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Uberlyuber

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  1. For a long time, the astronaut complex has been housing Kerbals. But at this point, it's been overcrowded with kerbals, and they started suffering from diseases and stuff(thankfully Jebediah was put into space in order to prevent him from getting diarrhea lol:sticktongue:). The kerbals decided to move to the island at the supposed meteorite crater(for reasons unknown) and have charged you, as the kerbals chief pilot, designer, etc. to get them there. Now, If you're wondering where the heck I'm talking about, go here: http://imgur.com/a/lSbJ2 RULES 1.)You Are Allowed To Use Mods, However Do NOT use mods that will break physics and bend time, like hyperedit. (debug is also not allowed except for part clipping) 2.)You may not make the base around the island(though you may make it in water) you can't create it IN the island, it has to be ON the island 3.)Choose spots where a kerbal can get a nice view! 4.)Base must hold at least 10 kerbals, and have a way of transferring to and from KSC 6.)Must Consist of at least 7 modules and/or utilities 7.)Equipment transports (like launching a bunch of solar panels, per say) don't have to be reusable, HOWEVER Kerbal transports must be fully reusable. 8.) Launchers for non-base operations don't count as classes. 9.) Bonus points won't be awarded until completion. 10.)Have Fun! SCORING Classes Classes are basically how many types of air/space craft you use. Note that a craft is the same even with different payloads, so example an airplane would be the same even if on one flight it's carrying the core module, and the next a crew tank. 1 Class = 6 points 2 Classes = 4 points 3 Classes = 2 points 1> Classes = 1 point Kerbal Population As I mentioned earlier in the rules, it must have at least 10 kerbals. 10-12 Kerbals -- 1 point 14-17 Kerbals -- 3 points 17-21 Kerbals -- 6 Points 21> Kerbals -- 10 points Amount of Modules/Utilites Points for cool modules will be awarded at my discretion. Post snapshots! >7 Modules -- Not qualifying, just to get that out there:wink: 7-9 Modules -- 1 point 10-12 modules -- 5.5 points 13-16 modules -- 10 points 16> modules -- 13 points Bonus Points NOTE: points can be awarded at my discretion if I feel it is necessary SKIENCE: 100 points plus special signature Do this challenge in career mode, and finish career mode too. Worth it! I'll add the extra sig soon :3 Vanilla: 75 points Play the game with No mods at all, not even info mods MIX: 45 points Use mods on the transport air/space craft, but not on the base or vice versa The Jebediah Award = 30 points Set up a functional launch facility at your base capable of holding orbital manned rockets. Tight Budget = 15 points Make Everything, both equipment AND kerbal transports, reusable. BECAUSE I HAVE TO GIVE Y'ALL A PARTICIPATION REWARD: 1 point Tell me that you're participating before you start. To escape the devil's curse in case you get 666 points: .5 points Get 666 points:cool: hahaha good luck on THAT lol Scoreboard Trokfunky -- 1 Point vat21s -- 1 Point Other Notes The best way to do this is by making a new save. Post, and show me a Youtube video/image on imgur to show me that you're doing a new save and also put in some drastic/awesome/cool points in your imgur album/youtube playlist. I'll add more soon!
  2. This is a copy which somehow got here. I am awaiting for the mods to come in and delete this. Thank you
  3. I am playing! The mods i will be using are kw rocketry, B9, and mechjeb. As for the rocket/station names, i need to think up of one. However, Squad co., The Uber Empire Rocketry Division, and JM Autopilots have been contracted to make my reusable spacecraft.
  4. Hey you know how I said to not give me any points for vanilla? I take that back, because my flipping save file got corrupted, so i plan on doing a vanilla run of it this time, though i will have mods installed, i just wont use them.
  5. You can use rockets, even the LV909 one's. No ions, due to efficency challenge
  6. Wow. I didnt expect this much of a response. Anyway, the reason for no jet engines is due to the fact they're overly efficent, and im trying to see how effecient, as well as how far and fast you can go. Kapeesh?
  7. All right, this is a pretty simple challenge: Get a boat on the water and show me how far, fast, and efficiently you can go RULES 1. No jet engines/ions allowed. 2. Use of a skycrane, airplane, or etc. Is prohibited except to get it to the coastline. 3. The game has to be completely stock. That said, however, MechJeb is allowed. HALL OF FAME VincentLaw Good luck guys!
  8. Right click on them and click open picture in new tab. And yes, I did use imgur.
  9. yeah i got the first ever point!!!!!! dont gimme vannilla points btw, just got B9 Heres proof i did a new save
  10. Thanks! Also, I didn't understand classes of ssto's. It said that for every class of sstos', I score more, but what do you mean by that?
  11. Ok, im definitally doing this. btw is B9 aerospace and kw parts allowed?
  12. Amazing work sir. However, launching rockets with KW Rocketry engines and solid boosters is hard because the engine somehow keeps getting damaged. I make sure the thrust of the SRB's are away from the liquid fueled boosters, but they somehow keep getting damaged. plz help D: One more thing. Make this compatible with KMP(kerbal multiplayer) and then you got a good mod. Really good mod.
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