pad at ksc2 can't take the extended launch clamps. i think it's due to the tower? i dunno if there's anything that can/should be done, but just so ya'll know
  3. it krakens when i use [] to switch vessels. soimetimes also, my rockets are "stuck" on the pad. http://steamcommunity.com/sharedfiles/filedetails/?id=692108590 http://steamcommunity.com/sharedfiles/filedetails/?id=692108493 also, occasinal blackscreen http://steamcommunity.com/sharedfiles/filedetails/?id=692108679 log: https://drive.google.com/file/d/0B8EAjKTlkqEqVnJ3aFktX1RaSVU/view?usp=sharing line 68952 is where the krakening happens
  4. that's fine. i don't expect you to test against all these... it may even be entirely unrelated, and merely coincidental. thanks for ytour help edit: sissues persist, def not kk.
  5. oh. i didn't know how that works. anyhow, i think that these issues may also be due to something else... i dunno
  6. wasn'taware of issues there... i'll take kk over SR, thanks. maybe should append the listing on ckan to show they're incompatible?
  7. i get a black screen when attempting to launch at a remote site. ksp 64-bit... EDIT: all ksc view is bugged as well. maybe kerbin-side complete is tyhe bug? idk. i'm using ckan. on win 8.1 pro will try w/o kerbin side. edit: still get stuck on the pad.;... on the upside, i can turn my rocket into a sort of ferris wheel. log: https://drive.google.com/open?id=0B8EAjKTlkqEqbzhCVm93WkxLcGc
  8. the hitchhiker always bounces. endlessly. not even just the hitchhiker... lots of stuff does...
  9. so... uhh... since when does arming a chute cause it to deploy outside its deployment parameters?
  10. so, i managed to get back to my rocket after mashing buttons... but the staging was... well, gone. however, parts would work as i right click. however, when i lifted off, it vanished again https://drive.google.com/file/d/0B8EAjKTlkqEqTnVSUERqdjhCZWc/view?usp=sharing not RPM or FAR... stock is fine,a nd i'll start adding mods one by one
  11. yeah, it could, but i still don't know which mod is causing it, or how to fix it... therein lies my problem.
  12. same problem, tried cfg delete. didn't do anything. https://drive.google.com/file/d/0B8EAjKTlkqEqLVpHYU1wT1BjX1E/view?usp=sharing
  13. I think you're right... somehow I installed 2.6d instead of 2.7...
  14. oh, really? that explains alot. makes sense tho
  15. the little connectors from KAS for hooking cables to? I can't find them anywhere...
  16. waht happened to the connectors? i alwayus get situations that call for fixed mounting points, particularly with the insane power drain of the electromagnets.
  17. I can't attatch anything to the SC-4's at all. I can attach them to things, but engines won't attach to the bottom of the tanks. edit: looks to be a problem with the bottom node of all the KW parts. can't attach anything to them, but the top attach nodes work fine
  18. i would like to see the fuelswitch added to the next version... otherwise, this is an amazing mod
  19. ever thought of including a 3.75m stack probe core? KW seems to lend itself very well to large rockets, but the only thing really missing is a big probe core (for, say, a double-ended dockign ring-based >=3.75m tanker)
  20. are there 3.75m stack probe cores in here? i just want to check before i dl
  21. umm... i have a problem with the survey stakes... whenever i drop them, they explode....
  22. I feel like EL seems pretty fair, as it still takes resources and time to build stuff, whether it be in orbit, or on duna
  23. it's amphibious, and it does ~50 m/s on land, or in the water, unless kerbal bugs out... has problems with rolling on jumps
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